Player Matchup

Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GRIM Explorer
Nemesis
Level 127
God Stats
8W - 2L
1,831 SR
Queue Stats
210W - 167L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
SENORlTA
Cthulhu
Level 133
God Stats
62W - 51L
1,554 SR
Queue Stats
384W - 444L
1,415 Elo+
Solo
Chronos
Chronos
XNO XM3RCY
Chronos
Level 107
God Stats
22W - 14L
1,568 SR
Queue Stats
55W - 53L
1,449 Elo+
Party 1
Cernunnos
Cernunnos
nomnomturtles
Cernunnos
Level 107
God Stats
30W - 17L
1,639 SR
Queue Stats
240W - 208L
1,513 Elo+
Party 1
Team Averages
Level 126
1,618 SR
1,481 Elo+

VS

Team Averages
Level 99
1,516 SR
1,467 Elo+
Jing Wei
Jing Wei
FeCdJester
Jing Wei
Level 106
God Stats
8W - 9L
1,492 SR
Queue Stats
198W - 230L
1,437 Elo+
Solo
Ymir
Ymir
IBS MONKEY
Ymir
Level 67
God Stats
15W - 27L
1,384 SR
Queue Stats
164W - 170L
1,402 Elo+
Solo
Baba Yaga
Baba Yaga
Mattybart123
Baba Yaga
Level 155
God Stats
16W - 17L
1,539 SR
Queue Stats
1,134W - 1,079L
1,514 Elo+
Solo
Hera
Hera
PaPaGuzzler69
Hera
Level 92
God Stats
5W - 4L
1,569 SR
Queue Stats
462W - 568L
1,445 Elo+
Solo
Rama
Rama
ymirgus
Rama
Level 74
God Stats
12W - 9L
1,598 SR
Queue Stats
560W - 526L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 0 / 1
5,869
734
932
3,212
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
8
5 / 0 / 0
5,139
642
2,526
4,766
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
SENORlTA
Cthulhu
7
0 / 1 / 4
4,464
558
847
3,694
1,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
XNO XM3RCY
Chronos
8
0 / 1 / 2
4,557
570
1,938
4,423
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
nomnomturtles
Cernunnos
9
4 / 1 / 1
5,298
662
3,353
4,842
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FeCdJester
Jing Wei
6
0 / 3 / 0
3,734
467
1,679
4,116
521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
1 / 3 / 2
3,839
480
2,598
3,478
943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
Mattybart123
Baba Yaga
8
2 / 1 / 0
4,497
562
3,030
2,411
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

1
0 / 2 / 0
3,053
382
233
941
233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
ymirgus
Rama
6
0 / 2 / 1
3,985
498
1,767
3,943
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
3
3
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
1
2.5
L
Jing Wei
FeCdJester
Jing Wei
0
3
0
0
W
Nemesis
5
0
0
5
L
1
3
2
0.67
L
Baba Yaga
Mattybart123
Baba Yaga
2
1
0
2
L
0
2
0
0
W
Cthulhu
SENORlTA
Cthulhu
0
1
4
2
W
Chronos
XNO XM3RCY
Chronos
0
1
2
1
W
Cernunnos
nomnomturtles
Cernunnos
4
1
1
4.5
L
Rama
ymirgus
Rama
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,596
Damage
9,307
20,937
Taken
14,889
7,579
Mitigated
3,581
9,556
Healing
2,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
932
417
0
2,207
3,212
1,898
504
233
2,979
32,836
2,401
L
Jing Wei
FeCdJester
Jing Wei
1,679
1,487
170
1,050
4,116
521
0
380
3,736
0
14,402
W
Nemesis
2,526
894
0
3,056
4,766
1,293
0
1,243
3,523
0
22,460
L
2,598
799
0
0
3,478
943
0
664
2,814
11,511
0
L
Baba Yaga
Mattybart123
Baba Yaga
3,030
198
0
660
2,411
657
0
696
1,715
21,197
0
L
233
127
0
10
941
233
0
588
353
1,802
0
W
Cthulhu
SENORlTA
Cthulhu
847
96
0
1,237
3,694
1,495
0
1,281
2,413
9,154
0
W
Chronos
XNO XM3RCY
Chronos
1,938
616
0
834
4,423
1,538
0
2,578
1,845
18,057
1,833
W
Cernunnos
nomnomturtles
Cernunnos
3,353
2,128
0
2,222
4,842
1,355
0
526
4,316
0
36,863
L
Rama
ymirgus
Rama
1,767
1,002
0
903
3,943
1,227
0
1,029
2,914
0
15,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,327
Gold Earned
19,108
259
Minions Killed
116
0
Camps Cleared
0
745,067
Distance Traveled
596,412
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,869
734
82
10
0
150,596
1
L
Jing Wei
3,734
467
24
3
0
136,257
2
W
Nemesis
5,139
642
51
6
0
180,901
4
L
Ymir
3,839
480
17
2
0
137,147
0
L
Baba Yaga
4,497
562
29
4
0
151,184
2
L
Hera
3,053
382
5
1
0
20,007
0
W
Cthulhu
4,464
558
14
2
0
142,581
0
W
Chronos
4,557
570
39
5
0
135,642
0
W
Cernunnos
5,298
662
73
9
0
135,347
0
L
Rama
3,985
498
41
5
0
151,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role