Player Matchup

Cthulhu
Cthulhu
Bad Yuju
Cthulhu
Level 45
God Stats
2W - 1L
1,756 SR
Queue Stats
101W - 89L
1,553 Elo+
Party 2
Osiris
Osiris
MoistEggggg
Osiris
Level 127
God Stats
1W - 2L
1,340 SR
Queue Stats
193W - 173L
1,518 Elo+
Party 2
Merlin
Merlin
MrFlipperDipper
Merlin
Level 6
God Stats
1W - 3L
1,570 SR
Queue Stats
15W - 15L
1,494 Elo+
Party 2
Kali
Kali
SOR939
Kali
Level 119
God Stats
5W - 1L
1,772 SR
Queue Stats
231W - 193L
1,518 Elo+
Party 2
Cernunnos
Cernunnos
hardboiledlegg
Cernunnos
Level 123
God Stats
4W - 2L
1,747 SR
Queue Stats
247W - 209L
1,516 Elo+
Party 2
Team Averages
Level 84
1,637 SR
1,520 Elo+

VS

Team Averages
Level 66
1,564 SR
1,410 Elo+
Mercury
Mercury
AlonsoZM
Mercury
Level 128
God Stats
5W - 8L
1,487 SR
Queue Stats
151W - 176L
1,437 Elo+
Party 1
Baron Samedi
Baron Samedi
CrankierCargo30
Baron Samedi
Level 104
God Stats
2W - 0L
1,747 SR
Queue Stats
61W - 59L
1,474 Elo+
Party 1
Amaterasu
Amaterasu
Glory Cbass
Amaterasu
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 54L
1,432 Elo+
Party 3
Chiron
Chiron
Joombuh
Chiron
Level 47
God Stats
3W - 1L
1,596 SR
Queue Stats
110W - 106L
1,378 Elo+
Party 3
Ganesha
Ganesha
SVN tu AMA
Ganesha
Level 21
God Stats
12W - 10L
1,490 SR
Queue Stats
67W - 83L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bad Yuju
Cthulhu
9
1 / 2 / 0
5,889
491
2,162
10,900
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
10
0 / 5 / 0
5,815
485
1,915
8,088
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,439
453
2,541
4,309
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
SOR939
Kali
10
1 / 3 / 1
6,129
511
5,792
9,579
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
hardboiledlegg
Cernunnos
12
2 / 3 / 0
6,812
568
8,378
8,683
4,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlonsoZM
Mercury
14
7 / 0 / 0
7,542
629
8,594
8,440
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
CrankierCargo30
Baron Samedi
12
3 / 2 / 7
7,473
623
6,552
7,887
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Glory Cbass
Amaterasu
12
2 / 2 / 1
6,668
556
4,151
9,832
6,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
Joombuh
Chiron
13
5 / 0 / 0
7,744
645
6,628
5,509
1,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
SVN tu AMA
Ganesha
2
0 / 0 / 0
4,102
342
0
16
3

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
17
17
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
AlonsoZM
Mercury
7
0
0
7
L
Cthulhu
Bad Yuju
Cthulhu
1
2
0
0.5
W
Baron Samedi
CrankierCargo30
Baron Samedi
3
2
7
3.25
W
Amaterasu
Glory Cbass
Amaterasu
2
2
1
1.25
W
Chiron
Joombuh
Chiron
5
0
0
5
L
Osiris
0
5
0
0
L
0
4
1
0.13
L
Kali
SOR939
Kali
1
3
1
0.5
W
Ganesha
SVN tu AMA
Ganesha
0
0
0
0
L
Cernunnos
hardboiledlegg
Cernunnos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,788
Damage
25,925
41,559
Taken
31,684
21,850
Mitigated
13,484
8,738
Healing
13,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AlonsoZM
Mercury
8,594
4,920
0
3,226
8,440
2,686
9
1,588
6,852
0
41,159
L
Cthulhu
Bad Yuju
Cthulhu
2,162
130
0
1,696
10,900
7,752
44
2,594
8,306
20,030
0
W
Baron Samedi
CrankierCargo30
Baron Samedi
6,552
398
460
2,839
7,887
2,637
499
2,492
5,395
36,324
0
W
Amaterasu
Glory Cbass
Amaterasu
4,151
1,143
0
4,597
9,832
6,485
624
192
9,640
0
27,239
W
Chiron
Joombuh
Chiron
6,628
2,329
0
2,446
5,509
1,673
1,048
431
5,078
0
50,032
L
Osiris
1,915
340
0
856
8,088
4,329
0
0
8,088
0
36,347
L
2,541
90
0
0
4,309
1,483
284
1,474
2,835
25,849
0
L
Kali
SOR939
Kali
5,792
2,363
0
3,387
9,579
4,158
0
2,220
7,359
0
40,458
W
Ganesha
SVN tu AMA
Ganesha
0
0
0
0
16
3
0
0
16
0
0
L
Cernunnos
hardboiledlegg
Cernunnos
8,378
3,232
0
2,799
8,683
4,128
52
264
8,419
0
40,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,084
Gold Earned
33,529
319
Minions Killed
301
0
Camps Cleared
0
1,144,512
Distance Traveled
1,028,923
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,542
629
76
6
0
267,543
0
L
Cthulhu
5,889
491
36
3
0
222,729
2
W
Baron Samedi
7,473
623
69
6
0
220,679
1
W
Amaterasu
6,668
556
49
4
0
245,124
2
W
Chiron
7,744
645
107
9
0
238,157
1
L
Osiris
5,815
485
71
6
0
237,793
1
L
Merlin
5,439
453
53
4
0
215,236
0
L
Kali
6,129
511
72
6
0
254,476
3
W
Ganesha
4,102
342
0
0
0
57,420
0
L
Cernunnos
6,812
568
87
7
0
214,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role