Player Matchup

Achilles
Achilles
Silver II
VHTIGER79
Achilles
Silver II
Level 146
God Stats
1W - 2L
1,327 SR
Queue Stats
20W - 21L
1,278 MMR
Party 1
Zeus
Zeus
Silver I
chaostheory1987
Zeus
Silver I
Level 156
God Stats
6W - 2L
1,663 SR
Queue Stats
32W - 21L
1,425 MMR
Party 1
Cerberus
Cerberus
Gold V
xdetestation171
Cerberus
Gold V
Level 77
God Stats
11W - 4L
1,645 SR
Queue Stats
12W - 8L
1,734 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,545 SR
1,479 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,638 SR
1,448 MMR
Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
DelaYeD_fiNgErS
Kuzenbo
Gold III
Level 160
God Stats
1W - 4L
1,572 SR
Queue Stats
456W - 487L
1,472 MMR
Solo
Tyr
Tyr
Silver I
hanje
Tyr
Silver I
Level 150
God Stats
0W - 1L
1,842 SR
Queue Stats
54W - 67L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
VHTIGER79
Achilles
12
4 / 0 / 7
7,414
741
5,293
6,752
6,449
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 0 / 7
7,758
776
17,508
4,061
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
12
3 / 0 / 8
7,977
798
5,619
8,448
7,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GebZhong KuiGilgameshAphroditeAthena

VS

Bans
OdinBakasuraCliodhnaChaacNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 5 / 0
5,836
584
3,859
7,514
2,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 3 / 0
6,326
633
3,313
12,816
11,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyr
hanje
Tyr
10
0 / 3 / 0
5,907
591
4,412
13,313
6,164
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
5
0
0
L
0
3
0
0
W
Achilles
VHTIGER79
Achilles
4
0
7
7.5
W
4
0
7
7.5
L
Tyr
hanje
Tyr
0
3
0
0
W
Cerberus
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,420
Damage
11,584
19,261
Taken
33,643
15,146
Mitigated
19,907
6,369
Healing
6,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,859
682
0
544
7,514
2,395
0
5,991
1,523
15,282
0
L
3,313
1,330
407
2,721
12,816
11,348
74
8,574
4,242
16,703
0
W
Achilles
VHTIGER79
Achilles
5,293
837
0
2,660
6,752
6,449
0
1,878
4,874
312
14,745
W
17,508
798
0
500
4,061
1,674
504
2,521
1,540
45,306
0
L
Tyr
hanje
Tyr
4,412
629
0
3,258
13,313
6,164
0
9,317
3,996
0
13,979
W
Cerberus
5,619
322
443
2,766
8,448
7,023
138
3,011
5,437
21,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
18,069
159
Minions Killed
87
5
Camps Cleared
4
624,398
Distance Traveled
584,856
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,836
584
33
3
0
191,295
3
L
Kuzenbo
6,326
633
26
3
3
186,935
2
W
Achilles
7,414
741
24
2
1
215,523
1
W
Zeus
7,758
776
81
8
2
196,918
4
L
Tyr
5,907
591
28
3
1
206,626
0
W
Cerberus
7,977
798
54
5
2
211,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role