Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
MANNG0
Cerberus
Level 149
God Stats
0W - 2L
1,489 SR
Queue Stats
195W - 201L
1,562 Elo+
Party 3
Cliodhna
Cliodhna
Megakin-
Cliodhna
Level 149
God Stats
1W - 2L
1,611 SR
Queue Stats
117W - 127L
1,539 Elo+
Party 2
Achilles
Achilles
TruuFace
Achilles
Level 88
God Stats
3W - 4L
1,516 SR
Queue Stats
323W - 336L
1,545 Elo+
Party 3
Persephone
Persephone
bjcchilds
Persephone
Level 82
God Stats
0W - 1L
1,537 SR
Queue Stats
7W - 3L
1,751 Elo+
Party 2
Team Averages
Level 116
1,531 SR
1,579 Elo+

VS

Team Averages
Level 121
1,573 SR
1,555 Elo+
Jing Wei
Jing Wei
Curgle
Jing Wei
Level 104
God Stats
6W - 9L
1,603 SR
Queue Stats
349W - 461L
1,497 Elo+
Party 1
Medusa
Medusa
ObeseVoonta
Medusa
Level 121
God Stats
65W - 63L
1,679 SR
Queue Stats
664W - 721L
1,570 Elo+
Party 1
Sylvanus
Sylvanus
OverbearingTT
Sylvanus
Level 147
God Stats
7W - 5L
1,580 SR
Queue Stats
124W - 133L
1,520 Elo+
Solo
Artio
Artio
SugarOrtega
Artio
Level 127
God Stats
25W - 26L
1,519 SR
Queue Stats
916W - 1,027L
1,613 Elo+
Party 1
Hun Batz
Hun Batz
Ultraspike15
Hun Batz
Level 106
God Stats
16W - 23L
1,486 SR
Queue Stats
406W - 515L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 2 / 0
6,194
516
4,287
5,652
1,054
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
MANNG0
Cerberus
8
0 / 2 / 2
5,004
417
5,541
11,667
5,521
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Megakin-
Cliodhna
9
0 / 6 / 2
5,546
462
4,112
7,629
1,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
TruuFace
Achilles
11
1 / 3 / 0
5,745
479
4,650
7,210
5,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
bjcchilds
Persephone
10
2 / 3 / 0
6,370
531
5,119
7,249
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Curgle
Jing Wei
13
2 / 0 / 0
7,098
592
4,869
5,328
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
12
5 / 0 / 4
7,518
627
9,101
6,924
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
OverbearingTT
Sylvanus
13
6 / 0 / 2
7,862
655
5,293
8,668
4,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 5
6,524
544
3,781
12,454
9,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Ultraspike15
Hun Batz
12
1 / 2 / 5
6,943
579
3,875
7,092
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
16
16
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Jing Wei
Curgle
Jing Wei
2
0
0
2
L
Cerberus
MANNG0
Cerberus
0
2
2
0.5
L
Cliodhna
Megakin-
Cliodhna
0
6
2
0.17
W
Medusa
5
0
4
7
W
Sylvanus
OverbearingTT
Sylvanus
6
0
2
7
W
2
1
5
4.5
L
Achilles
TruuFace
Achilles
1
3
0
0.33
W
Hun Batz
Ultraspike15
Hun Batz
1
2
5
1.75
L
Persephone
bjcchilds
Persephone
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,709
Damage
26,919
39,407
Taken
40,466
14,921
Mitigated
19,657
7,567
Healing
20,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,287
3,254
0
1,385
5,652
1,054
0
217
5,435
0
42,481
W
Jing Wei
Curgle
Jing Wei
4,869
3,414
0
2,187
5,328
1,493
0
406
4,922
0
47,560
L
Cerberus
MANNG0
Cerberus
5,541
340
105
3,116
11,667
5,521
0
2,172
9,495
20,711
0
L
Cliodhna
Megakin-
Cliodhna
4,112
329
0
481
7,629
1,813
0
1,591
6,038
0
30,419
W
Medusa
9,101
3,453
0
2,195
6,924
2,112
30
2,808
3,962
0
59,180
W
Sylvanus
OverbearingTT
Sylvanus
5,293
1,083
702
5,535
8,668
4,677
279
1,362
7,306
36,400
7,149
W
3,781
613
1,184
5,401
12,454
9,205
0
4,878
7,392
12,415
0
L
Achilles
TruuFace
Achilles
4,650
743
0
1,266
7,210
5,067
0
2,996
4,214
409
26,860
W
Hun Batz
Ultraspike15
Hun Batz
3,875
769
0
3,723
7,092
2,170
0
1,180
5,852
0
45,973
L
Persephone
bjcchilds
Persephone
5,119
636
0
1,214
7,249
1,466
0
1,782
5,464
38,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,859
Gold Earned
35,945
346
Minions Killed
409
0
Camps Cleared
0
1,146,274
Distance Traveled
1,232,637
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,194
516
99
8
0
230,465
0
W
Jing Wei
7,098
592
100
8
0
226,628
1
L
Cerberus
5,004
417
45
4
0
215,578
4
L
Cliodhna
5,546
462
65
5
0
229,472
0
W
Medusa
7,518
627
108
9
0
263,798
4
W
Sylvanus
7,862
655
88
7
0
225,375
4
W
Artio
6,524
544
19
2
0
241,017
2
L
Achilles
5,745
479
62
5
0
249,281
3
W
Hun Batz
6,943
579
94
8
0
275,819
1
L
Persephone
6,370
531
75
6
0
221,478
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role