Player Matchup

Awilix
Awilix
Atharalik
Awilix
Level 27
God Stats
1W - 4L
1,405 SR
Queue Stats
35W - 34L
1,576 Elo+
Party 1
Sol
Sol
EazyOneX
Sol
Level 26
God Stats
4W - 6L
1,764 SR
Queue Stats
102W - 91L
1,572 Elo+
Party 1
King Arthur
King Arthur
Remrik
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,646 Elo+
Solo
Geb
Geb
fryboy699
Geb
Level 13
God Stats
6W - 7L
1,778 SR
Queue Stats
14W - 14L
1,657 Elo+
Solo
Chernobog
Chernobog
melgibsonv2
Chernobog
Level 26
God Stats
12W - 11L
1,706 SR
Queue Stats
43W - 50L
1,558 Elo+
Party 1
Team Averages
Level 19
1,631 SR
1,602 Elo+

VS

Team Averages
Level 23
1,718 SR
1,649 Elo+
Rama
Rama
DarkCataclysim
Rama
Level 29
God Stats
3W - 3L
1,605 SR
Queue Stats
138W - 136L
1,590 Elo+
Solo
The Morrigan
The Morrigan
Graphitte
The Morrigan
Level 24
God Stats
3W - 1L
1,693 SR
Queue Stats
24W - 13L
1,672 Elo+
Solo
Athena
Athena
Krazysservant
Athena
Level 14
God Stats
7W - 6L
1,684 SR
Queue Stats
19W - 13L
1,680 Elo+
Solo
Ra
Ra
OgHausMan
Ra
Level 29
God Stats
2W - 1L
1,670 SR
Queue Stats
44W - 26L
1,717 Elo+
Solo
Fenrir
Fenrir
UncleDadddy
Fenrir
Level 18
God Stats
5W - 0L
1,939 SR
Queue Stats
61W - 75L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Atharalik
Awilix
10
5 / 3 / 1
6,247
625
3,817
7,998
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 6 / 2
5,877
588
4,866
7,681
2,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Remrik
King Arthur
8
0 / 4 / 3
5,076
508
1,438
7,125
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

7
0 / 3 / 1
4,366
437
2,298
6,968
2,280
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
melgibsonv2
Chernobog
8
1 / 4 / 2
5,083
508
3,985
6,831
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,458
646
6,685
5,958
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
Graphitte
The Morrigan
14
4 / 0 / 1
7,900
790
5,337
3,770
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 5
6,076
608
3,532
8,024
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 4 / 6
6,673
667
6,054
5,811
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
7 / 2 / 2
6,966
697
4,532
5,501
1,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
10
Kills
20
20
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
Atharalik
Awilix
5
3
1
1.83
W
5
1
1
5.5
L
4
6
2
0.83
W
The Morrigan
Graphitte
The Morrigan
4
0
1
4.5
W
2
3
5
1.5
W
2
4
6
1.25
L
King Arthur
Remrik
King Arthur
0
4
3
0.38
W
Fenrir
7
2
2
4
L
0
3
1
0.17
L
Chernobog
melgibsonv2
Chernobog
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,404
Damage
26,140
36,603
Taken
29,064
11,929
Mitigated
12,783
9,233
Healing
7,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Atharalik
Awilix
3,817
1,414
244
2,186
7,998
2,342
0
2,683
5,173
0
20,541
W
6,685
5,743
0
2,537
5,958
1,782
971
1,581
4,334
0
41,467
L
4,866
1,791
0
1,732
7,681
2,172
598
3,630
3,805
20,053
1,924
W
The Morrigan
Graphitte
The Morrigan
5,337
1,618
0
1,500
3,770
1,124
724
0
3,610
54,107
1,489
W
3,532
718
0
1,189
8,024
6,148
0
1,524
6,500
12,326
0
W
6,054
303
354
1,940
5,811
1,963
48
2,181
3,630
40,768
0
L
King Arthur
Remrik
King Arthur
1,438
315
0
1,821
7,125
3,795
0
3,690
3,170
0
20,459
W
Fenrir
4,532
813
0
219
5,501
1,766
42
1,288
4,176
0
28,073
L
2,298
421
263
1,263
6,968
2,280
0
1,643
5,325
8,125
0
L
Chernobog
melgibsonv2
Chernobog
3,985
2,405
0
1,724
6,831
1,340
0
1,523
5,268
0
26,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,649
Gold Earned
34,073
187
Minions Killed
363
0
Camps Cleared
0
918,150
Distance Traveled
978,199
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,247
625
39
4
0
216,101
6
W
Rama
6,458
646
87
9
0
166,244
4
L
Sol
5,877
588
34
3
0
189,679
0
W
The Morrigan
7,900
790
132
13
0
197,234
3
W
Athena
6,076
608
19
2
0
184,287
5
W
Ra
6,673
667
73
7
0
206,373
1
L
King Arthur
5,076
508
43
4
0
189,198
1
W
Fenrir
6,966
697
52
5
0
224,061
1
L
Geb
4,366
437
12
1
0
163,143
1
L
Chernobog
5,083
508
59
6
0
160,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role