Player Matchup

He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Lexelius
Loki
Level 58
God Stats
5W - 7L
1,509 SR
Queue Stats
178W - 156L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
Prakaitas3
Zhong Kui
Level 144
God Stats
11W - 6L
1,677 SR
Queue Stats
170W - 154L
1,502 Elo+
Solo
Ra
Ra
SarthakK
Ra
Level 159
God Stats
4W - 2L
1,504 SR
Queue Stats
232W - 202L
1,649 Elo+
Solo
Team Averages
Level 129
1,538 SR
1,536 Elo+

VS

Team Averages
Level 99
1,398 SR
1,493 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DaAfricanLegend
Ullr
Level 141
God Stats
4W - 6L
1,533 SR
Queue Stats
275W - 278L
1,557 Elo+
Solo
Scylla
Scylla
DenizChoban
Scylla
Level 46
God Stats
14W - 13L
1,482 SR
Queue Stats
140W - 177L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
Qaimaq
Sun Wukong
Level 25
God Stats
1W - 7L
1,230 SR
Queue Stats
27W - 39L
1,393 Elo+
Party 1
Arachne
Arachne
TikkaT
Arachne
Level 128
God Stats
0W - 4L
1,242 SR
Queue Stats
440W - 438L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
9 / 1 / 1
10,990
646
11,541
6,809
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
14
1 / 0 / 7
7,891
464
2,489
6,963
5,862
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
15
3 / 1 / 6
9,282
546
4,151
9,640
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Prakaitas3
Zhong Kui
15
2 / 4 / 2
9,525
560
12,698
14,804
13,727
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 2 / 2
10,071
592
6,016
7,898
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 3 / 4
7,099
418
2,347
8,185
6,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 0
8,101
477
3,476
10,846
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
0 / 4 / 1
7,310
430
2,445
6,659
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Qaimaq
Sun Wukong
13
2 / 4 / 2
7,843
461
4,580
11,903
6,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
TikkaT
Arachne
14
4 / 3 / 3
8,571
504
11,075
15,230
6,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
18
Kills
8
8
Deaths
18
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
1
1
9.5
W
Hercules
 
Hercules
1
0
7
4.5
L
Aphrodite
 
Aphrodite
0
3
4
0.67
L
2
4
0
0.5
L
Scylla
0
4
1
0.13
W
Loki
3
1
6
6
W
Zhong Kui
Prakaitas3
Zhong Kui
2
4
2
0.75
L
Sun Wukong
Qaimaq
Sun Wukong
2
4
2
0.75
W
3
2
2
2
L
Arachne
TikkaT
Arachne
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,895
Damage
23,923
46,114
Taken
52,823
29,089
Mitigated
26,102
21,024
Healing
18,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,541
705
154
3,436
6,809
2,630
53
1,324
5,339
96,958
0
W
Hercules
 
Hercules
2,489
485
165
2,020
6,963
5,862
26
608
6,355
0
21,755
L
Aphrodite
 
Aphrodite
2,347
82
3,518
4,035
8,185
6,800
0
3,893
4,292
35,267
0
L
3,476
1,882
0
1,537
10,846
3,811
30
6,942
3,904
0
55,499
L
Scylla
2,445
186
0
509
6,659
1,935
0
4,131
2,528
36,831
0
W
Loki
4,151
816
0
3,683
9,640
2,678
0
641
8,935
0
61,531
W
Zhong Kui
Prakaitas3
Zhong Kui
12,698
490
0
6,967
14,804
13,727
0
1,356
13,377
66,262
0
L
Sun Wukong
Qaimaq
Sun Wukong
4,580
1,034
0
2,459
11,903
6,799
0
7,320
4,583
0
31,649
W
6,016
612
1,212
3,387
7,898
4,192
0
542
7,316
94,767
0
L
Arachne
TikkaT
Arachne
11,075
7,503
0
6,565
15,230
6,757
0
7,969
7,261
0
56,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,759
Gold Earned
38,924
657
Minions Killed
434
0
Camps Cleared
0
1,802,366
Distance Traveled
1,707,269
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,990
646
184
11
0
364,667
5
W
Hercules
7,891
464
41
2
0
394,891
3
L
Aphrodite
7,099
418
64
4
0
354,396
6
L
Ullr
8,101
477
125
7
0
308,153
3
L
Scylla
7,310
430
96
6
0
331,427
0
W
Loki
9,282
546
106
6
0
391,195
0
W
Zhong Kui
9,525
560
140
8
0
309,966
5
L
Sun Wukong
7,843
461
65
4
0
343,553
4
W
Ra
10,071
592
186
11
0
341,647
3
L
Arachne
8,571
504
84
5
0
369,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role