Player Matchup

Artio
Artio
Bronze III
AWrootbeer105
Artio
Bronze III
Level 125
God Stats
2W - 0L
1,698 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Bronze III
Naruto7839
Skadi
Bronze III
Level 129
God Stats
3W - 0L
1,748 SR
Queue Stats
27W - 11L
1,500 MMR
Party 1
Chronos
Chronos
Bronze III
Snapdaxx
Chronos
Bronze III
Level 145
God Stats
1W - 0L
1,863 SR
Queue Stats
21W - 9L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 133
1,770 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,630 SR
1,227 MMR
Hercules
Hercules
Silver III
Joshw606
Hercules
Silver III
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
224W - 270L
815 MMR
Solo
Sol
Sol
Gold V
StarlitReaper
Sol
Gold V
Level 57
God Stats
18W - 10L
1,706 SR
Queue Stats
49W - 48L
1,554 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Vocal480
Kuzenbo
Silver I
Level 108
God Stats
12W - 5L
1,683 SR
Queue Stats
97W - 97L
1,313 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 9
11,596
725
10,843
20,564
24,475
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
14
4 / 0 / 12
10,695
668
18,473
10,969
4,236
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Snapdaxx
Chronos
15
6 / 1 / 10
11,250
703
26,468
16,244
6,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
Chang'eMorgan Le FayGilgameshAthenaNike

VS

Bans
ChaacChironOdinFenrirAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Joshw606
Hercules
12
1 / 8 / 1
9,392
587
7,312
20,733
17,890
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 1
9,495
593
16,623
13,248
5,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Vocal480
Kuzenbo
12
0 / 4 / 2
9,638
602
10,536
27,115
34,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
16
Kills
2
2
Deaths
16
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
L
Hercules
Joshw606
Hercules
1
8
1
0.19
W
Skadi
4
0
12
10
W
Chronos
Snapdaxx
Chronos
6
1
10
11
L
1
4
1
0.38
L
Kuzenbo
Vocal480
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,784
Damage
34,471
47,777
Taken
61,096
35,190
Mitigated
57,925
21,731
Healing
13,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,843
470
5,725
8,582
20,564
24,475
28
10,388
10,176
20,588
0
L
Hercules
Joshw606
Hercules
7,312
622
0
3,630
20,733
17,890
0
11,809
8,924
4,297
16,908
W
Skadi
18,473
7,618
0
1,360
10,969
4,236
632
8,233
2,736
0
55,136
W
Chronos
Snapdaxx
Chronos
26,468
13,025
0
6,064
16,244
6,479
1,968
10,089
6,155
77,659
0
L
16,623
3,203
0
5,643
13,248
5,143
1,526
9,464
3,784
49,193
3,123
L
Kuzenbo
Vocal480
Kuzenbo
10,536
3,113
0
4,099
27,115
34,892
223
16,285
10,830
21,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,541
Gold Earned
28,525
207
Minions Killed
140
8
Camps Cleared
5
1,008,760
Distance Traveled
868,793
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,596
725
15
1
0
355,049
4
L
Hercules
9,392
587
28
2
2
265,038
4
W
Skadi
10,695
668
71
4
5
345,220
4
W
Chronos
11,250
703
121
8
3
308,491
12
L
Sol
9,495
593
94
6
3
283,347
3
L
Kuzenbo
9,638
602
18
1
0
320,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role