Player Matchup

Zeus
Zeus
Desistreamz3309
Zeus
Level 151
God Stats
7W - 2L
1,686 SR
Queue Stats
367W - 292L
1,677 Elo+
Party 2
Gilgamesh
Gilgamesh
RaitonUchiha
Gilgamesh
Level 23
God Stats
10W - 1L
1,884 SR
Queue Stats
74W - 17L
1,746 Elo+
Party 2
Bastet
Bastet
SIPINTEANYOHOOD
Bastet
Level 146
God Stats
5W - 3L
1,652 SR
Queue Stats
340W - 222L
1,685 Elo+
Party 2
Team Averages
Level 107
1,741 SR
1,702 Elo+

VS

Team Averages
Level 56
1,595 SR
1,417 Elo+
Ra
Ra
Mountainboi1258
Ra
Level 13
God Stats
4W - 6L
1,471 SR
Queue Stats
46W - 28L
1,444 Elo+
Party 1
Nemesis
Nemesis
SluhtSZN
Nemesis
Level 151
God Stats
1W - 2L
1,814 SR
Queue Stats
144W - 125L
1,637 Elo+
Party 1
Olorun
Olorun
sportfan_87154
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 13
11,113
794
13,231
9,219
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RaitonUchiha
Gilgamesh
14
9 / 2 / 21
11,148
796
14,531
16,881
13,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
15 / 2 / 15
11,593
828
14,257
12,104
6,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 4
8,116
580
1,863
12,494
3,187
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SluhtSZN
Nemesis
14
4 / 6 / 1
9,936
710
13,418
17,233
13,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 16 / 2
8,256
590
2,810
15,962
4,549
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
12
35
Kills
5
5
Deaths
35
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
11
1
13
17.5
L
0
13
4
0.15
W
Gilgamesh
RaitonUchiha
Gilgamesh
9
2
21
9.75
W
15
2
15
11.25
L
Nemesis
SluhtSZN
Nemesis
4
6
1
0.75
L
1
16
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,019
Damage
18,091
38,204
Taken
45,689
23,607
Mitigated
20,854
10,032
Healing
3,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,231
1,616
0
1,960
9,219
3,425
1,356
1,717
7,502
45,961
0
L
1,863
540
279
140
12,494
3,187
0
3,753
8,288
8,307
0
W
Gilgamesh
RaitonUchiha
Gilgamesh
14,531
4,017
184
3,132
16,881
13,773
62
3,223
13,658
2,028
27,691
W
14,257
4,900
0
4,756
12,104
6,409
536
2,198
9,906
0
25,474
L
Nemesis
SluhtSZN
Nemesis
13,418
3,791
0
2,536
17,233
13,118
0
5,113
11,338
8,216
24,742
L
2,810
949
251
611
15,962
4,549
0
4,449
10,895
15,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,854
Gold Earned
26,308
156
Minions Killed
74
7
Camps Cleared
2
810,245
Distance Traveled
585,220
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,113
794
92
7
4
259,376
2
L
Ra
8,116
580
10
1
0
180,052
0
W
Gilgamesh
11,148
796
41
3
2
261,869
0
W
Bastet
11,593
828
23
2
1
289,000
2
L
Nemesis
9,936
710
36
3
2
247,816
2
L
Olorun
8,256
590
28
2
0
157,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role