Player Matchup

Merlin
Merlin
Adaboi420
Merlin
Level 12
God Stats
12W - 11L
1,689 SR
Queue Stats
17W - 23L
1,581 Elo+
Party 1
Gilgamesh
Gilgamesh
DarthObesity
Gilgamesh
Level 64
God Stats
5W - 6L
1,657 SR
Queue Stats
242W - 193L
1,603 Elo+
Party 1
Bacchus
Bacchus
RetroTaki101
Bacchus
Level 117
God Stats
3W - 4L
1,395 SR
Queue Stats
234W - 219L
1,537 Elo+
Party 1
Charybdis
Charybdis
Wylk
Charybdis
Level 129
God Stats
2W - 1L
1,632 SR
Queue Stats
681W - 497L
1,579 Elo+
Party 1
Hun Batz
Hun Batz
xXAnth0nyXx
Hun Batz
Level 37
God Stats
5W - 4L
1,630 SR
Queue Stats
84W - 56L
1,635 Elo+
Party 1
Team Averages
Level 72
1,601 SR
1,587 Elo+

VS

Team Averages
Level 123
1,686 SR
1,693 Elo+
Morgan Le Fay
Morgan Le Fay
KUR0G1T5UN3
Morgan Le Fay
Level 157
God Stats
13W - 5L
1,706 SR
Queue Stats
411W - 421L
1,514 Elo+
Solo
Ullr
Ullr
N00BM4STER117
Ullr
Level 148
God Stats
2W - 4L
1,512 SR
Queue Stats
99W - 104L
1,664 Elo+
Party 2
Cthulhu
Cthulhu
TheScarletSmurf
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,957 Elo+
Party 2
Achilles
Achilles
e4Nf3Bb5
Achilles
Level 149
God Stats
24W - 19L
1,690 SR
Queue Stats
168W - 176L
1,624 Elo+
Party 2
Bastet
Bastet
iWforRed
Bastet
Level 154
God Stats
6W - 4L
2,024 SR
Queue Stats
88W - 72L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adaboi420
Merlin
9
0 / 7 / 0
5,187
472
597
7,449
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
DarthObesity
Gilgamesh
10
2 / 3 / 0
6,243
568
3,502
7,978
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
RetroTaki101
Bacchus
5
0 / 2 / 0
4,465
406
913
4,299
1,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Wylk
Charybdis
10
2 / 3 / 0
5,873
534
5,968
6,247
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
xXAnth0nyXx
Hun Batz
7
0 / 4 / 0
4,773
434
1,675
7,810
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KUR0G1T5UN3
Morgan Le Fay
12
3 / 0 / 6
7,157
651
6,731
3,240
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 2
6,553
596
3,859
6,073
1,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 1
7,141
649
4,900
5,411
3,643
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
e4Nf3Bb5
Achilles
10
3 / 0 / 4
6,069
552
2,538
7,122
4,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
iWforRed
Bastet
11
7 / 1 / 4
7,440
676
5,169
6,257
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
4
Kills
19
19
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Adaboi420
Merlin
0
7
0
0
L
Gilgamesh
DarthObesity
Gilgamesh
2
3
0
0.67
W
Morgan Le Fay
KUR0G1T5UN3
Morgan Le Fay
3
0
6
6
W
2
2
2
1.5
L
Bacchus
RetroTaki101
Bacchus
0
2
0
0
W
4
1
1
4.5
L
Charybdis
Wylk
Charybdis
2
3
0
0.67
W
Achilles
e4Nf3Bb5
Achilles
3
0
4
5
W
Bastet
iWforRed
Bastet
7
1
4
9
L
Hun Batz
xXAnth0nyXx
Hun Batz
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,655
Damage
23,197
33,783
Taken
28,103
12,323
Mitigated
12,277
8,168
Healing
10,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Adaboi420
Merlin
597
0
0
1,347
7,449
2,156
580
3,336
3,818
24,919
0
L
Gilgamesh
DarthObesity
Gilgamesh
3,502
885
0
1,270
7,978
4,975
0
3,943
3,458
7,025
24,408
W
Morgan Le Fay
KUR0G1T5UN3
Morgan Le Fay
6,731
953
0
1,287
3,240
972
0
421
2,709
40,794
0
W
3,859
1,800
0
1,080
6,073
1,777
124
299
5,774
0
40,276
L
Bacchus
RetroTaki101
Bacchus
913
120
0
1,016
4,299
1,776
0
280
3,793
6,188
0
W
4,900
1,137
0
2,745
5,411
3,643
150
685
4,726
30,337
0
L
Charybdis
Wylk
Charybdis
5,968
3,377
0
2,322
6,247
1,323
0
417
5,577
0
37,908
W
Achilles
e4Nf3Bb5
Achilles
2,538
651
178
1,007
7,122
4,207
140
614
6,508
0
12,699
W
Bastet
iWforRed
Bastet
5,169
1,850
0
3,824
6,257
1,678
0
60
6,191
0
35,223
L
Hun Batz
xXAnth0nyXx
Hun Batz
1,675
229
0
2,213
7,810
2,093
0
2,501
5,044
0
19,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,541
Gold Earned
34,360
265
Minions Killed
314
0
Camps Cleared
0
896,252
Distance Traveled
1,174,549
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,187
472
55
5
0
195,360
5
L
Gilgamesh
6,243
568
81
7
0
186,243
0
W
Morgan Le Fay
7,157
651
87
8
0
223,398
6
W
Ullr
6,553
596
84
8
0
202,698
4
L
Bacchus
4,465
406
13
1
0
130,221
2
W
Cthulhu
7,141
649
62
6
0
228,758
4
L
Charybdis
5,873
534
72
7
0
154,981
4
W
Achilles
6,069
552
12
1
0
241,980
6
W
Bastet
7,440
676
69
6
0
277,715
3
L
Hun Batz
4,773
434
44
4
0
229,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role