Player Matchup

Rama
Rama
Dovexa_
Rama
Level 127
God Stats
4W - 1L
1,673 SR
Queue Stats
111W - 102L
1,499 Elo+
Party 2
Odin
Odin
EB_Jolly
Odin
Level 61
God Stats
9W - 4L
1,778 SR
Queue Stats
59W - 73L
1,428 Elo+
Party 2
Thanatos
Thanatos
EB_NeverDuckFade
Thanatos
Level 65
God Stats
5W - 2L
1,615 SR
Queue Stats
93W - 96L
1,426 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Simpsei-_
Morgan Le Fay
Level 69
God Stats
3W - 3L
1,367 SR
Queue Stats
70W - 65L
1,412 Elo+
Party 2
Ares
Ares
temp-675876
Ares
Level 13
God Stats
2W - 0L
1,274 SR
Queue Stats
4W - 2L
1,359 Elo+
Party 2
Team Averages
Level 67
1,541 SR
1,425 Elo+

VS

Team Averages
Level 51
1,513 SR
1,327 Elo+
Horus
Horus
CourtNasty516
Horus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 274L
1,311 Elo+
Party 1
Erlang Shen
Erlang Shen
Rappy_McRaptor
Erlang Shen
Level 50
God Stats
2W - 2L
1,598 SR
Queue Stats
96W - 127L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
Tchno_Bunny
Nu Wa
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
112W - 158L
1,347 Elo+
Party 1
Set
Set
Upwards21
Set
Level 32
God Stats
3W - 4L
1,363 SR
Queue Stats
110W - 126L
1,349 Elo+
Party 1
Bacchus
Bacchus
survivor-pro
Bacchus
Level 47
God Stats
3W - 2L
1,604 SR
Queue Stats
124W - 166L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dovexa_
Rama
11
8 / 1 / 2
6,917
692
5,524
5,316
1,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
10
8 / 1 / 3
6,599
660
6,076
4,687
2,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
4 / 2 / 5
5,851
585
3,586
6,415
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Simpsei-_
Morgan Le Fay
10
2 / 0 / 8
6,393
639
6,560
2,744
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 3 / 8
5,632
563
2,798
6,272
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,431
443
1,285
5,664
2,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
Rappy_McRaptor
Erlang Shen
7
3 / 2 / 0
5,588
559
2,924
6,728
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
2 / 7 / 2
4,821
482
3,327
6,688
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 5 / 1
5,279
528
2,440
6,497
2,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
survivor-pro
Bacchus
6
0 / 4 / 3
4,565
457
2,531
8,440
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
23
Kills
7
7
Deaths
23
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Rama
Dovexa_
Rama
8
1
2
9
W
Odin
8
1
3
9.5
W
4
2
5
3.25
L
Erlang Shen
Rappy_McRaptor
Erlang Shen
3
2
0
1.5
W
Morgan Le Fay
Simpsei-_
Morgan Le Fay
2
0
8
6
L
2
7
2
0.43
L
2
5
1
0.5
L
Bacchus
survivor-pro
Bacchus
0
4
3
0.38
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,544
Damage
12,507
25,434
Taken
34,017
10,833
Mitigated
12,750
9,692
Healing
4,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,285
713
74
1,186
5,664
2,180
0
1,138
4,277
0
11,076
W
Rama
Dovexa_
Rama
5,524
5,071
0
1,596
5,316
1,446
1,615
1,154
4,128
0
39,268
W
Odin
6,076
1,530
0
1,357
4,687
2,892
1,138
570
3,830
0
22,798
W
3,586
534
0
5,751
6,415
1,680
0
655
5,570
0
20,042
L
Erlang Shen
Rappy_McRaptor
Erlang Shen
2,924
1,722
0
1,436
6,728
1,915
0
2,346
4,129
0
9,702
W
Morgan Le Fay
Simpsei-_
Morgan Le Fay
6,560
1,636
0
400
2,744
814
1,003
1,373
1,172
31,143
0
L
3,327
247
0
289
6,688
1,355
0
2,349
4,056
10,212
0
L
2,440
718
0
400
6,497
2,203
460
599
5,898
0
27,823
L
Bacchus
survivor-pro
Bacchus
2,531
670
356
910
8,440
5,097
0
2,595
5,707
10,877
0
W
2,798
575
0
588
6,272
4,001
210
1,610
4,604
11,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,392
Gold Earned
24,684
244
Minions Killed
141
0
Camps Cleared
0
936,232
Distance Traveled
900,755
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,431
443
24
2
0
168,176
1
W
Rama
6,917
692
84
8
0
179,962
0
W
Odin
6,599
660
50
5
0
184,930
0
W
Thanatos
5,851
585
39
4
0
219,609
4
L
Erlang Shen
5,588
559
21
2
0
203,560
4
W
Morgan Le Fay
6,393
639
57
6
0
179,350
2
L
Nu Wa
4,821
482
22
2
0
167,532
0
L
Set
5,279
528
53
5
0
185,478
0
L
Bacchus
4,565
457
21
2
0
176,009
4
W
Ares
5,632
563
14
1
0
172,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role