Player Matchup

Mulan
Mulan
Garhfig
Mulan
Level 16
God Stats
0W - 5L
1,187 SR
Queue Stats
52W - 79L
1,300 Elo+
Party 1
Hercules
Hercules
JohanLieberttt
Hercules
Level 26
God Stats
11W - 17L
1,383 SR
Queue Stats
128W - 154L
1,331 Elo+
Party 1
Sol
Sol
KingAlexT2P
Sol
Level 28
God Stats
10W - 16L
1,470 SR
Queue Stats
167W - 225L
1,349 Elo+
Party 1
Anubis
Anubis
LadyBonar
Anubis
Level 27
God Stats
29W - 24L
1,491 SR
Queue Stats
75W - 85L
1,414 Elo+
Party 3
Cthulhu
Cthulhu
Quilden
Cthulhu
Level 19
God Stats
6W - 5L
1,511 SR
Queue Stats
57W - 66L
1,288 Elo+
Party 3
Team Averages
Level 23
1,408 SR
1,336 Elo+

VS

Team Averages
Level 33
1,533 SR
1,448 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
ColeLifts
The Morrigan
Level 23
God Stats
3W - 1L
1,643 SR
Queue Stats
54W - 29L
1,607 Elo+
Party 2
Jormungandr
Jormungandr
Tenesis57
Jormungandr
Level 10
God Stats
2W - 0L
1,680 SR
Queue Stats
6W - 8L
1,310 Elo+
Solo
Neith
Neith
chuputo
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,339 Elo+
Solo
Achilles
Achilles
textbookward
Achilles
Level 15
God Stats
5W - 3L
1,343 SR
Queue Stats
27W - 28L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Garhfig
Mulan
6
0 / 8 / 0
4,694
427
4,702
10,633
5,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
8
2 / 6 / 0
5,259
478
2,220
10,065
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 7 / 1
5,994
545
3,513
7,625
1,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
LadyBonar
Anubis
9
1 / 5 / 2
5,160
469
6,588
8,205
2,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Quilden
Cthulhu
7
0 / 5 / 2
4,588
417
3,465
8,392
4,679
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
8 / 0 / 4
7,536
685
5,889
5,936
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
ColeLifts
The Morrigan
14
9 / 1 / 4
8,565
779
8,292
5,478
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jormungandr
Tenesis57
Jormungandr
8
1 / 2 / 7
5,700
518
3,083
8,649
3,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
chuputo
Neith
9
4 / 2 / 2
5,690
517
6,866
5,080
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
textbookward
Achilles
13
8 / 0 / 1
7,626
693
7,575
8,637
7,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
30
31
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
4
10
W
The Morrigan
ColeLifts
The Morrigan
9
1
4
11
L
Mulan
Garhfig
Mulan
0
8
0
0
L
Hercules
2
6
0
0.33
L
2
7
1
0.36
L
Anubis
LadyBonar
Anubis
1
5
2
0.4
L
Cthulhu
Quilden
Cthulhu
0
5
2
0.2
W
Jormungandr
Tenesis57
Jormungandr
1
2
7
2.25
W
Neith
chuputo
Neith
4
2
2
2.5
W
Achilles
textbookward
Achilles
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,488
Damage
31,705
44,920
Taken
33,780
17,179
Mitigated
16,768
8,727
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,889
1,889
0
3,091
5,936
1,976
132
2,581
3,355
0
42,080
W
The Morrigan
ColeLifts
The Morrigan
8,292
1,756
0
1,523
5,478
2,230
420
1,371
3,986
54,514
9,166
L
Mulan
Garhfig
Mulan
4,702
2,110
0
2,057
10,633
5,151
0
874
9,759
0
19,885
L
Hercules
2,220
794
0
2,918
10,065
3,131
0
2,334
7,731
0
20,622
L
3,513
1,449
0
376
7,625
1,625
0
1,875
5,750
28,309
0
L
Anubis
LadyBonar
Anubis
6,588
261
0
2,824
8,205
2,593
78
2,534
5,671
28,589
0
L
Cthulhu
Quilden
Cthulhu
3,465
373
0
552
8,392
4,679
0
2,526
5,866
15,241
0
W
Jormungandr
Tenesis57
Jormungandr
3,083
622
90
295
8,649
3,417
0
5,491
2,731
13,807
0
W
Neith
chuputo
Neith
6,866
3,203
0
738
5,080
1,342
252
3,494
1,505
0
20,390
W
Achilles
textbookward
Achilles
7,575
4,194
0
1,797
8,637
7,803
258
0
8,637
2,843
38,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,695
Gold Earned
35,117
212
Minions Killed
349
0
Camps Cleared
0
995,200
Distance Traveled
1,105,261
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,536
685
71
6
0
256,556
4
W
The Morrigan
8,565
779
121
11
0
220,520
3
L
Mulan
4,694
427
50
5
0
191,777
0
L
Hercules
5,259
478
34
3
0
195,309
0
L
Sol
5,994
545
65
6
0
210,994
0
L
Anubis
5,160
469
32
3
0
184,858
2
L
Cthulhu
4,588
417
31
3
0
212,262
0
W
Jormungandr
5,700
518
32
3
0
206,397
1
W
Neith
5,690
517
34
3
0
207,113
0
W
Achilles
7,626
693
91
8
0
214,675
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role