Player Matchup

Xing Tian
Xing Tian
BLatanT3
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 80L
1,693 Elo+
Solo
Artio
Artio
PacerTest8020
Artio
Level 15
God Stats
6W - 2L
1,848 SR
Queue Stats
10W - 4L
1,757 Elo+
Party 1
Nemesis
Nemesis
Tupou777
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,600 Elo+
Solo
Danzaburou
Danzaburou
YeNoOneCares
Danzaburou
Level 8
God Stats
1W - 1L
1,834 SR
Queue Stats
4W - 2L
1,751 Elo+
Party 1
Sol
Sol
xb Graveborn dx
Sol
Level 22
God Stats
23W - 32L
1,458 SR
Queue Stats
46W - 60L
1,573 Elo+
Solo
Team Averages
Level 18
1,628 SR
1,675 Elo+

VS

Team Averages
Level 34
1,599 SR
1,634 Elo+
Guan Yu
Guan Yu
Fgc_prodigy
Guan Yu
Level 25
God Stats
3W - 0L
1,843 SR
Queue Stats
70W - 58L
1,562 Elo+
Solo
Ares
Ares
OfficialRxmos
Ares
Level 26
God Stats
1W - 1L
1,568 SR
Queue Stats
77W - 55L
1,604 Elo+
Solo
Danzaburou
Danzaburou
PieceControlLalo
Danzaburou
Level 7
God Stats
2W - 3L
1,474 SR
Queue Stats
49W - 44L
1,603 Elo+
Solo
Hun Batz
Hun Batz
ShArP SHooTeR53
Hun Batz
Level 102
God Stats
6W - 7L
1,612 SR
Queue Stats
282W - 252L
1,688 Elo+
Party 2
Tiamat
Tiamat
domgags2
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BLatanT3
Xing Tian
15
3 / 4 / 1
9,771
444
15,451
22,827
14,734
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 4 / 3
8,979
408
5,777
22,926
17,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Tupou777
Nemesis
13
1 / 7 / 0
8,849
402
6,191
17,022
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
YeNoOneCares
Danzaburou
14
2 / 9 / 2
9,245
420
9,253
21,742
5,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 12 / 0
8,251
375
5,985
16,158
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Fgc_prodigy
Guan Yu
19
4 / 1 / 9
13,644
620
13,269
21,665
20,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 1 / 17
12,377
563
10,771
15,011
17,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
PieceControlLalo
Danzaburou
20
18 / 2 / 8
16,127
733
25,113
19,973
9,093
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
20
7 / 1 / 6
14,035
638
16,333
12,948
5,808
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
domgags2
Tiamat
18
4 / 3 / 12
12,801
582
14,861
13,104
7,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
87
8
Kills
35
36
Deaths
8
6
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BLatanT3
Xing Tian
3
4
1
0.88
W
Guan Yu
Fgc_prodigy
Guan Yu
4
1
9
8.5
W
2
1
17
10.5
L
1
4
3
0.63
W
Danzaburou
PieceControlLalo
Danzaburou
18
2
8
11
W
Hun Batz
7
1
6
10
L
Nemesis
Tupou777
Nemesis
1
7
0
0.14
L
Danzaburou
YeNoOneCares
Danzaburou
2
9
2
0.33
W
Tiamat
domgags2
Tiamat
4
3
12
3.33
L
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,657
Damage
80,347
100,675
Taken
82,701
43,583
Mitigated
59,924
17,310
Healing
46,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BLatanT3
Xing Tian
15,451
1,416
48
4,597
22,827
14,734
0
4,479
18,206
65,354
0
W
Guan Yu
Fgc_prodigy
Guan Yu
13,269
3,985
3,376
11,869
21,665
20,703
3,749
9,276
11,201
0
85,805
W
10,771
1,489
3,666
2,750
15,011
17,196
1,051
7,954
7,057
25,565
0
L
5,777
1,239
1,585
3,212
22,926
17,974
0
9,376
13,244
23,561
5,445
W
Danzaburou
PieceControlLalo
Danzaburou
25,113
14,037
0
12,078
19,973
9,093
7,913
5,540
14,433
0
157,436
W
Hun Batz
16,333
3,634
0
6,579
12,948
5,808
838
1,861
11,087
0
124,330
L
Nemesis
Tupou777
Nemesis
6,191
927
0
3,820
17,022
3,552
148
1,571
15,357
0
37,526
L
Danzaburou
YeNoOneCares
Danzaburou
9,253
4,094
0
2,597
21,742
5,171
0
5,567
15,817
0
58,272
W
Tiamat
domgags2
Tiamat
14,861
1,049
246
5,864
13,104
7,124
230
4,369
8,735
74,389
0
L
5,985
2,631
0
1,451
16,158
2,152
0
3,659
12,419
42,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,095
Gold Earned
68,984
417
Minions Killed
674
0
Camps Cleared
0
1,829,986
Distance Traveled
2,209,622
3
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,771
444
124
6
0
368,380
2
W
Guan Yu
13,644
620
160
7
0
453,197
2
W
Ares
12,377
563
38
2
0
420,457
7
L
Artio
8,979
408
50
2
0
400,456
0
W
Danzaburou
16,127
733
169
8
0
393,206
1
W
Hun Batz
14,035
638
182
8
0
517,680
9
L
Nemesis
8,849
402
71
3
0
380,367
0
L
Danzaburou
9,245
420
97
4
0
330,434
0
W
Tiamat
12,801
582
125
6
0
425,082
5
L
Sol
8,251
375
75
3
0
350,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role