Player Matchup

Cthulhu
Cthulhu
DJHawkB
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,295 Elo+
Party 2
Tiamat
Tiamat
ILOVEPANTSU
Tiamat
Level 40
God Stats
1W - 1L
1,760 SR
Queue Stats
2W - 3L
1,489 Elo+
Party 2
Gilgamesh
Gilgamesh
JokerAlucard
Gilgamesh
Level 13
God Stats
3W - 4L
1,370 SR
Queue Stats
8W - 12L
1,434 Elo+
Party 2
Chiron
Chiron
Poodaaaa
Chiron
Level 64
God Stats
4W - 3L
1,698 SR
Queue Stats
198W - 185L
1,432 Elo+
Party 2
Erlang Shen
Erlang Shen
TomaDio
Erlang Shen
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
288W - 269L
1,494 Elo+
Party 2
Team Averages
Level 48
1,566 SR
1,429 Elo+

VS

Team Averages
Level 58
1,440 SR
1,287 Elo+
Fenrir
Fenrir
ARampagingRhino
Fenrir
Level 27
God Stats
1W - 1L
1,468 SR
Queue Stats
4W - 8L
1,271 Elo+
Party 1
Mulan
Mulan
Hashiridasu
Mulan
Level 126
God Stats
4W - 11L
1,285 SR
Queue Stats
374W - 463L
1,341 Elo+
Party 3
Amaterasu
Amaterasu
Inkaza
Amaterasu
Level 68
God Stats
45W - 67L
1,383 SR
Queue Stats
290W - 380L
1,351 Elo+
Party 3
Danzaburou
Danzaburou
MilchyMaid
Danzaburou
Level 27
God Stats
19W - 16L
1,562 SR
Queue Stats
53W - 73L
1,433 Elo+
Party 3
Thoth
Thoth
Shaderunner13
Thoth
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,039 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJHawkB
Cthulhu
15
3 / 1 / 21
11,450
520
6,591
12,670
14,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
17
5 / 4 / 9
11,838
538
8,388
10,084
5,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
JokerAlucard
Gilgamesh
16
3 / 7 / 6
10,736
488
8,800
15,014
10,909
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
Poodaaaa
Chiron
20
16 / 1 / 5
13,632
620
16,021
16,053
5,932
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
TomaDio
Erlang Shen
18
5 / 6 / 11
11,750
534
9,842
20,368
9,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 5
9,533
433
5,396
15,120
9,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 7 / 6
10,765
489
11,588
20,305
8,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Inkaza
Amaterasu
17
10 / 6 / 6
11,495
523
12,503
16,527
18,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MilchyMaid
Danzaburou
16
2 / 7 / 6
10,646
484
10,918
12,645
3,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 3
10,042
456
3,205
7,286
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
45
32
Kills
19
19
Deaths
32
52
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
Cthulhu
DJHawkB
Cthulhu
3
1
21
13.5
L
3
7
6
0.86
W
Tiamat
5
4
9
2.38
L
Amaterasu
Inkaza
Amaterasu
10
6
6
2.17
W
Gilgamesh
JokerAlucard
Gilgamesh
3
7
6
0.86
L
Danzaburou
MilchyMaid
Danzaburou
2
7
6
0.71
W
Chiron
Poodaaaa
Chiron
16
1
5
18.5
L
2
5
3
0.7
W
Erlang Shen
TomaDio
Erlang Shen
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,642
Damage
43,610
74,189
Taken
71,883
46,450
Mitigated
42,168
24,870
Healing
15,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,396
921
324
2,028
15,120
9,323
632
2,369
12,647
176
26,636
W
Cthulhu
DJHawkB
Cthulhu
6,591
491
431
1,935
12,670
14,269
222
943
11,687
22,964
0
L
11,588
1,763
0
7,173
20,305
8,696
0
3,735
16,396
0
92,122
W
Tiamat
8,388
1,146
89
2,892
10,084
5,556
551
2,742
7,219
45,257
0
L
Amaterasu
Inkaza
Amaterasu
12,503
5,684
0
3,081
16,527
18,543
238
2,653
13,768
0
54,404
W
Gilgamesh
JokerAlucard
Gilgamesh
8,800
3,116
0
2,309
15,014
10,909
428
24
14,990
0
38,479
L
Danzaburou
MilchyMaid
Danzaburou
10,918
6,212
0
2,732
12,645
3,646
2,872
2,742
9,875
0
71,366
W
Chiron
Poodaaaa
Chiron
16,021
8,794
795
9,963
16,053
5,932
2,737
1,463
14,536
0
110,267
L
3,205
191
0
440
7,286
1,960
259
2,784
4,218
38,057
0
W
Erlang Shen
TomaDio
Erlang Shen
9,842
4,685
0
6,456
20,368
9,784
664
1,778
18,488
0
68,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,406
Gold Earned
52,481
419
Minions Killed
506
0
Camps Cleared
0
2,131,034
Distance Traveled
1,932,309
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,533
433
44
2
0
384,387
3
W
Cthulhu
11,450
520
22
1
0
446,157
11
L
Mulan
10,765
489
142
6
0
382,421
0
W
Tiamat
11,838
538
96
4
0
402,015
0
L
Amaterasu
11,495
523
93
4
0
404,968
5
W
Gilgamesh
10,736
488
64
3
0
441,030
3
L
Danzaburou
10,646
484
119
5
0
370,059
2
W
Chiron
13,632
620
133
6
0
405,154
6
L
Thoth
10,042
456
108
5
0
390,474
0
W
Erlang Shen
11,750
534
104
5
0
436,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role