Player Matchup

Gilgamesh
Gilgamesh
Domo123
Gilgamesh
Level 54
God Stats
1W - 4L
1,417 SR
Queue Stats
87W - 150L
1,330 Elo+
Party 2
Sylvanus
Sylvanus
Ghetto Vacuum
Sylvanus
Level 25
God Stats
7W - 12L
1,372 SR
Queue Stats
11W - 23L
1,221 Elo+
Party 2
Fenrir
Fenrir
c2m3l
Fenrir
Level 27
God Stats
4W - 11L
1,371 SR
Queue Stats
30W - 54L
1,339 Elo+
Party 2
Team Averages
Level 35
1,386 SR
1,297 Elo+

VS

Team Averages
Level 51
1,596 SR
1,474 Elo+
Cthulhu
Cthulhu
Sole-Rinnegan
Cthulhu
Level 68
God Stats
4W - 2L
1,694 SR
Queue Stats
22W - 22L
1,425 Elo+
Party 1
Susano
Susano
iiTzSolidSnake
Susano
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,441 Elo+
Party 1
Sol
Sol
saucydawsy
Sol
Level 69
God Stats
9W - 8L
1,594 SR
Queue Stats
45W - 45L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Domo123
Gilgamesh
13
2 / 11 / 4
9,171
705
9,377
18,788
14,878
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Ghetto Vacuum
Sylvanus
10
0 / 9 / 5
8,192
630
6,496
19,353
18,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
c2m3l
Fenrir
13
4 / 9 / 1
9,487
730
7,287
15,211
8,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 1 / 22
9,949
765
9,593
7,963
3,282
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
9 / 3 / 15
10,347
796
14,093
9,430
3,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
17 / 3 / 10
11,958
920
20,137
15,466
5,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
6
Kills
29
29
Deaths
7
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Domo123
Gilgamesh
2
11
4
0.36
L
Sylvanus
Ghetto Vacuum
Sylvanus
0
9
5
0.28
W
Cthulhu
3
1
22
14
L
Fenrir
c2m3l
Fenrir
4
9
1
0.5
W
9
3
15
5.5
W
17
3
10
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,160
Damage
43,823
53,352
Taken
32,859
41,991
Mitigated
12,084
6,435
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Domo123
Gilgamesh
9,377
1,983
165
897
18,788
14,878
0
9,928
8,860
0
23,165
L
Sylvanus
Ghetto Vacuum
Sylvanus
6,496
1,320
1,079
3,794
19,353
18,903
60
11,534
7,819
14,964
0
W
Cthulhu
9,593
356
1,502
844
7,963
3,282
329
3,207
4,756
20,261
0
L
Fenrir
c2m3l
Fenrir
7,287
2,990
0
500
15,211
8,210
0
8,508
6,703
0
16,937
W
14,093
4,454
0
1,232
9,430
3,649
242
1,996
7,434
0
31,236
W
20,137
9,457
0
7,920
15,466
5,153
2,023
1,948
13,518
57,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,850
Gold Earned
32,254
63
Minions Killed
149
1
Camps Cleared
11
568,402
Distance Traveled
710,557
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,171
705
34
3
1
201,429
2
L
Sylvanus
8,192
630
8
1
0
184,163
2
W
Cthulhu
9,949
765
23
2
2
249,797
3
L
Fenrir
9,487
730
21
2
0
182,810
3
W
Susano
10,347
796
35
3
5
250,795
0
W
Sol
11,958
920
91
7
4
209,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role