Player Matchup

Baron Samedi
Baron Samedi
Moleculous
Baron Samedi
Level 101
God Stats
6W - 9L
1,436 SR
Queue Stats
220W - 177L
1,593 Elo+
Party 2
Geb
Geb
NojoKingg
Geb
Level 81
God Stats
4W - 1L
1,619 SR
Queue Stats
186W - 153L
1,611 Elo+
Party 2
Hou Yi
Hou Yi
nbrooks92
Hou Yi
Level 103
God Stats
1W - 0L
1,323 SR
Queue Stats
3W - 3L
1,434 Elo+
Solo
Team Averages
Level 95
1,460 SR
1,546 Elo+

VS

Team Averages
Level 92
1,489 SR
1,471 Elo+
Odin
Odin
SwabbieTheAI
Odin
Level 43
God Stats
17W - 23L
1,313 SR
Queue Stats
89W - 137L
1,342 Elo+
Solo
Janus
Janus
XTruexEchoX
Janus
Level 123
God Stats
2W - 9L
1,452 SR
Queue Stats
334W - 333L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
xxronpaulxx
Danzaburou
Level 109
God Stats
3W - 6L
1,703 SR
Queue Stats
351W - 358L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Moleculous
Baron Samedi
16
7 / 2 / 7
11,731
690
16,101
9,591
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
4 / 3 / 10
12,095
711
11,073
20,204
24,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
nbrooks92
Hou Yi
15
5 / 4 / 8
11,467
675
12,981
9,927
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 5
10,325
607
8,971
17,755
20,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 4 / 3
10,934
643
13,777
12,824
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
xxronpaulxx
Danzaburou
13
1 / 8 / 7
10,209
601
6,671
15,557
5,287
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
16
Kills
9
9
Deaths
16
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Moleculous
Baron Samedi
7
2
7
5.25
W
4
3
10
3
L
3
4
5
1.38
L
5
4
3
1.63
W
Hou Yi
nbrooks92
Hou Yi
5
4
8
2.25
L
Danzaburou
xxronpaulxx
Danzaburou
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,155
Damage
29,419
39,722
Taken
46,136
34,042
Mitigated
29,723
14,113
Healing
3,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Moleculous
Baron Samedi
16,101
1,374
2,560
4,228
9,591
4,960
978
4,002
5,345
47,342
0
W
11,073
1,139
262
4,464
20,204
24,547
81
6,287
13,221
22,349
0
L
8,971
1,389
0
928
17,755
20,168
262
9,373
8,382
0
21,655
L
13,777
1,344
216
357
12,824
4,268
656
9,228
3,596
47,222
0
W
Hou Yi
nbrooks92
Hou Yi
12,981
4,874
0
2,599
9,927
4,535
1,518
3,793
5,958
0
44,543
L
Danzaburou
xxronpaulxx
Danzaburou
6,671
3,325
370
1,324
15,557
5,287
192
9,087
6,470
0
28,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
31,468
175
Minions Killed
163
9
Camps Cleared
4
903,576
Distance Traveled
817,404
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,731
690
77
5
0
302,908
1
W
Geb
12,095
711
15
1
1
325,200
1
L
Odin
10,325
607
28
2
1
296,698
2
L
Janus
10,934
643
85
5
2
286,451
3
W
Hou Yi
11,467
675
83
5
8
275,468
7
L
Danzaburou
10,209
601
50
3
1
234,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role