Player Matchup

Sobek
Sobek
BognWater
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,255 Elo+
Party 1
Zeus
Zeus
KOLTUR
Zeus
Level 18
God Stats
4W - 5L
1,536 SR
Queue Stats
10W - 25L
1,341 Elo+
Party 1
Jormungandr
Jormungandr
entoma324
Jormungandr
Level 5
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 3L
1,663 Elo+
Party 1
Team Averages
Level 13
1,592 SR
1,420 Elo+

VS

Team Averages
Level 65
1,588 SR
1,557 Elo+
Sol
Sol
JMC89
Sol
Level 129
God Stats
25W - 14L
1,600 SR
Queue Stats
224W - 227L
1,526 Elo+
Solo
Danzaburou
Danzaburou
MastterGG
Danzaburou
Level 27
God Stats
16W - 6L
1,500 SR
Queue Stats
125W - 102L
1,563 Elo+
Party 2
Achilles
Achilles
ToxicPoio
Achilles
Level 38
God Stats
2W - 3L
1,666 SR
Queue Stats
96W - 86L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BognWater
Sobek
9
0 / 3 / 1
6,501
650
1,740
10,495
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
KOLTUR
Zeus
10
2 / 5 / 1
6,610
661
6,675
8,631
3,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
entoma324
Jormungandr
9
2 / 5 / 1
6,973
697
4,451
11,453
8,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JMC89
Sol
13
9 / 1 / 3
8,627
863
10,528
5,387
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
MastterGG
Danzaburou
12
1 / 2 / 10
7,521
752
8,308
5,332
1,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
ToxicPoio
Achilles
11
3 / 1 / 7
7,553
755
5,547
8,738
8,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
BognWater
Sobek
0
3
1
0.17
W
Sol
JMC89
Sol
9
1
3
10.5
L
Zeus
KOLTUR
Zeus
2
5
1
0.5
W
Danzaburou
MastterGG
Danzaburou
1
2
10
3
W
Achilles
ToxicPoio
Achilles
3
1
7
6.5
L
Jormungandr
entoma324
Jormungandr
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,866
Damage
24,383
30,579
Taken
19,457
22,111
Mitigated
12,598
5,066
Healing
5,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BognWater
Sobek
1,740
176
105
2,362
10,495
10,110
89
3,107
7,144
4,409
0
W
Sol
JMC89
Sol
10,528
3,224
0
2,856
5,387
1,901
1,708
4,570
817
26,942
2,484
L
Zeus
KOLTUR
Zeus
6,675
1,131
769
1,256
8,631
3,252
243
3,642
4,782
24,945
0
W
Danzaburou
MastterGG
Danzaburou
8,308
2,484
0
1,655
5,332
1,995
1,270
4,138
1,194
0
24,164
W
Achilles
ToxicPoio
Achilles
5,547
1,639
0
941
8,738
8,702
168
4,691
4,047
0
16,141
L
Jormungandr
entoma324
Jormungandr
4,451
1,660
0
574
11,453
8,749
154
2,976
8,354
18,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,084
Gold Earned
23,701
90
Minions Killed
111
2
Camps Cleared
7
536,419
Distance Traveled
559,962
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,501
650
9
1
0
199,145
0
W
Sol
8,627
863
43
4
3
178,867
0
L
Zeus
6,610
661
48
5
2
163,321
4
W
Danzaburou
7,521
752
45
5
2
185,799
0
W
Achilles
7,553
755
23
2
2
195,296
0
L
Jormungandr
6,973
697
33
3
0
173,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role