Player Matchup

Fenrir
Fenrir
Appaface2020
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,467 Elo+
Party 2
Baron Samedi
Baron Samedi
Foxouss
Baron Samedi
Level 43
God Stats
2W - 2L
1,612 SR
Queue Stats
160W - 139L
1,515 Elo+
Party 3
Chaac
Chaac
King Ghidorah36
Chaac
Level 97
God Stats
84W - 71L
1,576 SR
Queue Stats
200W - 208L
1,395 Elo+
Solo
Chiron
Chiron
Newtoo2
Chiron
Level 67
God Stats
7W - 8L
1,649 SR
Queue Stats
117W - 108L
1,521 Elo+
Party 2
Geb
Geb
happyguy518
Geb
Level 57
God Stats
3W - 9L
1,583 SR
Queue Stats
165W - 156L
1,489 Elo+
Party 3
Team Averages
Level 62
1,584 SR
1,478 Elo+

VS

Team Averages
Level 77
1,522 SR
1,503 Elo+
Bellona
Bellona
HappyTrail69
Bellona
Level 12
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 9L
1,633 Elo+
Party 1
Nu Wa
Nu Wa
Lasinmanos13
Nu Wa
Level 74
God Stats
15W - 18L
1,442 SR
Queue Stats
279W - 329L
1,439 Elo+
Solo
Jing Wei
Jing Wei
Rocket1928
Jing Wei
Level 87
God Stats
3W - 6L
1,379 SR
Queue Stats
212W - 181L
1,578 Elo+
Party 1
Geb
Geb
Stealthyyeller
Geb
Level 94
God Stats
6W - 4L
1,623 SR
Queue Stats
119W - 98L
1,445 Elo+
Party 1
Arachne
Arachne
willsill2
Arachne
Level 118
God Stats
13W - 6L
1,667 SR
Queue Stats
218W - 184L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 2 / 0
5,849
487
4,033
10,388
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Foxouss
Baron Samedi
9
1 / 2 / 0
5,916
493
2,827
4,518
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
6,460
538
7,492
11,576
10,084
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Newtoo2
Chiron
12
1 / 2 / 0
6,784
565
4,455
5,803
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 1
5,446
454
3,352
8,532
4,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HappyTrail69
Bellona
13
1 / 1 / 1
7,349
612
5,721
9,967
7,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 2 / 4
7,256
605
6,628
6,197
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Rocket1928
Jing Wei
12
0 / 0 / 4
6,938
578
2,877
5,569
1,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 1 / 5
7,134
595
4,678
8,940
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
willsill2
Arachne
13
6 / 0 / 3
7,551
629
5,564
9,696
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
12
12
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
L
Baron Samedi
Foxouss
Baron Samedi
1
2
0
0.5
W
Bellona
HappyTrail69
Bellona
1
1
1
1.5
L
1
3
0
0.33
W
2
2
4
2
L
Chiron
Newtoo2
Chiron
1
2
0
0.5
W
Jing Wei
Rocket1928
Jing Wei
0
0
4
2
W
3
1
5
5.5
L
0
3
1
0.17
W
Arachne
willsill2
Arachne
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,159
Damage
25,468
40,817
Taken
40,369
21,034
Mitigated
20,323
14,366
Healing
16,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,033
1,020
0
4,541
10,388
3,300
0
4,436
5,952
0
27,521
L
Baron Samedi
Foxouss
Baron Samedi
2,827
548
0
1,441
4,518
1,507
0
1,864
2,654
25,174
0
W
Bellona
HappyTrail69
Bellona
5,721
2,627
0
3,766
9,967
7,097
0
0
9,967
3,009
43,085
L
7,492
1,901
0
3,610
11,576
10,084
0
815
10,761
0
42,358
W
6,628
902
53
2,134
6,197
1,798
343
2,280
3,775
45,808
0
L
Chiron
Newtoo2
Chiron
4,455
1,767
345
2,879
5,803
1,731
0
1,240
4,563
0
47,358
W
Jing Wei
Rocket1928
Jing Wei
2,877
1,565
0
2,038
5,569
1,244
0
398
5,171
0
51,419
W
4,678
724
0
1,909
8,940
6,759
101
1,838
7,087
19,479
0
L
3,352
574
0
1,550
8,532
4,412
0
3,602
4,930
19,152
0
W
Arachne
willsill2
Arachne
5,564
3,691
0
6,580
9,696
3,425
240
1,671
7,971
0
43,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,455
Gold Earned
36,228
347
Minions Killed
410
0
Camps Cleared
0
1,177,153
Distance Traveled
1,330,328
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,849
487
58
5
0
285,481
2
L
Baron Samedi
5,916
493
58
5
0
147,843
3
W
Bellona
7,349
612
105
9
0
274,221
0
L
Chaac
6,460
538
91
8
0
244,812
4
W
Nu Wa
7,256
605
85
7
0
246,037
0
L
Chiron
6,784
565
117
10
0
242,677
3
W
Jing Wei
6,938
578
118
10
0
259,081
1
W
Geb
7,134
595
19
2
0
252,930
1
L
Geb
5,446
454
23
2
0
256,340
1
W
Arachne
7,551
629
83
7
0
298,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role