Player Matchup

Izanami
Izanami
DanielJeeves
Izanami
Level 47
God Stats
77W - 62L
1,539 SR
Queue Stats
99W - 102L
1,446 Elo+
Party 2
Ra
Ra
GreetedSaturn30
Ra
Level 67
God Stats
3W - 1L
1,620 SR
Queue Stats
277W - 309L
1,466 Elo+
Party 2
Geb
Geb
HenriqueDelNero
Geb
Level 93
God Stats
19W - 20L
1,483 SR
Queue Stats
333W - 345L
1,464 Elo+
Party 2
Sol
Sol
NHR_bangalo
Sol
Level 20
God Stats
3W - 4L
1,419 SR
Queue Stats
19W - 39L
1,280 Elo+
Party 1
Nemesis
Nemesis
NHR_zenitsu656
Nemesis
Level 85
God Stats
8W - 5L
1,574 SR
Queue Stats
664W - 804L
1,413 Elo+
Party 1
Team Averages
Level 62
1,527 SR
1,414 Elo+

VS

Team Averages
Level 69
1,637 SR
1,509 Elo+
Susano
Susano
AppiiiScope
Susano
Level 65
God Stats
4W - 4L
1,607 SR
Queue Stats
197W - 164L
1,601 Elo+
Party 3
Ravana
Ravana
ExudoSax
Ravana
Level 109
God Stats
4W - 5L
1,478 SR
Queue Stats
608W - 714L
1,449 Elo+
Solo
Bastet
Bastet
Reikon013
Bastet
Level 100
God Stats
48W - 39L
1,639 SR
Queue Stats
386W - 454L
1,339 Elo+
Solo
Rama
Rama
benjakila
Rama
Level 23
God Stats
4W - 2L
1,567 SR
Queue Stats
58W - 39L
1,608 Elo+
Party 3
Geb
Geb
charliethegamer
Geb
Level 46
God Stats
5W - 2L
1,896 SR
Queue Stats
140W - 139L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DanielJeeves
Izanami
10
4 / 0 / 1
6,223
566
3,184
3,050
760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 1 / 4
6,324
575
4,388
8,049
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 0 / 3
5,472
497
3,506
5,752
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 1
5,836
531
2,126
4,588
1,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 2
6,428
584
3,879
7,244
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
3 / 2 / 0
6,145
559
3,705
6,249
2,490
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
ExudoSax
Ravana
8
0 / 1 / 0
5,047
459
1,076
5,595
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Bastet
Reikon013
Bastet
8
0 / 3 / 1
4,804
437
5,984
7,448
2,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
9
1 / 2 / 0
5,467
497
2,446
5,442
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
4,883
444
2,652
4,940
2,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
4
4
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
3
2
0
1.5
W
Izanami
DanielJeeves
Izanami
4
0
1
4.5
L
Ravana
ExudoSax
Ravana
0
1
0
0
W
1
1
4
3
W
1
0
3
2.5
W
1
3
1
0.5
W
3
0
2
4
L
Bastet
Reikon013
Bastet
0
3
1
0.17
L
Rama
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,083
Damage
15,863
28,683
Taken
29,674
9,430
Mitigated
10,096
10,719
Healing
9,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
3,705
608
0
1,156
6,249
2,490
0
2,335
3,892
0
28,734
W
Izanami
DanielJeeves
Izanami
3,184
2,662
0
245
3,050
760
416
864
2,186
0
29,791
L
Ravana
ExudoSax
Ravana
1,076
295
0
2,742
5,595
1,685
0
1,872
3,723
0
25,339
W
4,388
247
142
4,163
8,049
2,061
198
825
7,224
33,341
0
W
3,506
1,310
0
1,504
5,752
2,783
0
863
4,889
14,398
0
W
2,126
703
0
817
4,588
1,573
1,106
0
4,588
22,599
3,386
W
3,879
1,711
0
3,848
7,244
2,253
0
100
7,144
0
33,057
L
Bastet
Reikon013
Bastet
5,984
1,353
0
2,027
7,448
2,032
0
2,578
4,576
0
24,589
L
Rama
2,446
1,919
0
1,809
5,442
1,412
0
1,962
3,452
0
30,874
L
2,652
997
165
1,420
4,940
2,477
0
898
4,028
15,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
26,346
281
Minions Killed
260
0
Camps Cleared
0
1,106,105
Distance Traveled
1,116,872
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,145
559
69
6
0
235,377
2
W
Izanami
6,223
566
64
6
0
206,701
1
L
Ravana
5,047
459
59
5
0
241,556
4
W
Ra
6,324
575
70
6
0
196,078
1
W
Geb
5,472
497
14
1
0
231,527
0
W
Sol
5,836
531
67
6
0
214,610
0
W
Nemesis
6,428
584
66
6
0
257,189
1
L
Bastet
4,804
437
36
3
0
230,628
0
L
Rama
5,467
497
73
7
0
191,581
1
L
Geb
4,883
444
23
2
0
217,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role