Player Matchup

Fafnir
Fafnir
Basil
Fafnir
Level 157
God Stats
2W - 0L
1,623 SR
Queue Stats
45W - 34L
1,644 Elo+
Party 1
Medusa
Medusa
FragileGoat
Medusa
Level 62
God Stats
5W - 0L
1,948 SR
Queue Stats
5W - 2L
1,708 Elo+
Party 1
Zeus
Zeus
KombatWaumbat
Zeus
Level 154
God Stats
2W - 0L
1,757 SR
Queue Stats
60W - 40L
1,672 Elo+
Party 1
Ullr
Ullr
Spets
Ullr
Level 147
God Stats
2W - 0L
1,553 SR
Queue Stats
22W - 18L
1,575 Elo+
Party 1
Bellona
Bellona
muffmuckins
Bellona
Level 128
God Stats
3W - 5L
1,369 SR
Queue Stats
317W - 298L
1,612 Elo+
Solo
Team Averages
Level 130
1,650 SR
1,642 Elo+

VS

Team Averages
Level 138
1,759 SR
1,610 Elo+
Khepri
Khepri
Comediatic
Khepri
Level 127
God Stats
2W - 1L
1,870 SR
Queue Stats
35W - 30L
1,582 Elo+
Party 2
Achilles
Achilles
DRAMSUS
Achilles
Level 149
God Stats
0W - 2L
1,662 SR
Queue Stats
88W - 69L
1,601 Elo+
Party 2
Cliodhna
Cliodhna
Gøŕr
Cliodhna
Level 121
God Stats
4W - 1L
1,913 SR
Queue Stats
146W - 126L
1,585 Elo+
Solo
Eset
Eset
SomeWiseCub
Eset
Level 144
God Stats
3W - 3L
1,800 SR
Queue Stats
297W - 255L
1,651 Elo+
Party 3
Jing Wei
Jing Wei
ThatGuy1579
Jing Wei
Level 148
God Stats
3W - 4L
1,548 SR
Queue Stats
327W - 312L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Basil
Fafnir
13
4 / 2 / 4
8,870
554
5,471
14,006
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
13
1 / 1 / 2
7,956
497
6,174
8,371
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 3 / 4
10,107
632
14,989
8,078
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Spets
Ullr
14
4 / 2 / 5
9,171
573
6,940
8,451
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
muffmuckins
Bellona
16
1 / 1 / 2
9,816
614
5,496
10,776
7,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Comediatic
Khepri
12
2 / 4 / 4
6,977
436
3,942
10,377
9,008
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
DRAMSUS
Achilles
15
1 / 1 / 4
8,765
548
4,918
11,061
11,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Gøŕr
Cliodhna
12
0 / 3 / 7
7,283
455
8,263
9,729
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 9 / 3
7,848
491
5,652
12,634
5,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
ThatGuy1579
Jing Wei
15
3 / 1 / 4
8,711
544
7,315
12,272
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
18
Kills
9
9
Deaths
18
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Basil
Fafnir
4
2
4
3
L
Khepri
Comediatic
Khepri
2
4
4
1
L
Achilles
DRAMSUS
Achilles
1
1
4
3
W
Medusa
1
1
2
2
L
Cliodhna
Gøŕr
Cliodhna
0
3
7
1.17
W
8
3
4
3.33
L
3
9
3
0.5
W
Ullr
Spets
Ullr
4
2
5
3.25
L
Jing Wei
ThatGuy1579
Jing Wei
3
1
4
5
W
Bellona
muffmuckins
Bellona
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,070
Damage
30,090
49,682
Taken
56,073
34,164
Mitigated
32,958
14,592
Healing
14,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Basil
Fafnir
5,471
1,491
0
3,103
14,006
17,646
0
3,170
10,606
29,861
0
L
Khepri
Comediatic
Khepri
3,942
212
255
966
10,377
9,008
0
3,425
6,846
24,098
0
L
Achilles
DRAMSUS
Achilles
4,918
817
0
2,491
11,061
11,679
0
2,532
8,481
11,715
42,287
W
Medusa
6,174
2,720
0
3,614
8,371
2,929
1,104
1,104
7,267
0
50,024
L
Cliodhna
Gøŕr
Cliodhna
8,263
331
0
3,434
9,729
3,295
0
3,047
6,636
0
46,184
W
14,989
2,188
0
1,498
8,078
2,824
216
2,787
5,125
66,118
0
L
5,652
189
0
2,361
12,634
5,007
0
6,346
6,009
38,301
0
W
Ullr
Spets
Ullr
6,940
3,045
0
3,093
8,451
3,325
382
1,615
6,722
0
58,441
L
Jing Wei
ThatGuy1579
Jing Wei
7,315
5,764
0
5,389
12,272
3,969
0
4,634
7,570
0
66,234
W
Bellona
muffmuckins
Bellona
5,496
1,520
0
3,284
10,776
7,440
0
1,402
9,330
0
61,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,920
Gold Earned
39,584
534
Minions Killed
446
0
Camps Cleared
0
1,581,567
Distance Traveled
1,593,412
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,870
554
42
3
0
312,099
5
L
Khepri
6,977
436
32
2
0
319,077
5
L
Achilles
8,765
548
140
9
0
336,795
5
W
Medusa
7,956
497
108
7
0
299,607
5
L
Cliodhna
7,283
455
84
5
0
335,979
7
W
Zeus
10,107
632
124
8
0
318,573
2
L
Eset
7,848
491
78
5
0
288,096
3
W
Ullr
9,171
573
101
6
0
313,557
2
L
Jing Wei
8,711
544
112
7
0
313,465
7
W
Bellona
9,816
614
159
10
0
337,731
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role