Player Matchup

Fenrir
Fenrir
Begurken
Fenrir
Level 129
God Stats
7W - 9L
1,535 SR
Queue Stats
201W - 150L
1,697 Elo+
Party 3
Baron Samedi
Baron Samedi
Ikrjasy
Baron Samedi
Level 160
God Stats
5W - 5L
1,702 SR
Queue Stats
125W - 103L
1,686 Elo+
Party 3
Charybdis
Charybdis
Imijin
Charybdis
Level 54
God Stats
8W - 8L
1,613 SR
Queue Stats
60W - 49L
1,671 Elo+
Party 3
Artio
Artio
Mickiiii
Artio
Level 136
God Stats
35W - 34L
1,587 SR
Queue Stats
559W - 525L
1,603 Elo+
Party 1
Ares
Ares
PeacePanda23
Ares
Level 88
God Stats
13W - 11L
1,492 SR
Queue Stats
426W - 415L
1,572 Elo+
Party 1
Team Averages
Level 113
1,586 SR
1,646 Elo+

VS

Team Averages
Level 136
1,599 SR
1,562 Elo+
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AngryBruteMinion
Olorun
Level 160
God Stats
7W - 5L
1,655 SR
Queue Stats
336W - 303L
1,584 Elo+
Party 2
Bastet
Bastet
AngryMeow
Bastet
Level 149
God Stats
5W - 3L
1,688 SR
Queue Stats
214W - 184L
1,561 Elo+
Party 2
Jormungandr
Jormungandr
BarackODrama
Jormungandr
Level 65
God Stats
1W - 3L
1,454 SR
Queue Stats
123W - 103L
1,603 Elo+
Solo
Gilgamesh
Gilgamesh
CoastyyToastyy
Gilgamesh
Level 159
God Stats
27W - 11L
1,700 SR
Queue Stats
281W - 220L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Begurken
Fenrir
6
0 / 1 / 3
3,744
749
1,672
3,223
1,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Ikrjasy
Baron Samedi
7
4 / 1 / 0
4,317
863
2,014
2,793
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
Imijin
Charybdis
7
1 / 1 / 0
3,799
760
656
2,249
556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Mickiiii
Artio
7
0 / 0 / 0
3,576
715
959
2,852
1,372
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
0 / 0 / 3
3,379
676
1,190
3,158
1,306
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
1 / 0 / 0
3,836
767
1,387
1,348
396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 3 / 0
3,917
783
2,307
4,119
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
AngryMeow
Bastet
5
1 / 2 / 2
3,731
746
2,207
3,242
975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr
BarackODrama
Jormungandr
7
0 / 0 / 0
3,795
759
1,076
2,717
1,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
CoastyyToastyy
Gilgamesh
1
0 / 0 / 0
2,535
507
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
5
Kills
3
3
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
L
1
3
0
0.33
L
Bastet
AngryMeow
Bastet
1
2
2
1
L
Jormungandr
BarackODrama
Jormungandr
0
0
0
0
W
Fenrir
Begurken
Fenrir
0
1
3
1.5
L
Gilgamesh
CoastyyToastyy
Gilgamesh
0
0
0
0
W
Baron Samedi
Ikrjasy
Baron Samedi
4
1
0
4
W
Charybdis
Imijin
Charybdis
1
1
0
1
W
Artio
Mickiiii
Artio
0
0
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,491
Damage
6,977
14,275
Taken
11,426
5,226
Mitigated
3,733
5,488
Healing
3,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,387
367
0
650
1,348
396
0
54
1,294
0
14,015
L
2,307
953
0
1,288
4,119
1,241
0
1,913
2,206
17,586
0
L
Bastet
AngryMeow
Bastet
2,207
671
0
730
3,242
975
0
1,237
2,005
0
11,519
L
Jormungandr
BarackODrama
Jormungandr
1,076
426
0
563
2,717
1,121
0
959
1,758
17,178
0
W
Fenrir
Begurken
Fenrir
1,672
746
0
1,228
3,223
1,138
0
1,171
2,052
0
14,884
L
Gilgamesh
CoastyyToastyy
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
Ikrjasy
Baron Samedi
2,014
283
183
1,258
2,793
854
0
502
2,291
17,487
0
W
Charybdis
Imijin
Charybdis
656
247
0
775
2,249
556
0
0
2,249
0
19,138
W
Artio
Mickiiii
Artio
959
115
0
1,554
2,852
1,372
0
1,076
1,776
14,131
0
W
1,190
34
30
460
3,158
1,306
0
634
2,524
5,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,815
Gold Earned
17,814
163
Minions Killed
133
0
Camps Cleared
0
532,731
Distance Traveled
418,864
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,836
767
31
6
0
108,940
1
L
Olorun
3,917
783
37
7
0
97,436
1
L
Bastet
3,731
746
29
6
0
111,889
2
L
Jormungandr
3,795
759
36
7
0
100,495
1
W
Fenrir
3,744
749
33
7
0
100,371
1
L
Gilgamesh
2,535
507
0
0
0
104
0
W
Baron Samedi
4,317
863
40
8
0
95,319
0
W
Charybdis
3,799
760
46
9
0
105,557
2
W
Artio
3,576
715
33
7
0
127,896
1
W
Ares
3,379
676
11
2
0
103,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role