Player Matchup

Cupid
Cupid
Jphxnh
Cupid
Level 125
God Stats
10W - 4L
1,730 SR
Queue Stats
235W - 253L
1,479 Elo+
Party 3
Hun Batz
Hun Batz
Senpai_4Dayz
Hun Batz
Level 93
God Stats
4W - 2L
1,526 SR
Queue Stats
277W - 283L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
Senpai_GoIden
Nu Wa
Level 119
God Stats
13W - 10L
1,537 SR
Queue Stats
148W - 171L
1,503 Elo+
Party 3
Erlang Shen
Erlang Shen
Senpai_Papi007
Erlang Shen
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 37L
1,418 Elo+
Party 3
Geb
Geb
Senpai_Rat
Geb
Level 128
God Stats
4W - 4L
1,253 SR
Queue Stats
216W - 255L
1,459 Elo+
Party 3
Team Averages
Level 99
1,509 SR
1,470 Elo+

VS

Team Averages
Level 54
1,530 SR
1,298 Elo+
Ra
Ra
ErickShin
Ra
Level 129
God Stats
0W - 1L
1,590 SR
Queue Stats
37W - 19L
1,220 Elo+
Party 1
Chaac
Chaac
I-Blood-Sosa-I
Chaac
Level 39
God Stats
3W - 5L
1,500 SR
Queue Stats
87W - 100L
1,347 Elo+
Solo
Izanami
Izanami
SMORF19
Izanami
Level 17
God Stats
8W - 8L
1,613 SR
Queue Stats
29W - 27L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
SaintMemeus
Cthulhu
Level 61
God Stats
16W - 20L
1,577 SR
Queue Stats
168W - 166L
1,475 Elo+
Party 2
Ratatoskr
Ratatoskr
kaikashii
Ratatoskr
Level 22
God Stats
0W - 1L
1,368 SR
Queue Stats
19W - 7L
1,060 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jphxnh
Cupid
15
8 / 1 / 4
9,016
601
13,950
6,873
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Senpai_4Dayz
Hun Batz
17
8 / 1 / 4
9,741
649
8,937
10,910
4,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 3 / 8
8,730
582
11,626
7,295
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Senpai_Papi007
Erlang Shen
14
3 / 5 / 1
8,314
554
7,738
10,932
9,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 11
7,146
476
5,676
12,628
8,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 0
8,701
580
6,579
11,194
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 6 / 1
7,894
526
10,343
17,420
12,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
SMORF19
Izanami
11
2 / 7 / 0
7,008
467
3,242
10,458
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SaintMemeus
Cthulhu
9
0 / 3 / 3
6,200
413
8,237
14,709
11,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
kaikashii
Ratatoskr
10
1 / 3 / 1
6,474
432
3,153
11,371
3,327
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
25
Kills
12
12
Deaths
25
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
L
4
6
1
0.75
W
Cupid
Jphxnh
Cupid
8
1
4
10
L
Izanami
SMORF19
Izanami
2
7
0
0.29
L
Cthulhu
SaintMemeus
Cthulhu
0
3
3
0.5
W
Hun Batz
Senpai_4Dayz
Hun Batz
8
1
4
10
W
5
3
8
3
W
Erlang Shen
Senpai_Papi007
Erlang Shen
3
5
1
0.7
W
1
2
11
3.25
L
Ratatoskr
kaikashii
Ratatoskr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,927
Damage
31,554
48,638
Taken
65,152
26,672
Mitigated
33,919
16,101
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,579
680
175
3,811
11,194
3,426
0
5,046
5,852
57,680
0
L
10,343
2,800
0
5,596
17,420
12,367
0
2,066
15,226
3,237
42,906
W
Cupid
Jphxnh
Cupid
13,950
9,240
876
2,022
6,873
2,064
495
2,679
4,154
0
55,778
L
Izanami
SMORF19
Izanami
3,242
1,897
0
1,583
10,458
2,991
522
1,957
8,411
0
42,898
L
Cthulhu
SaintMemeus
Cthulhu
8,237
541
430
1,978
14,709
11,808
0
4,961
9,522
21,025
0
W
Hun Batz
Senpai_4Dayz
Hun Batz
8,937
2,056
0
5,379
10,910
4,452
0
2,032
8,848
0
69,661
W
11,626
3,515
33
792
7,295
2,593
56
4,650
2,357
45,480
0
W
Erlang Shen
Senpai_Papi007
Erlang Shen
7,738
3,972
0
3,452
10,932
9,201
44
557
10,375
0
45,287
W
5,676
596
975
2,572
12,628
8,362
0
5,631
6,915
18,589
0
L
Ratatoskr
kaikashii
Ratatoskr
3,153
701
0
2,692
11,371
3,327
0
2,354
8,839
0
29,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,947
Gold Earned
36,277
389
Minions Killed
365
0
Camps Cleared
0
1,536,414
Distance Traveled
1,392,520
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,701
580
123
8
0
248,521
1
L
Chaac
7,894
526
71
5
0
295,303
0
W
Cupid
9,016
601
96
6
0
295,602
3
L
Izanami
7,008
467
86
6
0
257,832
2
L
Cthulhu
6,200
413
23
2
0
285,979
2
W
Hun Batz
9,741
649
119
8
0
343,578
3
W
Nu Wa
8,730
582
66
4
0
287,148
3
W
Erlang Shen
8,314
554
83
6
0
285,166
1
W
Geb
7,146
476
25
2
0
324,920
0
L
Ratatoskr
6,474
432
62
4
0
304,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role