Player Matchup

Artio
Artio
Kuruuki
Artio
Level 29
God Stats
3W - 4L
1,442 SR
Queue Stats
47W - 45L
1,461 Elo+
Solo
Hercules
Hercules
SSFERNANDO22
Hercules
Level 23
God Stats
9W - 11L
1,460 SR
Queue Stats
70W - 64L
1,562 Elo+
Solo
Izanami
Izanami
Sbstokely
Izanami
Level 23
God Stats
26W - 21L
1,595 SR
Queue Stats
40W - 39L
1,463 Elo+
Solo
Nox
Nox
YoruRaikiri
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,600 Elo+
Solo
Pele
Pele
dobochan
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,470 Elo+
Solo
Team Averages
Level 27
1,499 SR
1,511 Elo+

VS

Team Averages
Level 21
1,638 SR
1,458 Elo+
Bellona
Bellona
Darkf1sh72
Bellona
Level 8
God Stats
1W - 1L
1,724 SR
Queue Stats
2W - 6L
1,465 Elo+
Party 2
Nemesis
Nemesis
DualFusion
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,340 Elo+
Party 1
Ra
Ra
L0rdStarf1sh
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,609 Elo+
Party 2
Bacchus
Bacchus
UltraNate2
Bacchus
Level 19
God Stats
2W - 3L
1,847 SR
Queue Stats
14W - 19L
1,391 Elo+
Party 1
Izanami
Izanami
xScoul
Izanami
Level 61
God Stats
2W - 3L
1,618 SR
Queue Stats
134W - 129L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Kuruuki
Artio
10
4 / 2 / 5
6,815
568
3,426
12,425
6,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
SSFERNANDO22
Hercules
12
4 / 1 / 5
7,205
600
7,327
9,041
6,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Sbstokely
Izanami
10
2 / 3 / 1
6,319
527
4,959
8,409
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
13 / 1 / 1
8,890
741
8,131
6,201
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
4 / 2 / 5
7,113
593
8,095
10,387
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darkf1sh72
Bellona
8
0 / 3 / 1
5,191
433
1,282
5,297
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
DualFusion
Nemesis
10
2 / 5 / 0
6,509
542
3,196
7,898
2,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 10 / 0
6,079
507
2,427
8,043
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
UltraNate2
Bacchus
9
1 / 3 / 4
6,098
508
3,942
9,846
8,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
xScoul
Izanami
10
5 / 6 / 1
6,530
544
15,716
9,430
2,843
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
27
Kills
9
9
Deaths
27
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
Darkf1sh72
Bellona
0
3
1
0.17
L
Nemesis
DualFusion
Nemesis
2
5
0
0.4
W
Artio
Kuruuki
Artio
4
2
5
3.25
L
1
10
0
0.1
W
Hercules
SSFERNANDO22
Hercules
4
1
5
6.5
W
Izanami
Sbstokely
Izanami
2
3
1
0.83
L
Bacchus
UltraNate2
Bacchus
1
3
4
1
W
13
1
1
13.5
W
Pele
4
2
5
3.25
L
Izanami
xScoul
Izanami
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,938
Damage
26,563
46,463
Taken
40,514
20,965
Mitigated
19,788
17,887
Healing
4,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Darkf1sh72
Bellona
1,282
129
0
188
5,297
3,280
0
1,457
3,395
0
12,056
L
Nemesis
DualFusion
Nemesis
3,196
1,410
0
502
7,898
2,239
0
1,639
5,970
0
27,466
W
Artio
Kuruuki
Artio
3,426
365
1,994
4,478
12,425
6,709
0
1,455
10,970
10,409
0
L
2,427
224
0
116
8,043
2,677
362
5,287
2,450
22,667
0
W
Hercules
SSFERNANDO22
Hercules
7,327
2,005
0
3,967
9,041
6,105
276
1,177
7,809
2,863
32,612
W
Izanami
Sbstokely
Izanami
4,959
3,635
0
1,577
8,409
2,421
862
930
7,479
0
38,989
L
Bacchus
UltraNate2
Bacchus
3,942
660
0
1,517
9,846
8,749
84
1,486
8,319
7,866
0
W
8,131
1,419
0
1,129
6,201
2,607
2,703
1,574
4,513
48,854
0
W
Pele
8,095
2,871
0
4,742
10,387
3,123
0
1,058
9,323
0
47,617
L
Izanami
xScoul
Izanami
15,716
11,779
0
2,603
9,430
2,843
524
2,026
7,312
0
53,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,342
Gold Earned
30,407
348
Minions Killed
220
0
Camps Cleared
0
1,169,774
Distance Traveled
1,031,454
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,191
433
19
2
0
209,942
1
L
Nemesis
6,509
542
50
4
0
184,775
1
W
Artio
6,815
568
20
2
0
269,864
6
L
Ra
6,079
507
54
5
0
187,436
1
W
Hercules
7,205
600
73
6
0
245,843
0
W
Izanami
6,319
527
77
6
0
209,993
4
L
Bacchus
6,098
508
7
1
0
236,001
0
W
Nox
8,890
741
98
8
0
203,027
0
W
Pele
7,113
593
80
7
0
241,047
0
L
Izanami
6,530
544
90
8
0
213,300
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role