Player Matchup

Chang'e
Chang'e
ANGELoDEMONIO
Chang'e
Level 109
God Stats
85W - 82L
1,482 SR
Queue Stats
759W - 762L
1,401 Elo+
Solo
Odin
Odin
IReissI
Odin
Level 69
God Stats
0W - 3L
1,307 SR
Queue Stats
190W - 251L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
TheRavensFly
Gilgamesh
Level 64
God Stats
15W - 11L
1,576 SR
Queue Stats
87W - 97L
1,384 Elo+
Solo
Bastet
Bastet
assistantmoth
Bastet
Level 46
God Stats
8W - 6L
1,578 SR
Queue Stats
125W - 144L
1,389 Elo+
Solo
Neith
Neith
spasak-
Neith
Level 95
God Stats
585W - 634L
1,554 SR
Queue Stats
587W - 639L
1,482 Elo+
Solo
Team Averages
Level 77
1,499 SR
1,410 Elo+

VS

Team Averages
Level 83
1,461 SR
1,418 Elo+
Danzaburou
Danzaburou
Cz_gamer_hk
Danzaburou
Level 146
God Stats
4W - 3L
1,407 SR
Queue Stats
561W - 592L
1,441 Elo+
Solo
Khepri
Khepri
Glacialis1993
Khepri
Level 49
God Stats
16W - 19L
1,513 SR
Queue Stats
124W - 131L
1,452 Elo+
Solo
Agni
Agni
KKRFL
Agni
Level 88
God Stats
4W - 4L
1,447 SR
Queue Stats
205W - 247L
1,401 Elo+
Party 1
Sol
Sol
iMJi5
Sol
Level 67
God Stats
8W - 9L
1,519 SR
Queue Stats
101W - 146L
1,413 Elo+
Party 1
Loki
Loki
ll_XRA_ll
Loki
Level 63
God Stats
45W - 54L
1,419 SR
Queue Stats
141W - 183L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
3 / 9 / 3
8,660
412
11,139
15,529
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
IReissI
Odin
12
1 / 5 / 2
8,012
382
5,198
14,145
11,985
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
TheRavensFly
Gilgamesh
13
0 / 1 / 12
8,934
425
8,607
18,940
16,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 10 / 3
10,667
508
10,647
19,555
7,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
spasak-
Neith
14
5 / 7 / 5
9,764
465
10,663
16,557
6,257
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cz_gamer_hk
Danzaburou
16
0 / 3 / 5
10,765
513
6,471
15,488
7,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 8
9,381
447
5,460
15,296
21,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
KKRFL
Agni
16
10 / 3 / 10
11,326
539
26,020
14,025
6,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
iMJi5
Sol
16
12 / 2 / 6
11,344
540
20,658
13,542
9,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
19
6 / 4 / 9
12,183
580
8,946
13,302
5,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
69
16
Kills
31
32
Deaths
16
25
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chang'e
3
9
3
0.5
W
Danzaburou
Cz_gamer_hk
Danzaburou
0
3
5
0.83
W
3
4
8
1.75
L
Odin
IReissI
Odin
1
5
2
0.4
W
Agni
KKRFL
Agni
10
3
10
5
L
Gilgamesh
TheRavensFly
Gilgamesh
0
1
12
6
L
7
10
3
0.85
W
Sol
iMJi5
Sol
12
2
6
7.5
W
Loki
6
4
9
2.63
L
Neith
spasak-
Neith
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,254
Damage
67,555
84,726
Taken
71,653
48,109
Mitigated
51,536
21,370
Healing
25,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
11,139
164
1,749
3,440
15,529
5,534
0
10,439
4,868
39,640
0
W
Danzaburou
Cz_gamer_hk
Danzaburou
6,471
3,856
0
6,658
15,488
7,644
280
862
14,584
0
84,326
W
5,460
695
0
2,657
15,296
21,733
161
1,660
13,428
15,739
0
L
Odin
IReissI
Odin
5,198
1,031
0
1,570
14,145
11,985
162
8,794
4,797
428
28,874
W
Agni
KKRFL
Agni
26,020
1,406
0
4,265
14,025
6,893
444
3,103
10,724
65,045
0
L
Gilgamesh
TheRavensFly
Gilgamesh
8,607
2,000
0
5,012
18,940
16,508
0
7,822
10,896
0
34,395
L
10,647
3,044
162
4,774
19,555
7,825
545
12,933
6,228
0
53,822
W
Sol
iMJi5
Sol
20,658
6,726
208
7,660
13,542
9,688
1,044
3,459
9,773
61,768
7,893
W
Loki
8,946
2,420
0
4,092
13,302
5,578
1,546
2,019
11,098
0
75,983
L
Neith
spasak-
Neith
10,663
5,757
0
4,663
16,557
6,257
0
8,939
7,482
0
44,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,037
Gold Earned
54,999
311
Minions Killed
448
0
Camps Cleared
0
1,901,616
Distance Traveled
2,061,126
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,660
412
69
3
0
398,525
4
W
Danzaburou
10,765
513
123
6
0
370,450
0
W
Khepri
9,381
447
7
0
0
421,347
5
L
Odin
8,012
382
52
2
0
330,307
3
W
Agni
11,326
539
97
5
0
387,457
1
L
Gilgamesh
8,934
425
57
3
0
431,478
10
L
Bastet
10,667
508
70
3
0
395,910
0
W
Sol
11,344
540
98
5
0
417,411
0
W
Loki
12,183
580
123
6
0
464,461
5
L
Neith
9,764
465
63
3
0
345,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role