Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Bacon4ndCheese
Chiron
Level 148
God Stats
2W - 2L
1,477 SR
Queue Stats
87W - 75L
1,597 Elo+
Party 2
Hera
Hera
GloriousToast
Hera
Level 149
God Stats
4W - 1L
1,591 SR
Queue Stats
97W - 61L
1,676 Elo+
Party 2
Geb
Geb
IchJaic
Geb
Level 88
God Stats
1W - 0L
1,753 SR
Queue Stats
21W - 20L
1,565 Elo+
Party 2
Danzaburou
Danzaburou
Paterick
Danzaburou
Level 160
God Stats
2W - 2L
1,360 SR
Queue Stats
84W - 73L
1,584 Elo+
Party 2
Team Averages
Level 141
1,536 SR
1,584 Elo+

VS

Team Averages
Level 116
1,651 SR
1,551 Elo+
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
D_DETOX_X
Hades
Level 127
God Stats
2W - 1L
1,825 SR
Queue Stats
266W - 281L
1,560 Elo+
Solo
Bellona
Bellona
Leveyez
Bellona
Level 131
God Stats
1W - 3L
1,557 SR
Queue Stats
95W - 97L
1,542 Elo+
Solo
Ares
Ares
keelokane
Ares
Level 66
God Stats
9W - 3L
1,868 SR
Queue Stats
268W - 193L
1,575 Elo+
Party 1
Hachiman
Hachiman
nelsonmundella
Hachiman
Level 100
God Stats
10W - 12L
1,506 SR
Queue Stats
928W - 642L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 2 / 9
8,156
906
10,222
13,309
12,072
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 4 / 9
7,644
849
9,280
9,091
4,477
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 6
7,407
823
7,175
6,296
2,629
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
13
1 / 3 / 12
8,078
898
4,923
13,024
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Paterick
Danzaburou
14
6 / 2 / 6
8,765
974
11,741
7,391
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 2 / 7
8,582
954
9,063
6,408
2,695
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hades
D_DETOX_X
Hades
14
3 / 2 / 6
8,264
918
6,263
9,186
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
Leveyez
Bellona
16
3 / 2 / 8
9,085
1,009
6,836
11,330
10,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
15
2 / 3 / 13
8,328
925
5,621
15,743
14,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
13
3 / 4 / 8
8,306
923
10,810
9,596
3,534
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
57
13
Kills
15
15
Deaths
13
42
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
2
9
3.75
L
Thor
 
Thor
4
2
7
3.75
W
2
4
9
1.63
L
Hades
D_DETOX_X
Hades
3
2
6
3
W
1
4
6
1
W
Geb
1
3
12
2.33
L
Bellona
Leveyez
Bellona
3
2
8
3.5
W
Danzaburou
Paterick
Danzaburou
6
2
6
4.5
L
Ares
2
3
13
2.83
L
Hachiman
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,341
Damage
38,593
49,111
Taken
52,263
37,536
Mitigated
34,802
12,350
Healing
17,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,222
1,351
1,643
3,658
13,309
12,072
864
1,406
11,690
23,051
0
L
Thor
 
Thor
9,063
881
865
1,491
6,408
2,695
1,051
1,740
4,542
0
15,875
W
9,280
3,210
513
1,488
9,091
4,477
964
1,310
7,565
0
15,352
L
Hades
D_DETOX_X
Hades
6,263
906
2,004
3,678
9,186
3,959
986
3,875
4,816
13,975
0
W
7,175
1,349
677
468
6,296
2,629
765
2,043
4,206
13,987
0
W
Geb
4,923
549
419
1,301
13,024
14,835
630
3,817
8,760
7,190
0
L
Bellona
Leveyez
Bellona
6,836
2,002
1,472
3,437
11,330
10,233
1,009
3,992
6,689
0
21,401
W
Danzaburou
Paterick
Danzaburou
11,741
3,939
313
1,870
7,391
3,523
2,261
2,520
4,599
0
25,069
L
Ares
5,621
141
0
2,107
15,743
14,381
415
5,926
9,427
9,508
0
L
Hachiman
10,810
5,865
0
2,009
9,596
3,534
156
5,515
3,898
0
23,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,050
Gold Earned
42,565
79
Minions Killed
102
0
Camps Cleared
0
887,915
Distance Traveled
894,267
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,156
906
25
3
0
197,444
1
L
Thor
8,582
954
9
1
0
188,101
4
W
Chiron
7,644
849
7
1
0
155,820
1
L
Hades
8,264
918
25
3
0
180,442
0
W
Hera
7,407
823
12
1
0
181,566
0
W
Geb
8,078
898
1
0
0
177,155
0
L
Bellona
9,085
1,009
36
4
0
181,768
3
W
Danzaburou
8,765
974
34
4
0
175,930
0
L
Ares
8,328
925
6
1
0
185,387
0
L
Hachiman
8,306
923
26
3
0
158,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role