Player Matchup

Loki
Loki
ItzAkaru
Loki
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 51L
1,398 Elo+
Party 1
Merlin
Merlin
Remrik
Merlin
Level 5
God Stats
23W - 27L
1,818 SR
Queue Stats
31W - 38L
1,825 Elo+
Solo
Neith
Neith
ThaNutz949
Neith
Level 7
God Stats
1W - 4L
1,365 SR
Queue Stats
16W - 33L
1,367 Elo+
Party 1
Ymir
Ymir
theasianmsy
Ymir
Level 26
God Stats
5W - 7L
1,448 SR
Queue Stats
82W - 85L
1,428 Elo+
Solo
Cupid
Cupid
voperman328
Cupid
Level 17
God Stats
8W - 10L
1,632 SR
Queue Stats
147W - 171L
1,442 Elo+
Party 1
Team Averages
Level 14
1,553 SR
1,492 Elo+

VS

Team Averages
Level 22
1,572 SR
1,546 Elo+
Serqet
Serqet
AoifeTheIrishGal
Serqet
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,797 Elo+
Solo
Danzaburou
Danzaburou
AtlanticZombie
Danzaburou
Level 23
God Stats
2W - 4L
1,651 SR
Queue Stats
10W - 13L
1,482 Elo+
Solo
Chaac
Chaac
MrKoaliti
Chaac
Level 25
God Stats
67W - 62L
1,588 SR
Queue Stats
131W - 132L
1,540 Elo+
Solo
Ymir
Ymir
MrMcNastyy
Ymir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,359 Elo+
Solo
Tiamat
Tiamat
Repaphotic
Tiamat
Level 28
God Stats
10W - 4L
1,622 SR
Queue Stats
72W - 57L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
0 / 12 / 1
5,828
364
2,882
12,981
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Remrik
Merlin
15
2 / 3 / 1
8,939
559
11,923
9,392
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
0 / 8 / 0
5,977
374
3,079
9,419
2,374
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 9 / 3
6,442
403
3,950
18,318
10,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
3 / 4 / 2
7,995
500
8,095
10,689
2,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 1 / 6
10,286
643
13,386
10,801
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
AtlanticZombie
Danzaburou
14
6 / 2 / 7
9,616
601
12,939
10,617
3,673
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
MrKoaliti
Chaac
16
10 / 0 / 4
10,439
652
8,077
10,271
5,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 2 / 17
8,728
546
5,577
12,660
13,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Repaphotic
Tiamat
15
5 / 0 / 3
9,701
606
7,680
8,547
5,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
73
5
Kills
36
36
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
14
1
6
17
W
Danzaburou
AtlanticZombie
Danzaburou
6
2
7
4.75
L
Loki
0
12
1
0.04
W
Chaac
MrKoaliti
Chaac
10
0
4
12
W
1
2
17
4.75
L
Merlin
Remrik
Merlin
2
3
1
0.83
W
Tiamat
Repaphotic
Tiamat
5
0
3
6.5
L
Neith
0
8
0
0
L
0
9
3
0.17
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,929
Damage
47,659
60,799
Taken
52,896
20,398
Mitigated
32,181
11,505
Healing
21,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,386
4,654
0
5,070
10,801
3,958
0
1,804
8,911
0
65,300
W
Danzaburou
AtlanticZombie
Danzaburou
12,939
7,559
0
3,644
10,617
3,673
2,586
3,713
6,852
0
57,215
L
Loki
2,882
958
0
1,740
12,981
2,679
0
3,293
9,312
0
18,591
W
Chaac
MrKoaliti
Chaac
8,077
1,964
566
5,768
10,271
5,636
2,610
2,204
7,967
0
63,745
W
5,577
1,287
0
2,734
12,660
13,634
792
3,802
8,718
19,958
0
L
Merlin
Remrik
Merlin
11,923
667
72
2,320
9,392
2,743
0
3,220
5,909
62,874
0
W
Tiamat
Repaphotic
Tiamat
7,680
625
0
3,328
8,547
5,280
798
3,683
4,575
59,905
0
L
Neith
3,079
1,684
0
1,654
9,419
2,374
224
270
9,149
0
24,752
L
3,950
660
0
1,528
18,318
10,034
0
3,256
14,877
21,968
0
L
8,095
5,395
452
3,739
10,689
2,568
0
2,841
7,732
0
34,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,181
Gold Earned
48,770
316
Minions Killed
467
0
Camps Cleared
0
1,373,701
Distance Traveled
1,588,805
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,286
643
105
7
0
379,520
8
W
Danzaburou
9,616
601
88
6
0
285,058
1
L
Loki
5,828
364
46
3
0
270,830
0
W
Chaac
10,439
652
141
9
0
333,322
1
W
Ymir
8,728
546
24
2
0
275,716
0
L
Merlin
8,939
559
131
8
0
287,753
2
W
Tiamat
9,701
606
109
7
0
315,189
3
L
Neith
5,977
374
42
3
0
267,333
2
L
Ymir
6,442
403
20
1
0
267,216
1
L
Cupid
7,995
500
77
5
0
280,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role