Player Matchup

Gilgamesh
Gilgamesh
Droyma
Gilgamesh
Level 113
God Stats
5W - 3L
1,518 SR
Queue Stats
66W - 73L
1,464 Elo+
Party 2
Medusa
Medusa
Grinding DF
Medusa
Level 125
God Stats
13W - 13L
1,546 SR
Queue Stats
311W - 220L
1,650 Elo+
Party 2
Mercury
Mercury
RyGy 808
Mercury
Level 125
God Stats
5W - 4L
1,615 SR
Queue Stats
543W - 485L
1,642 Elo+
Party 2
Hera
Hera
SadHyper YT
Hera
Level 103
God Stats
9W - 6L
1,570 SR
Queue Stats
503W - 411L
1,647 Elo+
Party 2
Ymir
Ymir
chadwick72395
Ymir
Level 48
God Stats
6W - 2L
1,194 SR
Queue Stats
92W - 100L
1,489 Elo+
Party 2
Team Averages
Level 103
1,489 SR
1,578 Elo+

VS

Team Averages
Level 58
1,616 SR
1,598 Elo+
Vulcan
Vulcan
AlejandriDPandri
Vulcan
Level 44
God Stats
1W - 1L
1,453 SR
Queue Stats
2W - 2L
1,765 Elo+
Solo
Bastet
Bastet
Bad2388
Bastet
Level 141
God Stats
5W - 6L
1,699 SR
Queue Stats
201W - 184L
1,539 Elo+
Party 1
Achilles
Achilles
JRoxURboX
Achilles
Level 28
God Stats
1W - 2L
1,769 SR
Queue Stats
102W - 68L
1,605 Elo+
Party 1
Charybdis
Charybdis
Joohnyz
Charybdis
Level 47
God Stats
46W - 42L
1,558 SR
Queue Stats
238W - 259L
1,520 Elo+
Solo
Athena
Athena
VeryCleverBoy
Athena
Level 31
God Stats
4W - 6L
1,601 SR
Queue Stats
116W - 124L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Droyma
Gilgamesh
15
3 / 5 / 4
9,516
501
9,417
17,626
12,703
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
18
7 / 2 / 7
11,064
582
19,626
13,858
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
RyGy 808
Mercury
17
6 / 2 / 1
10,228
538
6,696
14,334
5,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 7
10,018
527
15,644
7,840
3,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
4 / 2 / 9
9,449
497
5,678
16,377
18,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
7,538
397
9,529
10,191
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
Bad2388
Bastet
13
3 / 3 / 5
8,275
436
10,507
12,266
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
JRoxURboX
Achilles
15
3 / 1 / 4
9,334
491
12,088
16,992
17,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Joohnyz
Charybdis
14
1 / 7 / 1
8,656
456
4,553
13,856
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 9 / 1
7,083
373
5,108
21,685
17,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
26
Kills
11
11
Deaths
26
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Bastet
Bad2388
Bastet
3
3
5
1.83
W
Gilgamesh
Droyma
Gilgamesh
3
5
4
1
W
Medusa
7
2
7
5.25
L
Achilles
JRoxURboX
Achilles
3
1
4
5
L
Charybdis
Joohnyz
Charybdis
1
7
1
0.21
W
Mercury
RyGy 808
Mercury
6
2
1
3.25
W
6
0
7
9.5
L
1
9
1
0.17
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,061
Damage
41,785
70,035
Taken
74,990
46,448
Mitigated
47,921
21,757
Healing
18,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,529
3,402
0
1,243
10,191
3,800
116
4,226
5,678
30,289
0
L
Bastet
Bad2388
Bastet
10,507
1,651
0
5,078
12,266
4,497
0
2,436
9,561
0
55,415
W
Gilgamesh
Droyma
Gilgamesh
9,417
2,460
0
5,261
17,626
12,703
581
4,081
12,586
1,658
53,410
W
Medusa
19,626
8,945
0
5,583
13,858
6,406
6,078
3,651
10,098
0
93,098
L
Achilles
JRoxURboX
Achilles
12,088
2,357
178
7,035
16,992
17,232
0
4,794
11,958
7,264
49,363
L
Charybdis
Joohnyz
Charybdis
4,553
2,187
0
2,655
13,856
4,493
450
2,216
11,550
0
56,048
W
Mercury
RyGy 808
Mercury
6,696
2,254
0
5,160
14,334
5,313
0
1,760
12,328
0
74,718
W
15,644
3,624
0
2,221
7,840
3,485
38
1,957
5,635
59,495
0
L
5,108
923
0
2,402
21,685
17,899
0
7,002
14,361
16,308
0
W
5,678
1,483
0
3,532
16,377
18,541
455
4,419
11,502
29,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,275
Gold Earned
40,886
521
Minions Killed
382
0
Camps Cleared
0
1,847,028
Distance Traveled
1,769,361
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,538
397
53
3
0
343,916
1
L
Bastet
8,275
436
88
5
0
398,870
2
W
Gilgamesh
9,516
501
98
5
0
353,137
6
W
Medusa
11,064
582
148
8
0
350,897
0
L
Achilles
9,334
491
107
6
0
375,755
0
L
Charybdis
8,656
456
113
6
0
325,506
1
W
Mercury
10,228
538
122
6
0
442,449
4
W
Hera
10,018
527
103
5
0
342,140
0
L
Athena
7,083
373
21
1
0
325,314
5
W
Ymir
9,449
497
50
3
0
358,405
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role