Player Matchup

Neith
Neith
Flaoriginal27
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Lupin1420
Baron Samedi
Level 27
God Stats
0W - 2L
1,112 SR
Queue Stats
21W - 25L
1,344 Elo+
Solo
Susano
Susano
Nichollas0704
Susano
Level 7
God Stats
0W - 2L
1,315 SR
Queue Stats
22W - 22L
1,298 Elo+
Solo
Ymir
Ymir
ORaphalDelO
Ymir
Level 12
God Stats
5W - 3L
1,651 SR
Queue Stats
8W - 18L
1,292 Elo+
Party 2
Medusa
Medusa
felipegamer2213
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,721 Elo+
Party 2
Team Averages
Level 10
1,415 SR
1,431 Elo+

VS

Team Averages
Level 19
1,499 SR
1,415 Elo+
Nox
Nox
 
Nox
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Homilsu
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
MINE_CESAR
Cu Chulainn
Level 24
God Stats
2W - 2L
1,302 SR
Queue Stats
30W - 51L
1,276 Elo+
Party 1
Sol
Sol
fernaaaa
Sol
Level 24
God Stats
2W - 0L
1,691 SR
Queue Stats
88W - 40L
1,636 Elo+
Solo
Jormungandr
Jormungandr
sponge-lucky761
Jormungandr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 23L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 10 / 1
4,319
393
1,518
7,335
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
Lupin1420
Baron Samedi
7
0 / 8 / 0
4,528
412
2,550
7,361
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 5 / 1
5,465
497
3,558
6,312
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
7 / 4 / 1
5,923
538
6,555
8,091
2,638
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 6 / 4
4,843
440
1,727
5,466
1,661
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
12 / 2 / 3
7,501
682
7,177
3,719
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Homilsu
Bellona
11
3 / 2 / 2
6,663
606
3,595
6,894
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
MINE_CESAR
Cu Chulainn
6
1 / 1 / 7
5,359
487
1,912
5,220
2,971
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
16 / 0 / 2
9,253
841
11,214
6,054
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
sponge-lucky761
Jormungandr
7
0 / 5 / 6
5,190
472
2,197
6,468
2,249
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
32
33
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
12
2
3
6.75
L
1
10
1
0.15
W
Bellona
Homilsu
Bellona
3
2
2
2
L
Baron Samedi
Lupin1420
Baron Samedi
0
8
0
0
W
Cu Chulainn
MINE_CESAR
Cu Chulainn
1
1
7
4.5
L
1
5
1
0.3
L
7
4
1
1.88
L
0
6
4
0.33
W
16
0
2
17
W
Jormungandr
sponge-lucky761
Jormungandr
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,908
Damage
26,095
34,565
Taken
28,355
11,706
Mitigated
13,409
1,803
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,177
1,220
0
898
3,719
1,117
1,139
968
2,663
21,590
0
L
1,518
974
0
94
7,335
2,186
112
4,876
2,220
0
4,251
W
Bellona
Homilsu
Bellona
3,595
927
0
2,482
6,894
5,042
91
586
6,308
2,506
22,691
L
Baron Samedi
Lupin1420
Baron Samedi
2,550
336
0
1,193
7,361
3,172
125
5,211
2,076
15,342
0
W
Cu Chulainn
MINE_CESAR
Cu Chulainn
1,912
990
0
0
5,220
2,971
0
2,404
2,776
0
9,740
L
3,558
989
0
516
6,312
2,049
140
1,958
4,354
0
20,827
L
6,555
2,528
0
0
8,091
2,638
0
4,209
3,738
18,388
0
L
1,727
1,206
0
0
5,466
1,661
0
2,940
2,404
0
12,792
W
11,214
6,515
0
3,956
6,054
2,030
5,037
1,974
3,906
61,499
7,250
W
Jormungandr
sponge-lucky761
Jormungandr
2,197
578
0
133
6,468
2,249
0
2,871
3,597
15,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,078
Gold Earned
33,966
130
Minions Killed
264
0
Camps Cleared
0
943,117
Distance Traveled
1,005,824
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,501
682
42
4
0
234,492
4
L
Neith
4,319
393
5
0
0
204,999
1
W
Bellona
6,663
606
54
5
0
196,785
0
L
Baron Samedi
4,528
412
28
3
0
160,001
2
W
Cu Chulainn
5,359
487
11
1
0
190,498
0
L
Susano
5,465
497
44
4
0
196,855
0
L
Ymir
5,923
538
28
3
0
203,341
0
L
Medusa
4,843
440
25
2
0
177,921
1
W
Sol
9,253
841
129
12
0
213,663
4
W
Jormungandr
5,190
472
28
3
0
170,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role