Player Matchup

Ao Kuang
Ao Kuang
DualFusion
Ao Kuang
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,524 Elo+
Party 1
Apollo
Apollo
Infâme
Apollo
Level 18
God Stats
22W - 19L
1,487 SR
Queue Stats
54W - 48L
1,478 Elo+
Solo
Artio
Artio
Roaminplatypus
Artio
Level 28
God Stats
18W - 10L
1,576 SR
Queue Stats
56W - 49L
1,530 Elo+
Party 1
Guan Yu
Guan Yu
UltraNate2
Guan Yu
Level 21
God Stats
4W - 1L
1,678 SR
Queue Stats
14W - 19L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
xScoul
Baron Samedi
Level 61
God Stats
3W - 4L
1,328 SR
Queue Stats
134W - 129L
1,493 Elo+
Party 1
Team Averages
Level 27
1,514 SR
1,490 Elo+

VS

Team Averages
Level 21
1,516 SR
1,416 Elo+
Yemoja
Yemoja
Berkama
Yemoja
Level 6
God Stats
1W - 2L
1,530 SR
Queue Stats
2W - 3L
1,399 Elo+
Party 2
Skadi
Skadi
BrendenLC
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,399 Elo+
Party 2
Sol
Sol
DanTheMan1603
Sol
Level 29
God Stats
2W - 5L
1,543 SR
Queue Stats
131W - 171L
1,403 Elo+
Party 3
Bellona
Bellona
Naesam
Bellona
Level 26
God Stats
28W - 28L
1,502 SR
Queue Stats
95W - 122L
1,442 Elo+
Party 3
Arachne
Arachne
medlovin
Arachne
Level 28
God Stats
12W - 12L
1,503 SR
Queue Stats
98W - 124L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DualFusion
Ao Kuang
11
8 / 4 / 4
7,822
652
8,123
9,711
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Infâme
Apollo
12
8 / 2 / 3
7,503
625
12,125
8,382
2,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 1 / 10
7,405
617
3,106
8,833
6,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
UltraNate2
Guan Yu
11
0 / 4 / 0
6,716
560
699
6,282
2,674
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
xScoul
Baron Samedi
13
3 / 3 / 5
8,022
669
5,231
7,902
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Berkama
Yemoja
8
0 / 5 / 2
5,535
461
2,053
8,879
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
BrendenLC
Skadi
9
1 / 6 / 0
5,731
478
4,446
9,899
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 7 / 3
6,835
570
6,461
8,095
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Naesam
Bellona
13
5 / 0 / 3
7,984
665
6,559
4,850
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
medlovin
Arachne
10
5 / 4 / 1
6,743
562
4,170
9,273
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
14
14
Deaths
22
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Berkama
Yemoja
0
5
2
0.2
L
Skadi
BrendenLC
Skadi
1
6
0
0.17
L
3
7
3
0.64
W
Ao Kuang
DualFusion
Ao Kuang
8
4
4
2.5
W
Apollo
Infâme
Apollo
8
2
3
4.75
L
Bellona
Naesam
Bellona
5
0
3
6.5
W
3
1
10
8
W
Guan Yu
UltraNate2
Guan Yu
0
4
0
0
L
Arachne
medlovin
Arachne
5
4
1
1.38
W
Baron Samedi
xScoul
Baron Samedi
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,284
Damage
23,689
41,110
Taken
40,996
18,567
Mitigated
15,771
16,695
Healing
10,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Berkama
Yemoja
2,053
1,387
1,003
862
8,879
5,097
75
2,117
6,762
7,056
0
L
Skadi
BrendenLC
Skadi
4,446
2,104
32
1,534
9,899
2,281
308
2,192
7,707
0
28,785
L
6,461
2,234
0
1,959
8,095
2,189
128
5,265
2,657
24,861
0
W
Ao Kuang
DualFusion
Ao Kuang
8,123
3,354
0
5,022
9,711
3,091
0
1,767
7,808
29,747
0
W
Apollo
Infâme
Apollo
12,125
8,172
0
3,633
8,382
2,833
3,116
2,397
5,911
0
58,110
L
Bellona
Naesam
Bellona
6,559
1,497
0
2,773
4,850
2,914
473
1,244
3,594
0
37,046
W
3,106
414
594
3,216
8,833
6,901
304
1,156
7,619
14,372
0
W
Guan Yu
UltraNate2
Guan Yu
699
119
0
890
6,282
2,674
634
0
6,282
0
27,537
L
Arachne
medlovin
Arachne
4,170
2,952
0
2,492
9,273
3,290
0
5,321
3,816
0
34,247
W
Baron Samedi
xScoul
Baron Samedi
5,231
739
0
3,340
7,902
3,068
0
2,648
4,976
44,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,468
Gold Earned
32,828
338
Minions Killed
245
0
Camps Cleared
0
1,115,321
Distance Traveled
1,057,254
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,535
461
13
1
0
189,105
0
L
Skadi
5,731
478
42
4
0
192,944
3
L
Sol
6,835
570
44
4
0
193,517
2
W
Ao Kuang
7,822
652
68
6
0
219,762
1
W
Apollo
7,503
625
84
7
0
215,415
3
L
Bellona
7,984
665
80
7
0
260,724
5
W
Artio
7,405
617
22
2
0
244,463
2
W
Guan Yu
6,716
560
65
5
0
220,189
0
L
Arachne
6,743
562
66
6
0
220,964
4
W
Baron Samedi
8,022
669
99
8
0
215,492
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role