Player Matchup

Izanami
Izanami
FluteMonkey
Izanami
Level 68
God Stats
0W - 3L
1,277 SR
Queue Stats
4W - 8L
1,405 Elo+
Party 1
Sylvanus
Sylvanus
Smol Gey Lizard
Sylvanus
Level 106
God Stats
15W - 15L
1,604 SR
Queue Stats
42W - 51L
1,422 Elo+
Party 1
Tiamat
Tiamat
Vernez1361
Tiamat
Level 128
God Stats
7W - 11L
1,476 SR
Queue Stats
545W - 538L
1,465 Elo+
Party 1
Team Averages
Level 101
1,452 SR
1,431 Elo+

VS

Team Averages
Level 85
1,555 SR
1,423 Elo+
Freya
Freya
Hitman Ticy
Freya
Level 149
God Stats
3W - 0L
1,682 SR
Queue Stats
29W - 14L
1,536 Elo+
Party 2
Hercules
Hercules
OMG Dree
Hercules
Level 47
God Stats
5W - 4L
1,504 SR
Queue Stats
18W - 18L
1,413 Elo+
Party 2
Ymir
Ymir
i 1ike turt1e5
Ymir
Level 59
God Stats
71W - 60L
1,477 SR
Queue Stats
157W - 185L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FluteMonkey
Izanami
10
1 / 6 / 1
6,282
628
7,389
9,455
3,475
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
9
0 / 6 / 2
6,322
632
5,123
13,423
9,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Vernez1361
Tiamat
9
1 / 5 / 1
6,093
609
6,414
8,482
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 6
8,828
883
17,495
7,907
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
OMG Dree
Hercules
11
4 / 0 / 10
7,627
763
4,883
9,461
5,627
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 2 / 10
7,218
722
4,626
10,663
7,988
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
17
17
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
FluteMonkey
Izanami
1
6
1
0.25
W
11
0
6
14
W
Hercules
OMG Dree
Hercules
4
0
10
9
L
Sylvanus
0
6
2
0.17
L
Tiamat
Vernez1361
Tiamat
1
5
1
0.3
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,926
Damage
27,004
31,360
Taken
28,031
17,725
Mitigated
16,721
8,964
Healing
10,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FluteMonkey
Izanami
7,389
3,848
303
1,001
9,455
3,475
0
6,244
3,211
0
23,207
W
17,495
5,119
0
2,706
7,907
3,106
675
4,408
3,499
28,153
3,068
W
Hercules
OMG Dree
Hercules
4,883
1,501
753
3,527
9,461
5,627
791
3,851
5,610
0
14,709
L
Sylvanus
5,123
913
2,314
3,696
13,423
9,369
0
8,591
4,832
9,602
0
L
Tiamat
Vernez1361
Tiamat
6,414
604
33
1,617
8,482
4,881
0
6,401
2,081
18,641
0
W
4,626
518
455
3,555
10,663
7,988
203
3,588
7,075
18,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,697
Gold Earned
23,673
82
Minions Killed
87
4
Camps Cleared
4
437,009
Distance Traveled
524,741
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,282
628
42
4
1
147,809
1
W
Freya
8,828
883
34
3
3
174,121
2
W
Hercules
7,627
763
27
3
1
187,898
1
L
Sylvanus
6,322
632
7
1
1
139,225
1
L
Tiamat
6,093
609
33
3
2
149,975
2
W
Ymir
7,218
722
26
3
0
162,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role