Player Matchup

Anhur
Anhur
Shlimazi
Anhur
Level 87
God Stats
6W - 9L
1,530 SR
Queue Stats
244W - 195L
1,624 Elo+
Party 1
Sol
Sol
Taydanix74
Sol
Level 18
God Stats
11W - 3L
1,740 SR
Queue Stats
40W - 20L
1,658 Elo+
Party 1
Osiris
Osiris
Yael3590
Osiris
Level 121
God Stats
8W - 12L
1,575 SR
Queue Stats
491W - 433L
1,583 Elo+
Party 1
Cliodhna
Cliodhna
Yokeina
Cliodhna
Level 139
God Stats
8W - 3L
1,551 SR
Queue Stats
248W - 199L
1,609 Elo+
Party 1
Fafnir
Fafnir
xXAresXx123
Fafnir
Level 103
God Stats
1W - 2L
1,220 SR
Queue Stats
169W - 158L
1,558 Elo+
Party 1
Team Averages
Level 94
1,523 SR
1,606 Elo+

VS

Team Averages
Level 80
1,488 SR
1,439 Elo+
Ares
Ares
Chamberlain8902
Ares
Level 48
God Stats
0W - 6L
1,524 SR
Queue Stats
72W - 134L
1,179 Elo+
Solo
Fenrir
Fenrir
Uncommonalloy31
Fenrir
Level 122
God Stats
5W - 4L
1,217 SR
Queue Stats
654W - 598L
1,483 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Xillos12
Cu Chulainn
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,560 Elo+
Party 2
Khepri
Khepri
YungArnie69
Khepri
Level 146
God Stats
28W - 17L
1,682 SR
Queue Stats
900W - 850L
1,482 Elo+
Party 2
Heimdallr
Heimdallr
termin8t
Heimdallr
Level 79
God Stats
3W - 7L
1,515 SR
Queue Stats
361W - 331L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Shlimazi
Anhur
14
1 / 2 / 0
8,181
545
5,942
10,462
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 2
7,303
487
6,062
4,291
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Yael3590
Osiris
14
6 / 1 / 3
8,689
579
14,235
11,737
13,581
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Yokeina
Cliodhna
14
2 / 1 / 6
7,947
530
8,781
8,225
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
10
1 / 4 / 6
7,254
484
4,769
14,849
15,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,465
431
4,173
11,200
5,645
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
2 / 3 / 4
7,542
503
6,598
12,148
5,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Xillos12
Cu Chulainn
12
1 / 4 / 1
7,364
491
5,790
12,098
8,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
10
2 / 2 / 6
7,276
485
4,251
11,988
9,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
termin8t
Heimdallr
14
3 / 1 / 1
8,193
546
9,924
6,351
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
12
Kills
9
9
Deaths
12
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Anhur
Shlimazi
Anhur
1
2
0
0.5
W
2
1
2
3
L
2
3
4
1.33
L
Cu Chulainn
Xillos12
Cu Chulainn
1
4
1
0.38
W
Osiris
Yael3590
Osiris
6
1
3
7.5
W
Cliodhna
Yokeina
Cliodhna
2
1
6
5
L
Khepri
2
2
6
2.5
L
Heimdallr
termin8t
Heimdallr
3
1
1
3.5
W
Fafnir
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,789
Damage
30,736
49,564
Taken
53,785
35,680
Mitigated
30,349
18,198
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,173
491
0
0
11,200
5,645
167
4,369
6,741
27,719
0
W
Anhur
Shlimazi
Anhur
5,942
2,789
0
5,628
10,462
2,385
0
420
10,042
0
61,178
W
6,062
1,408
0
1,444
4,291
1,392
2,176
1,844
2,447
33,917
2,963
L
6,598
1,015
0
3,911
12,148
5,298
0
1,949
10,030
0
45,215
L
Cu Chulainn
Xillos12
Cu Chulainn
5,790
872
151
3,252
12,098
8,159
0
2,165
9,143
6,905
31,561
W
Osiris
Yael3590
Osiris
14,235
3,338
0
4,354
11,737
13,581
16
2,303
8,632
12,641
43,997
W
Cliodhna
Yokeina
Cliodhna
8,781
1,872
0
2,575
8,225
3,037
425
1,473
6,709
0
60,214
L
Khepri
4,251
1,195
2,099
2,761
11,988
9,971
0
4,495
7,258
12,769
0
L
Heimdallr
termin8t
Heimdallr
9,924
3,806
0
2,258
6,351
1,276
0
403
5,948
0
60,526
W
Fafnir
4,769
1,301
222
3,975
14,849
15,285
132
4,017
10,744
16,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,374
Gold Earned
36,840
441
Minions Killed
341
0
Camps Cleared
0
1,453,162
Distance Traveled
1,370,892
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,465
431
45
3
0
242,715
0
W
Anhur
8,181
545
115
8
0
280,961
0
W
Sol
7,303
487
90
6
0
275,760
1
L
Fenrir
7,542
503
84
6
0
298,294
0
L
Cu Chulainn
7,364
491
89
6
0
282,198
0
W
Osiris
8,689
579
113
8
0
291,806
4
W
Cliodhna
7,947
530
102
7
0
338,888
2
L
Khepri
7,276
485
10
1
0
282,773
5
L
Heimdallr
8,193
546
113
8
0
264,912
5
W
Fafnir
7,254
484
21
1
0
265,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role