Player Matchup

Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
TheGoatBois
Danzaburou
Level 118
God Stats
12W - 7L
1,542 SR
Queue Stats
305W - 248L
1,572 Elo+
Party 1
Bacchus
Bacchus
thegamingkeven
Bacchus
Level 29
God Stats
3W - 4L
1,331 SR
Queue Stats
158W - 132L
1,517 Elo+
Party 1
Team Averages
Level 97
1,458 SR
1,529 Elo+

VS

Team Averages
Level 81
1,416 SR
1,490 Elo+
Kukulkan
Kukulkan
Cleatis20
Kukulkan
Level 26
God Stats
10W - 8L
1,628 SR
Queue Stats
47W - 41L
1,550 Elo+
Party 2
Baron Samedi
Baron Samedi
FlushinNuggets
Baron Samedi
Level 124
God Stats
0W - 4L
1,303 SR
Queue Stats
203W - 215L
1,433 Elo+
Party 2
Zeus
Zeus
THxRNIS-HxLEY
Zeus
Level 94
God Stats
0W - 3L
1,318 SR
Queue Stats
63W - 61L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
6 / 1 / 4
7,932
793
8,430
6,820
3,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
TheGoatBois
Danzaburou
11
2 / 0 / 3
6,816
682
3,998
3,689
1,516
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 0 / 4
6,730
673
4,988
5,606
8,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cleatis20
Kukulkan
8
0 / 7 / 1
5,926
593
2,304
7,225
2,134
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
FlushinNuggets
Baron Samedi
10
0 / 2 / 1
6,040
604
2,590
6,133
2,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 0
6,552
655
5,316
5,629
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
1
1
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
4
8
L
Kukulkan
Cleatis20
Kukulkan
0
7
1
0.07
L
Baron Samedi
FlushinNuggets
Baron Samedi
0
2
1
0.25
L
1
1
0
1
W
Danzaburou
TheGoatBois
Danzaburou
2
0
3
3.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,416
Damage
10,210
16,115
Taken
18,987
13,704
Mitigated
6,730
3,703
Healing
5,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,430
321
0
2,834
6,820
3,955
0
5,519
1,301
29,440
0
L
Kukulkan
Cleatis20
Kukulkan
2,304
208
138
607
7,225
2,134
0
5,464
1,761
9,976
0
L
Baron Samedi
FlushinNuggets
Baron Samedi
2,590
72
326
2,219
6,133
2,739
0
4,510
1,623
16,659
0
L
5,316
381
55
2,074
5,629
1,857
0
3,668
1,961
23,880
1,075
W
Danzaburou
TheGoatBois
Danzaburou
3,998
413
0
684
3,689
1,516
715
1,409
2,280
0
25,484
W
4,988
313
0
185
5,606
8,233
188
3,571
2,035
10,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,478
Gold Earned
18,518
111
Minions Killed
111
6
Camps Cleared
3
577,758
Distance Traveled
502,567
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,932
793
37
4
3
176,475
1
L
Kukulkan
5,926
593
28
3
0
159,365
1
L
Baron Samedi
6,040
604
26
3
0
168,872
3
L
Zeus
6,552
655
57
6
3
174,330
3
W
Danzaburou
6,816
682
59
6
3
195,994
3
W
Bacchus
6,730
673
15
2
0
205,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role