Player Matchup

Zeus
Zeus
WelshMeister
Zeus
Level 34
God Stats
3W - 5L
1,396 SR
Queue Stats
174W - 135L
1,545 Elo+
Party 1
Thanatos
Thanatos
Welshman28
Thanatos
Level 38
God Stats
2W - 0L
1,540 SR
Queue Stats
140W - 106L
1,511 Elo+
Party 1
Chaac
Chaac
Zeeds-60Hz
Chaac
Level 28
God Stats
18W - 11L
1,408 SR
Queue Stats
122W - 92L
1,530 Elo+
Party 1
Team Averages
Level 33
1,448 SR
1,529 Elo+

VS

Team Averages
Level 45
1,487 SR
1,411 Elo+
Cthulhu
Cthulhu
Dartnerr
Cthulhu
Level 18
God Stats
0W - 1L
1,539 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Charybdis
Charybdis
SpartanCage
Charybdis
Level 29
God Stats
2W - 3L
1,588 SR
Queue Stats
68W - 76L
1,488 Elo+
Party 2
Tiamat
Tiamat
Spartner
Tiamat
Level 88
God Stats
2W - 3L
1,332 SR
Queue Stats
78W - 87L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 10
10,280
791
16,284
9,615
3,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Welshman28
Thanatos
14
4 / 5 / 12
9,479
729
11,048
11,523
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
15
10 / 0 / 10
10,750
827
9,300
8,597
7,818
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dartnerr
Cthulhu
11
4 / 5 / 3
9,288
714
7,455
19,056
13,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
SpartanCage
Charybdis
12
2 / 8 / 3
8,773
675
6,783
12,022
4,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
Spartner
Tiamat
12
2 / 9 / 4
8,718
671
7,292
10,485
5,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
22
Kills
8
8
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dartnerr
Cthulhu
4
5
3
1.1
L
Charybdis
SpartanCage
Charybdis
2
8
3
0.44
L
Tiamat
Spartner
Tiamat
2
9
4
0.44
W
8
3
10
4.33
W
Thanatos
Welshman28
Thanatos
4
5
12
2
W
Chaac
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,632
Damage
21,530
29,735
Taken
41,563
14,981
Mitigated
22,311
15,037
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dartnerr
Cthulhu
7,455
438
0
4,566
19,056
13,030
0
8,226
10,203
13,458
0
L
Charybdis
SpartanCage
Charybdis
6,783
2,888
0
737
12,022
4,032
0
4,733
6,985
0
20,060
L
Tiamat
Spartner
Tiamat
7,292
465
0
1,048
10,485
5,249
0
3,653
6,615
25,358
0
W
16,284
2,179
0
2,130
9,615
3,167
171
4,162
4,988
39,705
0
W
Thanatos
Welshman28
Thanatos
11,048
1,494
0
8,789
11,523
3,996
401
5,285
5,642
0
37,264
W
Chaac
9,300
1,079
0
4,118
8,597
7,818
80
4,033
3,729
0
19,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,509
Gold Earned
26,779
156
Minions Killed
110
10
Camps Cleared
3
791,401
Distance Traveled
675,766
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,288
714
9
1
0
252,418
0
L
Charybdis
8,773
675
39
3
2
204,156
2
L
Tiamat
8,718
671
62
5
1
219,192
2
W
Zeus
10,280
791
78
6
4
240,345
0
W
Thanatos
9,479
729
52
4
4
260,613
3
W
Chaac
10,750
827
26
2
2
290,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role