Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Its_Jamesx_x
Achilles
Level 77
God Stats
10W - 3L
1,399 SR
Queue Stats
300W - 257L
1,532 Elo+
Solo
Ares
Ares
KDotSerious
Ares
Level 144
God Stats
10W - 2L
1,796 SR
Queue Stats
484W - 500L
1,417 Elo+
Solo
Cupid
Cupid
ThEsO-rR-oW
Cupid
Level 140
God Stats
7W - 9L
1,469 SR
Queue Stats
70W - 66L
1,576 Elo+
Solo
Olorun
Olorun
paradoxe5445
Olorun
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 195L
1,511 Elo+
Solo
Team Averages
Level 109
1,533 SR
1,507 Elo+

VS

Team Averages
Level 110
1,530 SR
1,470 Elo+
Geb
Geb
Conkeldurr39
Geb
Level 129
God Stats
61W - 29L
1,769 SR
Queue Stats
1,207W - 1,207L
1,557 Elo+
Solo
Jing Wei
Jing Wei
DiDoXx984
Jing Wei
Level 126
God Stats
4W - 11L
1,293 SR
Queue Stats
279W - 287L
1,377 Elo+
Solo
Skadi
Skadi
Doncapo8111
Skadi
Level 106
God Stats
3W - 4L
1,439 SR
Queue Stats
177W - 180L
1,419 Elo+
Solo
Hun Batz
Hun Batz
iN_SaiD
Hun Batz
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 284L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
temp-916159
Zhong Kui
Level 139
God Stats
4W - 4L
1,648 SR
Queue Stats
266W - 263L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 1
5,489
549
2,989
8,034
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Its_Jamesx_x
Achilles
12
5 / 0 / 1
6,933
693
4,655
5,290
2,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 4
5,423
542
3,796
5,720
3,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
5 / 0 / 0
5,955
596
5,280
5,554
1,461
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
10
1 / 0 / 0
5,971
597
4,980
4,989
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,724
472
2,097
7,117
2,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
DiDoXx984
Jing Wei
8
1 / 4 / 0
4,727
473
3,294
6,160
1,391
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 6 / 0
5,337
534
2,955
7,177
1,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
iN_SaiD
Hun Batz
9
0 / 1 / 2
5,141
514
1,869
5,691
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
temp-916159
Zhong Kui
10
1 / 0 / 0
5,279
528
4,158
5,633
3,688
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
12
Kills
3
3
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
1
0.5
L
0
1
1
0.5
L
Jing Wei
DiDoXx984
Jing Wei
1
4
0
0.25
L
1
6
0
0.17
W
Achilles
Its_Jamesx_x
Achilles
5
0
1
5.5
W
0
0
4
2
W
5
0
0
5
L
Hun Batz
iN_SaiD
Hun Batz
0
1
2
1
W
Olorun
1
0
0
1
L
Zhong Kui
temp-916159
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,700
Damage
14,373
29,587
Taken
31,778
12,007
Mitigated
10,556
14,006
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,989
641
205
3,796
8,034
2,592
0
899
7,135
0
27,792
L
2,097
293
959
1,695
7,117
2,062
0
2,267
4,850
8,336
0
L
Jing Wei
DiDoXx984
Jing Wei
3,294
2,790
0
683
6,160
1,391
0
1,892
4,268
0
19,865
L
2,955
1,064
0
744
7,177
1,792
0
0
6,694
0
30,855
W
Achilles
Its_Jamesx_x
Achilles
4,655
944
0
2,438
5,290
2,509
550
0
5,290
0
28,692
W
3,796
327
0
2,783
5,720
3,266
0
1,852
3,868
11,083
0
W
5,280
3,041
275
1,545
5,554
1,461
914
806
4,748
0
33,126
L
Hun Batz
iN_SaiD
Hun Batz
1,869
470
0
2,413
5,691
1,623
0
1,195
4,496
0
24,462
W
Olorun
4,980
1,942
89
2,875
4,989
2,179
0
2,855
2,134
39,459
0
L
Zhong Kui
temp-916159
Zhong Kui
4,158
785
0
2,948
5,633
3,688
0
3,422
2,211
33,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,771
Gold Earned
25,208
284
Minions Killed
246
0
Camps Cleared
0
930,937
Distance Traveled
932,485
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,489
549
57
6
0
184,600
2
L
Geb
4,724
472
15
2
0
209,151
8
L
Jing Wei
4,727
473
43
4
0
181,429
1
L
Skadi
5,337
534
66
7
0
139,069
0
W
Achilles
6,933
693
67
7
0
211,021
0
W
Ares
5,423
542
14
1
0
188,784
4
W
Cupid
5,955
596
62
6
0
177,349
0
L
Hun Batz
5,141
514
60
6
0
216,440
0
W
Olorun
5,971
597
84
8
0
169,183
1
L
Zhong Kui
5,279
528
62
6
0
186,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role