Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Embersparkie
Cernunnos
Level 43
God Stats
0W - 1L
1,410 SR
Queue Stats
9W - 10L
1,478 Elo+
Party 1
Chaac
Chaac
Evilhunter67
Chaac
Level 125
God Stats
0W - 3L
1,554 SR
Queue Stats
8W - 12L
1,503 Elo+
Party 1
Ah Puch
Ah Puch
SeniorQwack
Ah Puch
Level 127
God Stats
1W - 1L
1,703 SR
Queue Stats
17W - 17L
1,548 Elo+
Party 1
Team Averages
Level 111
1,541 SR
1,507 Elo+

VS

Team Averages
Level 131
1,534 SR
1,490 Elo+
Neith
Neith
EltonJRH
Neith
Level 127
God Stats
4W - 1L
1,558 SR
Queue Stats
8W - 8L
1,496 Elo+
Party 2
Chronos
Chronos
Jenbazet16
Chronos
Level 124
God Stats
1W - 0L
1,664 SR
Queue Stats
3W - 6L
1,419 Elo+
Party 2
Bastet
Bastet
NadandoEnLava
Bastet
Level 149
God Stats
1W - 0L
1,268 SR
Queue Stats
3W - 1L
1,545 Elo+
Party 2
Zhong Kui
Zhong Kui
TheChelpi222
Zhong Kui
Level 122
God Stats
1W - 0L
1,646 SR
Queue Stats
2W - 1L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 3 / 2
7,261
726
4,749
10,313
9,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Embersparkie
Cernunnos
13
2 / 2 / 0
7,247
725
3,298
4,809
1,752
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 1
7,417
742
5,804
12,335
12,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
SeniorQwack
Ah Puch
12
0 / 1 / 1
7,025
703
5,568
5,579
1,819
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EltonJRH
Neith
14
1 / 0 / 6
8,430
843
9,391
6,781
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Jenbazet16
Chronos
14
2 / 1 / 0
7,984
798
4,480
6,187
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 2
8,053
805
7,325
5,745
2,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
TheChelpi222
Zhong Kui
12
2 / 4 / 0
7,767
777
5,951
7,255
3,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
9
9
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
2
1
W
Neith
EltonJRH
Neith
1
0
6
4
L
Cernunnos
Embersparkie
Cernunnos
2
2
0
1
L
1
3
1
0.5
W
Chronos
Jenbazet16
Chronos
2
1
0
2
W
4
0
2
5
L
Ah Puch
SeniorQwack
Ah Puch
0
1
1
0.5
W
Zhong Kui
TheChelpi222
Zhong Kui
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,419
Damage
27,147
33,036
Taken
25,968
25,032
Mitigated
12,005
9,085
Healing
7,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,749
567
843
853
10,313
9,184
0
3,028
7,124
11,157
0
W
Neith
EltonJRH
Neith
9,391
4,772
0
1,425
6,781
3,158
1,008
1,572
5,209
0
36,797
L
Cernunnos
Embersparkie
Cernunnos
3,298
1,236
0
469
4,809
1,752
0
2,042
2,680
0
22,649
L
5,804
526
261
4,401
12,335
12,277
0
3,127
9,082
0
24,640
W
Chronos
Jenbazet16
Chronos
4,480
783
24
2,799
6,187
2,442
467
3,394
2,793
29,876
1,138
W
7,325
2,419
0
1,677
5,745
2,487
383
3,472
2,273
0
13,615
L
Ah Puch
SeniorQwack
Ah Puch
5,568
362
0
2,258
5,579
1,819
24
2,313
3,095
24,868
0
W
Zhong Kui
TheChelpi222
Zhong Kui
5,951
1,151
0
1,670
7,255
3,918
0
2,253
5,002
24,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
32,234
161
Minions Killed
208
8
Camps Cleared
8
681,972
Distance Traveled
771,041
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,261
726
16
2
0
156,709
0
W
Neith
8,430
843
59
6
0
172,957
0
L
Cernunnos
7,247
725
52
5
3
176,287
1
L
Chaac
7,417
742
45
5
3
181,796
0
W
Chronos
7,984
798
70
7
2
212,984
2
W
Bastet
8,053
805
34
3
1
222,724
2
L
Ah Puch
7,025
703
48
5
2
167,180
0
W
Zhong Kui
7,767
777
45
5
5
162,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role