Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Elespadaa
Serqet
Level 68
God Stats
3W - 2L
1,618 SR
Queue Stats
250W - 220L
1,519 Elo+
Solo
Nox
Nox
RektumFiller69
Nox
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,631 Elo+
Party 1
Cerberus
Cerberus
bmix1017
Cerberus
Level 107
God Stats
6W - 3L
1,696 SR
Queue Stats
458W - 449L
1,585 Elo+
Solo
Agni
Agni
chimoltrufia
Agni
Level 157
God Stats
8W - 5L
1,549 SR
Queue Stats
210W - 210L
1,503 Elo+
Solo
Team Averages
Level 119
1,572 SR
1,547 Elo+

VS

Team Averages
Level 128
1,498 SR
1,541 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Elasirish
Sobek
Level 124
God Stats
2W - 1L
1,808 SR
Queue Stats
108W - 109L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
barrett davis
Zhong Kui
Level 159
God Stats
8W - 13L
1,510 SR
Queue Stats
705W - 707L
1,559 Elo+
Solo
Fafnir
Fafnir
chainsawahole
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 208L
1,562 Elo+
Party 2
Charybdis
Charybdis
sgtjackson
Charybdis
Level 127
God Stats
0W - 4L
1,173 SR
Queue Stats
606W - 556L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
9 / 6 / 11
10,643
887
15,775
12,395
5,943
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Serqet
Elespadaa
Serqet
18
9 / 3 / 12
10,948
912
11,655
14,917
11,954
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
5 / 4 / 19
11,431
953
13,291
9,324
5,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
bmix1017
Cerberus
18
4 / 4 / 23
11,749
979
8,399
19,759
27,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 3 / 19
10,330
861
21,059
8,534
4,182
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
2 / 6 / 7
8,674
723
4,083
10,393
4,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
Elasirish
Sobek
15
1 / 9 / 15
9,239
770
7,003
19,585
24,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
barrett davis
Zhong Kui
19
14 / 7 / 3
11,794
983
19,094
21,070
14,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
1 / 5 / 11
9,110
759
5,970
18,666
23,934
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
sgtjackson
Charybdis
18
1 / 4 / 13
9,330
778
12,754
10,891
4,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
68
31
Kills
19
20
Deaths
31
84
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
6
11
2.42
L
Da Ji
 
Da Ji
2
6
7
0.92
L
Sobek
Elasirish
Sobek
1
9
15
0.94
W
Serqet
Elespadaa
Serqet
9
3
12
5
W
5
4
19
3.63
L
Zhong Kui
barrett davis
Zhong Kui
14
7
3
2.21
W
Cerberus
bmix1017
Cerberus
4
4
23
3.88
L
1
5
11
1.3
W
4
3
19
4.5
L
Charybdis
sgtjackson
Charybdis
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,179
Damage
48,904
64,929
Taken
80,605
54,717
Mitigated
72,087
14,962
Healing
23,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,775
2,998
458
1,692
12,395
5,943
463
6,604
5,791
0
22,477
L
Da Ji
 
Da Ji
4,083
895
701
766
10,393
4,208
58
5,405
4,728
0
7,474
L
Sobek
Elasirish
Sobek
7,003
344
1,712
2,182
19,585
24,931
0
9,179
10,330
13,081
0
W
Serqet
Elespadaa
Serqet
11,655
2,780
693
2,075
14,917
11,954
472
8,142
6,775
0
14,261
W
13,291
1,723
0
749
9,324
5,300
2,345
5,484
3,840
35,261
0
L
Zhong Kui
barrett davis
Zhong Kui
19,094
1,444
303
8,782
21,070
14,538
210
10,317
10,525
43,703
0
W
Cerberus
bmix1017
Cerberus
8,399
685
955
5,252
19,759
27,338
426
7,085
12,674
15,986
0
L
5,970
1,686
1,001
4,266
18,666
23,934
78
10,168
7,419
8,365
0
W
21,059
1,576
294
2,794
8,534
4,182
1,584
4,752
3,782
45,140
0
L
Charybdis
sgtjackson
Charybdis
12,754
5,684
1,187
2,337
10,891
4,476
708
7,680
3,211
0
28,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,101
Gold Earned
48,147
143
Minions Killed
116
0
Camps Cleared
0
1,154,713
Distance Traveled
916,684
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,643
887
7
1
0
219,263
2
L
Da Ji
8,674
723
7
1
0
192,123
3
L
Sobek
9,239
770
10
1
0
173,866
1
W
Serqet
10,948
912
12
1
0
246,338
2
W
Nox
11,431
953
55
5
0
212,474
3
L
Zhong Kui
11,794
983
53
4
0
152,315
2
W
Cerberus
11,749
979
21
2
0
241,711
0
L
Fafnir
9,110
759
8
1
0
206,493
0
W
Agni
10,330
861
48
4
0
234,927
1
L
Charybdis
9,330
778
38
3
0
191,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role