Player Matchup

Izanami
Izanami
FluteMonkey
Izanami
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 8L
1,512 Elo+
Party 2
Fafnir
Fafnir
Smol Gey Lizard
Fafnir
Level 106
God Stats
2W - 5L
1,536 SR
Queue Stats
42W - 51L
1,460 Elo+
Party 2
Olorun
Olorun
Vernez1361
Olorun
Level 128
God Stats
1W - 1L
1,770 SR
Queue Stats
545W - 538L
1,493 Elo+
Party 2
Team Averages
Level 101
1,602 SR
1,488 Elo+

VS

Team Averages
Level 81
1,606 SR
1,521 Elo+
Cthulhu
Cthulhu
GeneralBaconMan
Cthulhu
Level 88
God Stats
18W - 7L
1,594 SR
Queue Stats
99W - 95L
1,503 Elo+
Party 1
Ymir
Ymir
King O Elites
Ymir
Level 98
God Stats
18W - 10L
1,647 SR
Queue Stats
122W - 96L
1,534 Elo+
Party 1
Izanami
Izanami
tAcTiCaLNinJa17
Izanami
Level 57
God Stats
100W - 83L
1,578 SR
Queue Stats
208W - 190L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FluteMonkey
Izanami
11
3 / 3 / 1
7,428
675
6,205
9,936
3,515
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 1 / 3
8,518
774
3,973
11,630
12,747
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Vernez1361
Olorun
10
0 / 5 / 3
6,751
614
3,764
7,557
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 3
8,713
792
10,316
7,047
3,068
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 8
8,638
785
6,519
11,147
8,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 1 / 3
7,924
720
7,235
5,633
1,884
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
9
9
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
FluteMonkey
Izanami
3
3
1
1.17
W
6
2
3
3.75
W
1
2
8
2.5
L
2
1
3
3.5
L
Olorun
Vernez1361
Olorun
0
5
3
0.3
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,942
Damage
24,070
29,123
Taken
23,827
19,326
Mitigated
13,811
6,890
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FluteMonkey
Izanami
6,205
4,287
146
1,014
9,936
3,515
0
5,530
4,406
0
30,364
W
10,316
678
987
979
7,047
3,068
104
1,637
5,410
33,228
0
W
6,519
1,449
0
2,866
11,147
8,859
152
4,676
6,471
10,720
0
L
3,973
1,289
685
3,476
11,630
12,747
0
5,971
5,659
9,550
0
L
Olorun
Vernez1361
Olorun
3,764
1,254
484
1,085
7,557
3,064
0
5,476
2,081
20,654
0
W
7,235
4,921
143
1,036
5,633
1,884
2,095
1,966
3,667
0
37,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,697
Gold Earned
25,275
116
Minions Killed
146
3
Camps Cleared
8
548,499
Distance Traveled
602,808
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,428
675
62
6
2
173,937
0
W
Cthulhu
8,713
792
59
5
0
193,928
3
W
Ymir
8,638
785
5
0
1
201,589
2
L
Fafnir
8,518
774
7
1
0
204,580
6
L
Olorun
6,751
614
47
4
1
169,982
1
W
Izanami
7,924
720
82
7
7
207,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role