Player Matchup

Fenrir
Fenrir
CheeseWell
Fenrir
Level 71
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 11L
1,474 Elo+
Party 2
Skadi
Skadi
CptMN3Y
Skadi
Level 105
God Stats
9W - 12L
1,522 SR
Queue Stats
165W - 145L
1,547 Elo+
Party 2
Geb
Geb
JumpZuuu
Geb
Level 89
God Stats
5W - 5L
1,643 SR
Queue Stats
96W - 89L
1,449 Elo+
Party 2
Janus
Janus
LilDiabetus
Janus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 48L
1,562 Elo+
Party 2
Xing Tian
Xing Tian
XtrATufF
Xing Tian
Level 129
God Stats
9W - 11L
1,718 SR
Queue Stats
152W - 126L
1,538 Elo+
Party 2
Team Averages
Level 96
1,576 SR
1,514 Elo+

VS

Team Averages
Level 129
1,661 SR
1,533 Elo+
Jing Wei
Jing Wei
Diiirteee Mike
Jing Wei
Level 160
God Stats
7W - 4L
1,969 SR
Queue Stats
233W - 214L
1,559 Elo+
Party 1
Kukulkan
Kukulkan
Len2354
Kukulkan
Level 125
God Stats
0W - 2L
1,665 SR
Queue Stats
312W - 324L
1,495 Elo+
Party 3
Tyr
Tyr
Shaggyxs
Tyr
Level 105
God Stats
7W - 7L
1,485 SR
Queue Stats
366W - 376L
1,514 Elo+
Party 3
Loki
Loki
Trev Naaasty
Loki
Level 129
God Stats
7W - 6L
1,585 SR
Queue Stats
140W - 136L
1,553 Elo+
Party 1
Ra
Ra
thejobmar
Ra
Level 126
God Stats
3W - 4L
1,602 SR
Queue Stats
397W - 414L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CheeseWell
Fenrir
19
10 / 4 / 1
12,135
552
18,233
20,817
9,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
CptMN3Y
Skadi
19
6 / 3 / 3
12,050
548
14,764
11,487
3,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 9
10,671
485
7,014
18,633
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 4 / 4
10,740
488
11,030
12,022
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
XtrATufF
Xing Tian
19
3 / 1 / 0
11,452
521
9,964
16,594
12,424
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
3 / 4 / 0
10,938
497
7,602
16,359
5,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Len2354
Kukulkan
16
4 / 5 / 3
10,580
481
10,666
12,521
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 2 / 1
10,780
490
17,312
20,028
18,093
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
6 / 5 / 4
12,005
546
9,585
12,930
5,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 10 / 2
8,512
387
4,334
15,781
10,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
26
Kills
13
13
Deaths
26
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CheeseWell
Fenrir
10
4
1
2.63
W
Skadi
CptMN3Y
Skadi
6
3
3
2.5
L
Jing Wei
3
4
0
0.75
W
2
1
9
6.5
L
Kukulkan
Len2354
Kukulkan
4
5
3
1.1
W
5
4
4
1.75
L
0
2
1
0.25
L
6
5
4
1.6
W
Xing Tian
XtrATufF
Xing Tian
3
1
0
3
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,005
Damage
49,499
79,553
Taken
77,619
45,587
Mitigated
44,057
20,425
Healing
24,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CheeseWell
Fenrir
18,233
4,595
0
6,198
20,817
9,334
578
3,889
16,928
0
85,626
W
Skadi
CptMN3Y
Skadi
14,764
8,958
0
3,321
11,487
3,571
1,356
1,978
9,509
0
105,720
L
Jing Wei
7,602
5,805
0
4,644
16,359
5,709
142
1,954
14,401
0
84,359
W
7,014
823
0
3,099
18,633
16,406
0
6,262
12,371
39,938
0
L
Kukulkan
Len2354
Kukulkan
10,666
375
0
832
12,521
4,440
0
6,198
6,105
65,977
0
W
11,030
1,385
0
2,713
12,022
3,852
24
3,924
8,098
71,195
0
L
17,312
1,485
0
9,474
20,028
18,093
0
8,446
11,578
11,350
77,408
L
9,585
854
0
4,257
12,930
5,018
0
3,244
9,578
0
86,875
W
Xing Tian
XtrATufF
Xing Tian
9,964
1,062
0
5,094
16,594
12,424
0
2,604
13,990
77,811
0
L
4,334
657
1,056
4,228
15,781
10,797
112
7,542
7,949
34,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,048
Gold Earned
52,815
634
Minions Killed
621
0
Camps Cleared
0
2,052,535
Distance Traveled
2,085,577
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,135
552
114
5
0
388,014
0
W
Skadi
12,050
548
183
8
0
388,059
1
L
Jing Wei
10,938
497
148
7
0
387,932
6
W
Geb
10,671
485
57
3
0
448,082
2
L
Kukulkan
10,580
481
122
6
0
421,973
0
W
Janus
10,740
488
110
5
0
412,102
6
L
Tyr
10,780
490
145
7
0
422,362
5
L
Loki
12,005
546
143
7
0
447,164
0
W
Xing Tian
11,452
521
170
8
0
416,278
3
L
Ra
8,512
387
63
3
0
406,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role