Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
JiveLawyer18431
Zeus
Level 67
God Stats
3W - 1L
1,275 SR
Queue Stats
152W - 143L
1,624 Elo+
Solo
Tiamat
Tiamat
KingTyreese
Tiamat
Level 100
God Stats
2W - 1L
1,398 SR
Queue Stats
42W - 49L
1,517 Elo+
Solo
Athena
Athena
Mikael Entriri
Athena
Level 156
God Stats
7W - 5L
1,624 SR
Queue Stats
468W - 499L
1,561 Elo+
Solo
Mulan
Mulan
makingadoller
Mulan
Level 103
God Stats
3W - 2L
1,619 SR
Queue Stats
134W - 111L
1,518 Elo+
Solo
Team Averages
Level 116
1,483 SR
1,544 Elo+

VS

Team Averages
Level 123
1,526 SR
1,377 Elo+
Xbalanque
Xbalanque
Dominican809SD
Xbalanque
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,172 Elo+
Party 1
Arachne
Arachne
Guts JP
Arachne
Level 157
God Stats
0W - 2L
1,349 SR
Queue Stats
0W - 4L
1,172 Elo+
Party 1
Anubis
Anubis
SpaceJesus
Anubis
Level 146
God Stats
11W - 3L
1,757 SR
Queue Stats
372W - 378L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
crowblue13
Danzaburou
Level 64
God Stats
3W - 2L
1,823 SR
Queue Stats
107W - 97L
1,622 Elo+
Solo
He Bo
He Bo
qu1ggy
He Bo
Level 125
God Stats
0W - 2L
1,199 SR
Queue Stats
87W - 99L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
2 / 1 / 19
9,739
749
3,970
25,988
17,836
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 3 / 9
11,040
849
18,344
8,567
2,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
18
9 / 3 / 16
11,493
884
12,632
10,714
7,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 24
11,475
883
5,545
14,798
17,679
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 5 / 17
10,718
824
13,056
17,882
11,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dominican809SD
Xbalanque
16
4 / 8 / 5
9,780
752
9,267
13,213
4,559
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Guts JP
Arachne
13
2 / 5 / 5
8,239
634
2,914
7,896
3,268
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
SpaceJesus
Anubis
17
7 / 6 / 5
10,179
783
17,059
10,092
5,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
crowblue13
Danzaburou
16
0 / 5 / 8
8,595
661
12,298
13,220
5,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
qu1ggy
He Bo
15
1 / 7 / 8
9,004
693
12,257
12,587
4,022
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
45
31
Kills
14
14
Deaths
31
85
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
19
11.5
L
Xbalanque
Dominican809SD
Xbalanque
4
8
5
0.81
L
Arachne
Guts JP
Arachne
2
5
5
0.9
W
10
3
9
4.83
W
Tiamat
9
3
16
5.67
W
3
2
24
7.5
L
Anubis
SpaceJesus
Anubis
7
6
5
1.58
L
Danzaburou
crowblue13
Danzaburou
0
5
8
0.8
W
7
5
17
3.1
L
He Bo
qu1ggy
He Bo
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,547
Damage
53,795
77,949
Taken
57,008
57,613
Mitigated
22,094
34,025
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,970
1,313
2,178
14,275
25,988
17,836
1,474
9,052
16,936
0
13,685
L
Xbalanque
Dominican809SD
Xbalanque
9,267
4,857
286
1,126
13,213
4,559
0
9,300
3,746
0
18,114
L
Arachne
Guts JP
Arachne
2,914
1,650
0
1,140
7,896
3,268
0
4,690
3,150
0
4,383
W
18,344
742
1,238
852
8,567
2,914
1,827
3,421
5,146
35,638
0
W
Tiamat
12,632
1,304
725
2,888
10,714
7,306
193
5,080
5,634
28,731
0
W
5,545
981
1,119
2,688
14,798
17,679
679
4,404
10,394
12,327
0
L
Anubis
SpaceJesus
Anubis
17,059
131
148
1,695
10,092
5,095
0
6,340
3,624
31,630
0
L
Danzaburou
crowblue13
Danzaburou
12,298
3,501
0
2,949
13,220
5,150
180
8,609
4,345
0
32,122
W
13,056
2,611
1,626
6,436
17,882
11,878
542
7,359
10,523
0
26,487
L
He Bo
qu1ggy
He Bo
12,257
235
54
1,990
12,587
4,022
0
6,705
5,622
20,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,465
Gold Earned
45,797
147
Minions Killed
116
0
Camps Cleared
0
1,202,061
Distance Traveled
927,257
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,739
749
12
1
0
248,609
0
L
Xbalanque
9,780
752
16
1
0
189,866
0
L
Arachne
8,239
634
2
0
0
195,571
4
W
Zeus
11,040
849
39
3
0
213,949
2
W
Tiamat
11,493
884
44
3
0
244,716
0
W
Athena
11,475
883
24
2
0
270,268
1
L
Anubis
10,179
783
40
3
0
169,748
3
L
Danzaburou
8,595
661
38
3
0
179,528
1
W
Mulan
10,718
824
28
2
0
224,519
2
L
He Bo
9,004
693
20
2
0
192,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role