Player Matchup

Ra
Ra
Archangel_R-34
Ra
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 28L
1,280 Elo+
Party 2
Gilgamesh
Gilgamesh
Navi_Orgaz
Gilgamesh
Level 153
God Stats
43W - 38L
1,552 SR
Queue Stats
379W - 379L
1,438 Elo+
Solo
Hades
Hades
pullelemetow
Hades
Level 13
God Stats
2W - 10L
1,180 SR
Queue Stats
23W - 29L
1,294 Elo+
Party 2
Team Averages
Level 83
1,411 SR
1,337 Elo+

VS

Team Averages
Level 126
1,766 SR
1,571 Elo+
Izanami
Izanami
AlchemicalDrip
Izanami
Level 116
God Stats
12W - 5L
2,006 SR
Queue Stats
66W - 58L
1,632 Elo+
Party 1
Ymir
Ymir
XolderHD
Ymir
Level 115
God Stats
3W - 1L
1,738 SR
Queue Stats
161W - 118L
1,586 Elo+
Party 1
Zeus
Zeus
sebsop
Zeus
Level 148
God Stats
54W - 52L
1,553 SR
Queue Stats
1,185W - 1,330L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
9,184
574
7,118
7,610
3,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Navi_Orgaz
Gilgamesh
12
2 / 7 / 1
9,472
592
12,255
17,860
14,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 2
8,858
554
3,400
17,062
17,330
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 3
11,491
718
18,745
10,793
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
2 / 1 / 11
11,522
720
6,811
14,451
18,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
sebsop
Zeus
14
1 / 3 / 9
10,127
633
13,154
5,937
2,076
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
13
13
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
L
1
1
3
2.5
L
Gilgamesh
Navi_Orgaz
Gilgamesh
2
7
1
0.36
W
Ymir
2
1
11
7.5
L
2
5
2
0.6
W
Zeus
sebsop
Zeus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,773
Damage
38,710
42,532
Taken
31,181
34,497
Mitigated
25,326
9,504
Healing
6,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,745
12,516
0
2,778
10,793
5,047
1,928
2,833
7,577
0
66,591
L
7,118
403
1,946
744
7,610
3,153
0
5,505
2,105
43,685
0
L
Gilgamesh
Navi_Orgaz
Gilgamesh
12,255
1,863
0
4,235
17,860
14,014
0
8,116
9,744
0
33,068
W
Ymir
6,811
1,595
0
3,574
14,451
18,203
216
5,706
8,287
22,930
0
L
3,400
588
471
2,108
17,062
17,330
0
7,059
10,003
9,531
0
W
Zeus
sebsop
Zeus
13,154
1,126
0
250
5,937
2,076
537
2,418
3,340
40,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,514
Gold Earned
33,140
137
Minions Killed
195
2
Camps Cleared
13
806,528
Distance Traveled
861,395
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,491
718
102
6
4
283,443
6
L
Ra
9,184
574
88
6
1
292,352
8
L
Gilgamesh
9,472
592
36
2
1
279,461
6
W
Ymir
11,522
720
25
2
5
284,770
0
L
Hades
8,858
554
13
1
0
234,715
2
W
Zeus
10,127
633
68
4
4
293,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role