Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
CancelledTbh
Yemoja
Level 124
God Stats
27W - 25L
1,574 SR
Queue Stats
318W - 403L
1,463 Elo+
Party 2
Chang'e
Chang'e
Cilation
Chang'e
Level 124
God Stats
25W - 29L
1,525 SR
Queue Stats
64W - 82L
1,448 Elo+
Party 2
Bellona
Bellona
Lomiful
Bellona
Level 79
God Stats
26W - 38L
1,421 SR
Queue Stats
264W - 357L
1,391 Elo+
Party 2
Medusa
Medusa
Tae00300
Medusa
Level 78
God Stats
15W - 11L
1,586 SR
Queue Stats
224W - 265L
1,544 Elo+
Party 2
Team Averages
Level 102
1,521 SR
1,469 Elo+

VS

Team Averages
Level 102
1,521 SR
1,498 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dripp01
Sun Wukong
Level 66
God Stats
16W - 21L
1,244 SR
Queue Stats
216W - 219L
1,495 Elo+
Party 1
Thanatos
Thanatos
Llamasutrah
Thanatos
Level 160
God Stats
38W - 28L
1,635 SR
Queue Stats
273W - 288L
1,471 Elo+
Party 1
Ymir
Ymir
TechnoRockr
Ymir
Level 88
God Stats
20W - 10L
1,692 SR
Queue Stats
213W - 181L
1,510 Elo+
Solo
Cernunnos
Cernunnos
iBurninator
Cernunnos
Level 68
God Stats
4W - 1L
1,536 SR
Queue Stats
42W - 35L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
8 / 4 / 2
8,969
561
10,581
15,578
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
12
2 / 1 / 7
8,063
504
5,668
8,839
8,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Cilation
Chang'e
11
2 / 7 / 2
7,196
450
4,616
11,839
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Lomiful
Bellona
12
1 / 8 / 1
7,639
477
6,958
16,985
11,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Tae00300
Medusa
13
4 / 7 / 5
8,107
507
10,943
14,841
3,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 2 / 8
8,902
556
12,288
9,897
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Dripp01
Sun Wukong
15
7 / 2 / 2
9,262
579
14,793
13,509
13,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Llamasutrah
Thanatos
16
11 / 4 / 2
10,007
625
10,035
11,093
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 6
7,273
455
5,635
14,233
9,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
iBurninator
Cernunnos
14
3 / 6 / 4
8,280
518
9,246
13,231
4,165
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
17
Kills
27
27
Deaths
18
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
8
4
2
2.25
W
Ra
 
Ra
4
2
8
4
L
Yemoja
2
1
7
5.5
L
Chang'e
Cilation
Chang'e
2
7
2
0.43
W
Sun Wukong
Dripp01
Sun Wukong
7
2
2
4
W
Thanatos
Llamasutrah
Thanatos
11
4
2
3
L
Bellona
Lomiful
Bellona
1
8
1
0.19
L
Medusa
Tae00300
Medusa
4
7
5
0.93
W
2
4
6
1.25
W
Cernunnos
iBurninator
Cernunnos
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,766
Damage
51,997
68,082
Taken
61,963
32,269
Mitigated
35,290
19,359
Healing
26,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,581
3,323
0
3,806
15,578
5,161
0
4,573
10,725
0
53,782
W
Ra
 
Ra
12,288
817
1,454
2,979
9,897
3,442
540
3,348
6,289
60,747
0
L
Yemoja
5,668
404
899
2,583
8,839
8,369
452
3,618
5,017
27,314
0
L
Chang'e
Cilation
Chang'e
4,616
238
346
3,252
11,839
3,663
0
6,830
4,641
33,475
0
W
Sun Wukong
Dripp01
Sun Wukong
14,793
1,906
124
5,131
13,509
13,280
764
1,858
11,569
12,467
40,993
W
Thanatos
Llamasutrah
Thanatos
10,035
3,508
0
11,554
11,093
4,561
0
385
10,666
0
61,788
L
Bellona
Lomiful
Bellona
6,958
1,703
0
4,870
16,985
11,760
279
2,989
12,535
6,617
30,705
L
Medusa
Tae00300
Medusa
10,943
5,457
0
3,603
14,841
3,316
630
2,309
12,468
0
48,820
W
5,635
708
374
2,603
14,233
9,842
0
3,659
10,452
24,367
0
W
Cernunnos
iBurninator
Cernunnos
9,246
5,168
0
2,778
13,231
4,165
0
2,101
11,106
0
51,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
43,724
339
Minions Killed
453
0
Camps Cleared
0
1,401,481
Distance Traveled
1,536,155
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,969
561
83
5
0
311,972
4
W
Ra
8,902
556
120
8
0
339,515
3
L
Yemoja
8,063
504
38
2
0
274,810
0
L
Chang'e
7,196
450
69
4
0
278,789
0
W
Sun Wukong
9,262
579
97
6
0
319,539
0
W
Thanatos
10,007
625
117
7
0
333,743
9
L
Bellona
7,639
477
67
4
0
271,448
0
L
Medusa
8,107
507
82
5
0
264,462
2
W
Ymir
7,273
455
32
2
0
285,729
3
W
Cernunnos
8,280
518
87
5
0
257,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role