Player Matchup

Hel
Hel
Kesabelll
Hel
Level 9
God Stats
5W - 4L
1,500 SR
Queue Stats
31W - 37L
1,641 Elo+
Party 1
Tiamat
Tiamat
Licantr0pus
Tiamat
Level 27
God Stats
0W - 1L
1,240 SR
Queue Stats
8W - 10L
1,427 Elo+
Solo
Neith
Neith
NineNinexxx
Neith
Level 13
God Stats
17W - 15L
1,532 SR
Queue Stats
42W - 35L
1,592 Elo+
Party 1
Bellona
Bellona
julio0112
Bellona
Level 27
God Stats
13W - 15L
1,450 SR
Queue Stats
104W - 84L
1,432 Elo+
Party 2
Cliodhna
Cliodhna
xSavant18
Cliodhna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,710 Elo+
Party 2
Team Averages
Level 20
1,445 SR
1,561 Elo+

VS

Team Averages
Level 20
1,443 SR
1,426 Elo+
Ymir
Ymir
LincolnMZ
Ymir
Level 13
God Stats
1W - 1L
1,202 SR
Queue Stats
1W - 5L
1,082 Elo+
Solo
Cliodhna
Cliodhna
TetaDGordO
Cliodhna
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 67L
1,474 Elo+
Solo
Merlin
Merlin
ViNiTiM
Merlin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,528 Elo+
Solo
Zeus
Zeus
lRagnarok7
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
xsanrendielliceo
Nemesis
Level 27
God Stats
4W - 2L
1,511 SR
Queue Stats
98W - 53L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 10 / 10
11,643
1,058
6,640
17,168
7,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
17
1 / 6 / 9
10,668
970
10,286
14,663
15,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 11 / 8
11,401
1,036
17,946
25,091
8,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
julio0112
Bellona
18
3 / 8 / 8
12,014
1,092
7,375
18,039
14,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
xSavant18
Cliodhna
17
8 / 13 / 5
12,416
1,129
19,589
26,043
8,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
0 / 2 / 16
10,900
991
3,822
16,478
14,786
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
TetaDGordO
Cliodhna
19
10 / 6 / 13
13,004
1,182
15,461
15,201
6,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
ViNiTiM
Merlin
20
10 / 2 / 20
13,588
1,235
21,524
11,472
5,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 3 / 16
11,970
1,088
12,403
10,305
4,041
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
26 / 4 / 6
16,228
1,475
39,155
17,221
6,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
119
16
Kills
48
48
Deaths
17
40
Assists
71
Player
Kills
Deaths
Assists
KDA
L
2
10
10
0.7
L
Tiamat
1
6
9
0.92
W
Ymir
0
2
16
4
L
2
11
8
0.55
W
Cliodhna
TetaDGordO
Cliodhna
10
6
13
2.75
W
Merlin
ViNiTiM
Merlin
10
2
20
10
L
Bellona
julio0112
Bellona
3
8
8
0.88
W
2
3
16
3.33
L
Cliodhna
xSavant18
Cliodhna
8
13
5
0.81
W
26
4
6
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,836
Damage
92,365
101,004
Taken
70,677
54,224
Mitigated
36,979
11,952
Healing
15,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,640
1,667
1,952
2,484
17,168
7,415
0
6,148
11,020
12,983
0
L
Tiamat
10,286
942
134
1,766
14,663
15,555
0
4,736
9,927
31,610
0
W
Ymir
3,822
668
0
5,702
16,478
14,786
0
5,471
10,726
18,709
0
L
17,946
11,838
0
3,187
25,091
8,012
0
10,623
14,468
0
40,005
W
Cliodhna
TetaDGordO
Cliodhna
15,461
1,630
0
241
15,201
6,425
0
4,281
10,754
0
30,242
W
Merlin
ViNiTiM
Merlin
21,524
1,815
374
2,092
11,472
5,180
0
1,355
10,062
32,908
0
L
Bellona
julio0112
Bellona
7,375
4,337
1,414
985
18,039
14,487
0
6,544
11,495
0
31,291
W
12,403
1,854
143
2,753
10,305
4,041
0
921
9,330
44,023
0
L
Cliodhna
xSavant18
Cliodhna
19,589
1,765
0
30
26,043
8,755
0
9,698
16,345
0
30,299
W
39,155
23,741
0
4,407
17,221
6,547
0
4,164
10,957
0
55,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,142
Gold Earned
65,690
183
Minions Killed
210
7
Camps Cleared
10
993,706
Distance Traveled
986,244
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,643
1,058
24
2
1
193,800
1
L
Tiamat
10,668
970
51
5
1
201,484
0
W
Ymir
10,900
991
32
3
1
204,466
4
L
Neith
11,401
1,036
51
5
5
200,354
0
W
Cliodhna
13,004
1,182
32
3
2
198,464
0
W
Merlin
13,588
1,235
31
3
1
178,267
0
L
Bellona
12,014
1,092
35
3
0
166,802
0
W
Zeus
11,970
1,088
78
7
1
176,908
0
L
Cliodhna
12,416
1,129
22
2
0
231,266
0
W
Nemesis
16,228
1,475
37
3
5
228,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role