Player Matchup

Hercules
Hercules
Krextive II
Hercules
Level 81
God Stats
3W - 2L
1,390 SR
Queue Stats
73W - 85L
1,524 Elo+
Party 1
Cerberus
Cerberus
Krextive IV
Cerberus
Level 67
God Stats
22W - 14L
1,584 SR
Queue Stats
62W - 64L
1,542 Elo+
Party 1
Discordia
Discordia
stopanimosity
Discordia
Level 92
God Stats
3W - 2L
1,443 SR
Queue Stats
327W - 213L
1,592 Elo+
Party 1
Team Averages
Level 80
1,472 SR
1,553 Elo+

VS

Team Averages
Level 73
1,482 SR
1,535 Elo+
Vulcan
Vulcan
Dluxking
Vulcan
Level 68
God Stats
2W - 7L
1,174 SR
Queue Stats
70W - 114L
1,381 Elo+
Party 2
Geb
Geb
GlizyGodNick
Geb
Level 128
God Stats
6W - 5L
1,632 SR
Queue Stats
360W - 261L
1,570 Elo+
Party 2
Rama
Rama
zackamolew
Rama
Level 23
God Stats
3W - 6L
1,641 SR
Queue Stats
159W - 89L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Krextive II
Hercules
14
6 / 4 / 9
10,022
716
10,645
12,719
9,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Krextive IV
Cerberus
14
6 / 2 / 10
10,897
778
8,107
15,959
15,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
stopanimosity
Discordia
15
5 / 2 / 10
9,979
713
11,837
7,029
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dluxking
Vulcan
11
0 / 9 / 5
7,974
570
7,355
10,119
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 6
8,126
580
6,302
12,641
11,097
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 4 / 0
10,163
726
15,024
12,603
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
17
Kills
8
8
Deaths
17
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Dluxking
Vulcan
0
9
5
0.28
L
0
4
6
0.75
W
Hercules
Krextive II
Hercules
6
4
9
2.63
W
Cerberus
Krextive IV
Cerberus
6
2
10
5.5
W
Discordia
stopanimosity
Discordia
5
2
10
5
L
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,589
Damage
28,681
35,707
Taken
35,363
27,707
Mitigated
17,781
7,506
Healing
6,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Dluxking
Vulcan
7,355
2,366
0
341
10,119
2,656
0
6,157
3,795
22,903
0
L
6,302
227
0
1,790
12,641
11,097
0
6,088
6,029
22,871
0
W
Hercules
Krextive II
Hercules
10,645
1,622
0
3,434
12,719
9,517
0
5,364
7,355
0
18,661
W
Cerberus
Krextive IV
Cerberus
8,107
689
60
3,611
15,959
15,896
279
5,671
10,288
21,921
0
W
Discordia
stopanimosity
Discordia
11,837
294
0
401
7,029
2,294
0
2,816
4,213
51,865
0
L
15,024
11,445
0
4,255
12,603
4,028
246
8,063
4,284
0
47,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,898
Gold Earned
26,263
177
Minions Killed
155
4
Camps Cleared
8
765,661
Distance Traveled
710,605
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,974
570
52
4
1
245,378
3
L
Geb
8,126
580
22
2
0
240,965
1
W
Hercules
10,022
716
27
2
0
256,266
0
W
Cerberus
10,897
778
44
3
0
249,860
2
W
Discordia
9,979
713
106
8
4
259,535
5
L
Rama
10,163
726
81
6
7
224,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role