Player Matchup

Khepri
Khepri
Ambroszia
Khepri
Level 69
God Stats
1W - 2L
1,294 SR
Queue Stats
51W - 62L
1,444 Elo+
Party 3
Persephone
Persephone
Lost Bolty
Persephone
Level 95
God Stats
0W - 3L
1,500 SR
Queue Stats
207W - 210L
1,435 Elo+
Party 2
Ra
Ra
M1ndTerror
Ra
Level 90
God Stats
0W - 2L
1,412 SR
Queue Stats
54W - 67L
1,432 Elo+
Party 3
Cliodhna
Cliodhna
MILLER D KILL3R
Cliodhna
Level 106
God Stats
4W - 5L
1,491 SR
Queue Stats
217W - 247L
1,434 Elo+
Party 2
Hachiman
Hachiman
raheemcamp92886
Hachiman
Level 131
God Stats
12W - 18L
1,430 SR
Queue Stats
1,041W - 1,144L
1,480 Elo+
Solo
Team Averages
Level 98
1,426 SR
1,445 Elo+

VS

Team Averages
Level 121
1,546 SR
1,472 Elo+
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Orc_Bardbarian
Merlin
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 44L
1,466 Elo+
Party 1
Chaac
Chaac
RockyOak62909
Chaac
Level 120
God Stats
2W - 0L
1,729 SR
Queue Stats
40W - 46L
1,447 Elo+
Party 1
Chang'e
Chang'e
Ydolon
Chang'e
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 194L
1,431 Elo+
Solo
Hades
Hades
wanted4revenge
Hades
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ambroszia
Khepri
18
1 / 4 / 15
10,790
771
9,211
27,423
20,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
Lost Bolty
Persephone
12
1 / 10 / 5
8,427
602
8,030
12,180
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 5 / 10
12,092
864
23,967
11,005
4,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
17
5 / 9 / 4
9,884
706
17,940
16,268
6,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
17
6 / 5 / 4
10,409
744
16,480
13,714
8,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
10 / 3 / 15
11,761
840
19,181
14,392
11,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 4 / 13
10,947
782
12,697
13,281
5,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
10 / 2 / 16
11,959
854
20,066
37,455
23,941
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
Ydolon
Chang'e
17
2 / 4 / 16
10,217
730
9,057
15,041
7,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 4 / 18
11,367
812
11,160
13,046
8,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
111
17
Kills
33
33
Deaths
17
38
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
3
15
5.83
L
Khepri
Ambroszia
Khepri
1
4
15
2.13
L
Persephone
Lost Bolty
Persephone
1
10
5
0.35
L
4
5
10
1.8
L
Cliodhna
5
9
4
0.78
W
7
4
13
3.38
W
10
2
16
9
W
Chang'e
Ydolon
Chang'e
2
4
16
2.5
L
Hachiman
6
5
4
1.6
W
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,628
Damage
72,161
80,590
Taken
93,215
44,244
Mitigated
56,763
26,506
Healing
54,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
19,181
1,048
3,622
5,637
14,392
11,425
1,060
4,353
10,039
36,191
0
L
Khepri
Ambroszia
Khepri
9,211
1,661
2,886
9,959
27,423
20,604
0
18,871
8,072
16,566
0
L
Persephone
Lost Bolty
Persephone
8,030
772
0
762
12,180
3,800
0
8,218
3,674
12,797
0
L
23,967
1,985
4,267
2,531
11,005
4,752
0
7,162
3,636
49,952
0
L
Cliodhna
17,940
1,070
194
1,030
16,268
6,585
0
9,893
6,287
0
33,256
W
12,697
759
1,856
2,751
13,281
5,634
995
4,057
9,224
27,344
0
W
20,066
4,949
1,867
19,512
37,455
23,941
1,376
19,844
17,611
78
35,857
W
Chang'e
Ydolon
Chang'e
9,057
1,482
8,463
5,151
15,041
7,380
840
7,996
7,045
22,585
0
L
Hachiman
16,480
6,791
2,016
2,861
13,714
8,503
0
6,745
6,743
0
30,275
W
11,160
1,705
2,356
3,153
13,046
8,383
757
4,958
8,088
18,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,602
Gold Earned
56,251
140
Minions Killed
150
0
Camps Cleared
0
1,132,670
Distance Traveled
1,237,315
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,761
840
40
3
0
252,175
3
L
Khepri
10,790
771
12
1
0
254,301
0
L
Persephone
8,427
602
8
1
0
218,491
0
L
Ra
12,092
864
66
5
0
239,710
3
L
Cliodhna
9,884
706
23
2
0
225,387
0
W
Merlin
10,947
782
34
2
0
224,073
0
W
Chaac
11,959
854
33
2
0
271,707
0
W
Chang'e
10,217
730
22
2
0
243,964
1
L
Hachiman
10,409
744
31
2
0
194,781
0
W
Hades
11,367
812
21
2
0
245,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role