Player Matchup

Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
GreatBDBX
Apollo
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Ra
Ra
RSGodZz
Ra
Level 129
God Stats
11W - 11L
1,552 SR
Queue Stats
245W - 276L
1,537 Elo+
Party 1
Team Averages
Level 82
1,517 SR
1,512 Elo+

VS

Team Averages
Level 84
1,570 SR
1,395 Elo+
Bacchus
Bacchus
DucKSquadReaper
Bacchus
Level 118
God Stats
5W - 0L
1,811 SR
Queue Stats
176W - 179L
1,495 Elo+
Party 2
Awilix
Awilix
Echo_Duck451
Awilix
Level 108
God Stats
2W - 3L
1,399 SR
Queue Stats
106W - 120L
1,453 Elo+
Party 2
Vulcan
Vulcan
elcavron
Vulcan
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 19L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 3 / 1
8,303
593
5,726
7,976
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
GreatBDBX
Apollo
10
1 / 7 / 1
7,758
554
3,066
9,495
2,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 5 / 2
8,737
624
8,435
10,463
3,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 9
9,678
691
9,699
12,327
7,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
15
10 / 1 / 1
10,375
741
11,995
9,302
3,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
elcavron
Vulcan
12
1 / 2 / 8
8,567
612
3,446
6,131
2,616
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
15
15
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
1
0.83
W
4
2
9
4.25
W
Awilix
10
1
1
10.5
L
Apollo
GreatBDBX
Apollo
1
7
1
0.21
L
2
5
2
0.6
W
Vulcan
elcavron
Vulcan
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,227
Damage
25,140
27,934
Taken
27,760
8,925
Mitigated
13,367
5,240
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,726
112
0
375
7,976
2,129
0
4,722
3,254
21,515
0
W
9,699
657
0
2,812
12,327
7,003
143
6,867
5,343
36,057
0
W
Awilix
11,995
3,467
0
1,799
9,302
3,748
887
4,312
4,868
0
35,005
L
Apollo
GreatBDBX
Apollo
3,066
2,012
0
800
9,495
2,957
0
3,804
5,691
0
6,905
L
8,435
1,530
799
3,266
10,463
3,839
0
5,428
5,035
39,189
0
W
Vulcan
elcavron
Vulcan
3,446
1,416
522
1,178
6,131
2,616
64
3,876
2,147
18,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,798
Gold Earned
28,620
124
Minions Killed
150
5
Camps Cleared
8
632,656
Distance Traveled
761,942
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,303
593
51
4
1
214,327
6
W
Bacchus
9,678
691
53
4
4
241,137
2
W
Awilix
10,375
741
59
4
3
291,590
2
L
Apollo
7,758
554
10
1
1
194,435
2
L
Ra
8,737
624
63
5
3
223,894
2
W
Vulcan
8,567
612
38
3
1
229,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role