Player Matchup

Artemis
Artemis
 
Artemis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Br1ggsss
Artio
Level 108
God Stats
1W - 4L
1,449 SR
Queue Stats
484W - 472L
1,553 Elo+
Party 3
Fenrir
Fenrir
BusTsTrapp
Fenrir
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 215L
1,571 Elo+
Solo
Geb
Geb
TrashPlayerr
Geb
Level 129
God Stats
2W - 5L
1,475 SR
Queue Stats
314W - 297L
1,502 Elo+
Party 3
Tiamat
Tiamat
Trolair
Tiamat
Level 87
God Stats
0W - 1L
1,847 SR
Queue Stats
9W - 10L
1,588 Elo+
Party 2
Team Averages
Level 122
1,554 SR
1,543 Elo+

VS

Team Averages
Level 131
1,636 SR
1,593 Elo+
Awilix
Awilix
Besidjue
Awilix
Level 156
God Stats
3W - 0L
1,499 SR
Queue Stats
165W - 129L
1,612 Elo+
Party 1
Tyr
Tyr
DrLogicals
Tyr
Level 124
God Stats
6W - 4L
1,630 SR
Queue Stats
146W - 145L
1,541 Elo+
Party 1
Artemis
Artemis
Jubla10
Artemis
Level 109
God Stats
5W - 6L
1,461 SR
Queue Stats
376W - 345L
1,615 Elo+
Solo
Sylvanus
Sylvanus
KreinKhepri
Sylvanus
Level 142
God Stats
2W - 2L
1,675 SR
Queue Stats
52W - 54L
1,584 Elo+
Party 1
Poseidon
Poseidon
RfacPain
Poseidon
Level 126
God Stats
1W - 0L
1,915 SR
Queue Stats
26W - 17L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 3 / 2
5,889
453
5,999
7,155
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Br1ggsss
Artio
11
2 / 4 / 1
6,412
493
5,982
15,508
10,123
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
BusTsTrapp
Fenrir
11
2 / 5 / 3
6,357
489
5,822
12,150
5,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 5 / 3
6,288
484
5,993
15,506
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Trolair
Tiamat
12
5 / 6 / 1
7,351
565
8,288
10,636
4,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Besidjue
Awilix
14
12 / 3 / 3
9,139
703
12,853
9,284
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
2 / 3 / 5
7,510
578
7,218
12,781
9,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
Jubla10
Artemis
13
4 / 0 / 1
7,754
596
10,527
8,804
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
KreinKhepri
Sylvanus
10
1 / 3 / 8
6,970
536
4,772
11,500
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
RfacPain
Poseidon
12
4 / 2 / 6
7,937
611
7,909
6,059
2,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
11
Kills
23
23
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
2
0.33
W
Awilix
Besidjue
Awilix
12
3
3
4.5
L
Artio
Br1ggsss
Artio
2
4
1
0.63
L
Fenrir
BusTsTrapp
Fenrir
2
5
3
0.7
W
2
3
5
1.5
W
Artemis
Jubla10
Artemis
4
0
1
4.5
W
Sylvanus
KreinKhepri
Sylvanus
1
3
8
1.67
W
Poseidon
RfacPain
Poseidon
4
2
6
3.5
L
2
5
3
0.7
L
Tiamat
Trolair
Tiamat
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,084
Damage
43,279
60,955
Taken
48,428
28,993
Mitigated
27,256
17,241
Healing
19,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,999
2,116
0
1,969
7,155
1,824
17
1,667
5,488
0
35,311
W
Awilix
Besidjue
Awilix
12,853
6,332
0
3,247
9,284
3,557
0
4,787
4,371
0
52,908
L
Artio
Br1ggsss
Artio
5,982
807
299
5,387
15,508
10,123
0
1,837
13,114
29,051
0
L
Fenrir
BusTsTrapp
Fenrir
5,822
1,585
0
3,097
12,150
5,465
0
1,969
9,792
141
33,545
W
7,218
2,252
0
6,113
12,781
9,332
920
4,736
8,021
0
30,627
W
Artemis
Jubla10
Artemis
10,527
6,042
0
1,760
8,804
2,831
204
3,990
4,688
0
52,889
W
Sylvanus
KreinKhepri
Sylvanus
4,772
1,378
2,356
4,492
11,500
9,481
26
3,370
8,026
17,314
0
W
Poseidon
RfacPain
Poseidon
7,909
1,846
0
1,628
6,059
2,055
758
2,961
2,874
46,245
0
L
5,993
845
0
4,817
15,506
6,616
0
4,858
10,603
19,507
0
L
Tiamat
Trolair
Tiamat
8,288
1,344
0
1,672
10,636
4,965
96
2,350
8,202
35,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,297
Gold Earned
39,310
280
Minions Killed
340
0
Camps Cleared
0
1,221,039
Distance Traveled
1,288,519
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,889
453
65
5
0
223,538
4
W
Awilix
9,139
703
80
6
0
292,583
5
L
Artio
6,412
493
59
5
0
252,657
4
L
Fenrir
6,357
489
68
5
0
240,597
1
W
Tyr
7,510
578
68
5
0
278,353
4
W
Artemis
7,754
596
91
7
0
233,513
2
W
Sylvanus
6,970
536
24
2
0
221,214
3
W
Poseidon
7,937
611
77
6
0
262,856
0
L
Geb
6,288
484
23
2
0
251,028
3
L
Tiamat
7,351
565
65
5
0
253,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role