Player Matchup

Chaac
Chaac
HflipperQc
Chaac
Level 27
God Stats
4W - 0L
1,703 SR
Queue Stats
85W - 71L
1,595 Elo+
Solo
Scylla
Scylla
IndEliteJones179
Scylla
Level 26
God Stats
5W - 2L
1,875 SR
Queue Stats
59W - 52L
1,586 Elo+
Party 1
Geb
Geb
RubenBucket
Geb
Level 4
God Stats
3W - 3L
1,842 SR
Queue Stats
7W - 5L
1,806 Elo+
Solo
Neith
Neith
iwumboi
Neith
Level 7
God Stats
1W - 0L
1,362 SR
Queue Stats
2W - 0L
1,616 Elo+
Solo
Thanatos
Thanatos
theelite179
Thanatos
Level 28
God Stats
12W - 11L
1,615 SR
Queue Stats
82W - 76L
1,581 Elo+
Party 1
Team Averages
Level 18
1,680 SR
1,637 Elo+

VS

Team Averages
Level 19
1,628 SR
1,649 Elo+
Merlin
Merlin
ElChuachenager
Merlin
Level 17
God Stats
0W - 1L
1,765 SR
Queue Stats
9W - 3L
1,698 Elo+
Solo
Ares
Ares
ICarryforgirls
Ares
Level 20
God Stats
1W - 2L
1,542 SR
Queue Stats
42W - 40L
1,574 Elo+
Solo
Anhur
Anhur
ShadyStorms
Anhur
Level 27
God Stats
33W - 26L
1,614 SR
Queue Stats
97W - 76L
1,644 Elo+
Solo
Bellona
Bellona
Skylinee
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,674 Elo+
Solo
Hun Batz
Hun Batz
YungZaka
Hun Batz
Level 27
God Stats
4W - 2L
1,717 SR
Queue Stats
95W - 62L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
5 / 0 / 3
9,091
606
12,274
9,728
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 1 / 4
7,473
498
3,644
4,722
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 4
5,901
393
1,255
9,535
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
iwumboi
Neith
10
1 / 3 / 5
6,876
458
3,095
4,199
1,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thanatos
theelite179
Thanatos
13
10 / 1 / 3
8,591
573
7,390
10,524
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,584
506
3,726
7,012
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 4
7,118
475
2,860
9,660
8,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 5 / 3
7,087
472
7,103
8,279
2,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Skylinee
Bellona
11
0 / 3 / 1
6,265
418
2,175
9,350
6,742
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hun Batz
YungZaka
Hun Batz
14
2 / 3 / 0
8,093
540
3,180
8,611
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
19
Kills
9
9
Deaths
19
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Chaac
5
0
3
6.5
L
2
4
4
1
W
3
1
4
5
W
0
4
4
0.5
L
4
5
3
1.1
L
Bellona
Skylinee
Bellona
0
3
1
0.17
L
Hun Batz
YungZaka
Hun Batz
2
3
0
0.67
W
Neith
iwumboi
Neith
1
3
5
1.17
W
Thanatos
theelite179
Thanatos
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,658
Damage
19,044
38,708
Taken
42,912
19,951
Mitigated
21,848
19,432
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,726
0
0
1,019
7,012
2,024
0
761
6,065
50,558
0
W
Chaac
12,274
2,846
0
6,367
9,728
9,135
1,294
1,145
8,531
0
68,333
L
2,860
267
0
1,708
9,660
8,005
277
1,774
7,769
21,274
0
W
3,644
278
0
250
4,722
1,251
0
1,234
3,340
36,856
0
W
1,255
90
0
759
9,535
4,844
0
1,429
8,054
8,024
0
L
7,103
3,888
0
1,315
8,279
2,281
0
1,638
6,641
0
42,761
L
Bellona
Skylinee
Bellona
2,175
491
0
2,186
9,350
6,742
0
562
8,220
3,888
23,661
L
Hun Batz
YungZaka
Hun Batz
3,180
1,046
0
3,878
8,611
2,796
0
122
8,151
0
57,713
W
Neith
iwumboi
Neith
3,095
614
0
651
4,199
1,154
0
1,441
2,720
0
30,396
W
Thanatos
theelite179
Thanatos
7,390
1,175
0
11,405
10,524
3,567
0
1,622
8,792
0
40,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,932
Gold Earned
36,147
359
Minions Killed
390
0
Camps Cleared
0
1,448,601
Distance Traveled
1,410,515
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,584
506
107
7
0
263,804
3
W
Chaac
9,091
606
139
9
0
294,495
1
L
Ares
7,118
475
36
2
0
283,231
3
W
Scylla
7,473
498
75
5
0
277,465
4
W
Geb
5,901
393
8
1
0
278,361
0
L
Anhur
7,087
472
83
6
0
256,569
4
L
Bellona
6,265
418
53
4
0
261,294
3
L
Hun Batz
8,093
540
111
7
0
345,617
0
W
Neith
6,876
458
75
5
0
266,620
3
W
Thanatos
8,591
573
62
4
0
331,660
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role