Player Matchup

Geb
Geb
 
Geb
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Dukes_Anarchy
Anubis
Level 107
God Stats
6W - 11L
1,369 SR
Queue Stats
216W - 204L
1,533 Elo+
Party 2
Izanami
Izanami
Jagwhyr
Izanami
Level 95
God Stats
30W - 9L
1,772 SR
Queue Stats
367W - 371L
1,372 Elo+
Party 3
Arachne
Arachne
PotheadGames
Arachne
Level 85
God Stats
126W - 88L
1,613 SR
Queue Stats
239W - 231L
1,539 Elo+
Party 2
Vamana
Vamana
partyrock425
Vamana
Level 128
God Stats
1W - 1L
1,282 SR
Queue Stats
87W - 83L
1,518 Elo+
Party 3
Team Averages
Level 106
1,507 SR
1,493 Elo+

VS

Team Averages
Level 91
1,544 SR
1,458 Elo+
Thanatos
Thanatos
Dani05CR
Thanatos
Level 123
God Stats
13W - 14L
1,462 SR
Queue Stats
200W - 214L
1,458 Elo+
Party 1
Ares
Ares
DiazBeFappin
Ares
Level 37
God Stats
0W - 1L
1,818 SR
Queue Stats
137W - 115L
1,528 Elo+
Solo
Osiris
Osiris
MynorGM29
Osiris
Level 89
God Stats
8W - 5L
1,542 SR
Queue Stats
169W - 198L
1,427 Elo+
Party 1
Ra
Ra
QueMIRasta
Ra
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 134L
1,460 Elo+
Party 1
Anhur
Anhur
STEV2001968
Anhur
Level 123
God Stats
1W - 4L
1,398 SR
Queue Stats
319W - 342L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 0 / 3
5,515
552
2,326
6,250
2,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
2 / 3 / 2
6,220
622
3,666
7,018
2,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Jagwhyr
Izanami
9
0 / 2 / 2
5,144
514
1,550
5,641
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
PotheadGames
Arachne
12
9 / 3 / 3
7,400
740
8,231
7,998
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
11
1 / 1 / 1
6,304
630
4,353
6,843
5,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dani05CR
Thanatos
10
6 / 5 / 0
6,416
642
3,954
8,534
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
1 / 1 / 1
4,928
493
3,366
5,195
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
MynorGM29
Osiris
10
1 / 2 / 0
5,937
594
3,945
5,818
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 3
5,434
543
3,592
5,460
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 2 / 1
5,056
506
3,362
5,119
1,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
13
Kills
9
9
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
3
2.5
L
Thanatos
Dani05CR
Thanatos
6
5
0
1.2
L
1
1
1
1.5
W
2
3
2
1
W
Izanami
Jagwhyr
Izanami
0
2
2
0.5
L
Osiris
MynorGM29
Osiris
1
2
0
0.5
W
Arachne
PotheadGames
Arachne
9
3
3
3.5
L
0
3
3
0.5
L
1
2
1
0.75
W
Vamana
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,126
Damage
18,219
33,750
Taken
30,126
14,270
Mitigated
13,696
14,070
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,326
615
1,262
2,322
6,250
2,131
436
825
5,151
8,234
0
L
Thanatos
Dani05CR
Thanatos
3,954
1,284
0
4,652
8,534
3,211
0
1,655
6,794
0
28,382
L
3,366
198
0
1,646
5,195
3,138
0
1,022
4,173
15,487
0
W
3,666
171
0
3,081
7,018
2,779
414
3,372
3,282
25,091
0
W
Izanami
Jagwhyr
Izanami
1,550
1,377
0
1,986
5,641
1,105
561
1,202
4,207
0
32,749
L
Osiris
MynorGM29
Osiris
3,945
1,561
0
807
5,818
4,337
0
0
5,154
0
35,149
W
Arachne
PotheadGames
Arachne
8,231
5,072
123
2,990
7,998
3,082
215
599
7,309
0
44,556
L
3,592
350
79
1,523
5,460
1,627
0
2,123
3,337
24,103
0
L
3,362
1,287
0
901
5,119
1,383
198
1,192
3,927
0
23,192
W
Vamana
4,353
1,857
0
2,306
6,843
5,173
0
0
6,843
0
34,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
27,771
310
Minions Killed
248
0
Camps Cleared
0
1,044,163
Distance Traveled
997,624
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,515
552
11
1
0
210,279
1
L
Thanatos
6,416
642
57
6
0
207,551
0
L
Ares
4,928
493
25
3
0
190,971
1
W
Anubis
6,220
622
65
7
0
183,493
1
W
Izanami
5,144
514
77
8
0
190,849
0
L
Osiris
5,937
594
71
7
0
201,892
3
W
Arachne
7,400
740
71
7
0
247,848
0
L
Ra
5,434
543
56
6
0
200,548
4
L
Anhur
5,056
506
39
4
0
196,662
4
W
Vamana
6,304
630
86
9
0
211,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role