Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AlanFujimori
Sol
Level 25
God Stats
18W - 14L
1,369 SR
Queue Stats
156W - 117L
1,547 Elo+
Solo
Cupid
Cupid
FZU Joker
Cupid
Level 29
God Stats
1W - 1L
1,351 SR
Queue Stats
71W - 56L
1,529 Elo+
Solo
Chronos
Chronos
teddyvinte1
Chronos
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 48L
1,521 Elo+
Solo
Ymir
Ymir
zDinasty
Ymir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 25
1,444 SR
1,519 Elo+

VS

Team Averages
Level 21
1,575 SR
1,474 Elo+
Bakasura
Bakasura
Mr_Behemoth-_-
Bakasura
Level 24
God Stats
8W - 6L
1,696 SR
Queue Stats
74W - 33L
1,637 Elo+
Solo
Gilgamesh
Gilgamesh
brugiuliani23
Gilgamesh
Level 16
God Stats
4W - 7L
1,377 SR
Queue Stats
22W - 37L
1,394 Elo+
Party 1
Cliodhna
Cliodhna
coellho_banido
Cliodhna
Level 19
God Stats
1W - 1L
1,757 SR
Queue Stats
39W - 51L
1,415 Elo+
Solo
Sol
Sol
na_cho_30
Sol
Level 41
God Stats
9W - 7L
1,486 SR
Queue Stats
73W - 116L
1,304 Elo+
Party 1
Cernunnos
Cernunnos
xMxg_--o
Cernunnos
Level 5
God Stats
6W - 6L
1,559 SR
Queue Stats
6W - 6L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 4 / 2
6,865
528
3,941
7,319
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
7 / 0 / 2
8,036
618
10,423
9,191
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
FZU Joker
Cupid
15
8 / 1 / 3
8,586
660
8,717
6,927
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
teddyvinte1
Chronos
13
1 / 3 / 4
7,457
574
6,274
9,411
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
12
1 / 2 / 5
7,433
572
2,042
6,816
3,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
3 / 2 / 1
7,622
586
6,461
10,312
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
brugiuliani23
Gilgamesh
11
3 / 6 / 1
6,965
536
4,374
11,734
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
11
2 / 3 / 2
7,229
556
4,697
8,413
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 2
7,328
564
5,132
8,539
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
xMxg_--o
Cernunnos
13
1 / 3 / 1
7,128
548
5,146
7,827
2,552
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
19
Kills
10
10
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
4
2
0.75
W
7
0
2
8
W
Cupid
FZU Joker
Cupid
8
1
3
9.5
L
Bakasura
3
2
1
1.75
L
Gilgamesh
brugiuliani23
Gilgamesh
3
6
1
0.58
L
Cliodhna
2
3
2
1
L
1
5
2
0.4
W
Chronos
teddyvinte1
Chronos
1
3
4
1
L
Cernunnos
xMxg_--o
Cernunnos
1
3
1
0.5
W
Ymir
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,397
Damage
25,810
39,664
Taken
46,825
14,531
Mitigated
18,731
14,274
Healing
15,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,941
255
0
960
7,319
1,949
0
0
6,932
22,704
0
W
10,423
4,020
0
6,199
9,191
2,679
0
0
9,101
58,250
7,648
W
Cupid
FZU Joker
Cupid
8,717
5,142
0
3,164
6,927
2,363
0
324
6,340
0
55,898
L
Bakasura
6,461
4,311
0
6,621
10,312
4,518
320
4,898
5,406
0
44,764
L
Gilgamesh
brugiuliani23
Gilgamesh
4,374
576
0
1,658
11,734
5,740
294
2,103
9,347
0
24,203
L
Cliodhna
4,697
287
0
3,462
8,413
2,679
0
2,260
5,951
0
33,514
L
5,132
2,163
0
2,163
8,539
3,242
1,042
5,897
2,642
40,066
4,311
W
Chronos
teddyvinte1
Chronos
6,274
2,160
0
3,210
9,411
3,557
0
4,215
4,849
39,409
5,031
L
Cernunnos
xMxg_--o
Cernunnos
5,146
3,262
0
1,291
7,827
2,552
0
5,429
2,398
0
47,267
W
Ymir
2,042
1,023
0
741
6,816
3,983
290
0
6,657
20,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,377
Gold Earned
36,272
406
Minions Killed
408
0
Camps Cleared
0
1,299,972
Distance Traveled
1,232,441
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,865
528
47
4
0
240,571
2
W
Sol
8,036
618
129
10
0
270,379
2
W
Cupid
8,586
660
107
8
0
270,247
1
L
Bakasura
7,622
586
102
8
0
315,941
8
L
Gilgamesh
6,965
536
54
4
0
248,704
0
L
Cliodhna
7,229
556
75
6
0
216,812
2
L
Sol
7,328
564
90
7
0
214,980
0
W
Chronos
7,457
574
85
7
0
252,584
4
L
Cernunnos
7,128
548
87
7
0
236,004
6
W
Ymir
7,433
572
38
3
0
266,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role