Player Matchup

Hercules
Hercules
FalheimWitcher
Hercules
Level 25
God Stats
7W - 19L
1,270 SR
Queue Stats
31W - 63L
1,204 Elo+
Solo
Medusa
Medusa
HyperLoh
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,434 Elo+
Party 1
Bacchus
Bacchus
TokyoGhoul2009
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,434 Elo+
Party 1
Nox
Nox
WHawK
Nox
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 15L
1,456 Elo+
Solo
Thor
Thor
jacasra23
Thor
Level 28
God Stats
9W - 13L
1,458 SR
Queue Stats
19W - 31L
1,351 Elo+
Solo
Team Averages
Level 15
1,446 SR
1,376 Elo+

VS

Team Averages
Level 23
1,525 SR
1,504 Elo+
Athena
Athena
BigChungus900
Athena
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Cesalipo
Merlin
Level 42
God Stats
2W - 0L
1,543 SR
Queue Stats
54W - 28L
1,595 Elo+
Party 2
Chiron
Chiron
Drkraken
Chiron
Level 19
God Stats
3W - 3L
1,500 SR
Queue Stats
23W - 26L
1,425 Elo+
Solo
Bellona
Bellona
FoxOier10
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,524 Elo+
Party 2
Bastet
Bastet
TricksterX6
Bastet
Level 29
God Stats
36W - 28L
1,582 SR
Queue Stats
131W - 143L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
1 / 3 / 3
6,248
446
4,749
7,955
5,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
HyperLoh
Medusa
8
0 / 6 / 2
5,710
408
5,759
8,298
2,002
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 7 / 1
6,021
430
5,015
14,470
10,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nox
WHawK
Nox
10
1 / 7 / 0
6,544
467
3,724
7,979
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
12
3 / 6 / 1
7,364
526
2,997
10,608
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 9
7,573
541
2,355
9,752
6,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Cesalipo
Merlin
15
7 / 0 / 7
9,153
654
12,342
5,276
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Drkraken
Chiron
13
9 / 2 / 1
8,181
584
10,683
8,697
3,123
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
FoxOier10
Bellona
12
3 / 3 / 6
7,069
505
4,151
7,456
6,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
14
9 / 1 / 3
8,637
617
7,050
7,882
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
8
Kills
29
29
Deaths
8
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Merlin
Cesalipo
Merlin
7
0
7
10.5
W
Chiron
Drkraken
Chiron
9
2
1
4.75
L
Hercules
1
3
3
0.83
W
Bellona
FoxOier10
Bellona
3
3
6
2
L
Medusa
HyperLoh
Medusa
0
6
2
0.17
L
3
7
1
0.5
W
Bastet
9
1
3
10.5
L
Nox
WHawK
Nox
1
7
0
0.14
L
Thor
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,244
Damage
36,581
49,310
Taken
39,063
23,960
Mitigated
20,170
6,636
Healing
16,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,355
1,505
1,700
2,258
9,752
6,246
629
3,210
6,487
11,054
0
W
Merlin
Cesalipo
Merlin
12,342
730
0
3,003
5,276
1,933
708
1,346
3,930
62,875
0
W
Chiron
Drkraken
Chiron
10,683
5,931
379
3,271
8,697
3,123
2,347
2,371
6,326
0
46,365
L
Hercules
4,749
1,356
0
1,841
7,955
5,438
341
3,396
4,425
1,150
18,141
W
Bellona
FoxOier10
Bellona
4,151
686
0
480
7,456
6,290
450
1,055
6,226
4,662
14,676
L
Medusa
HyperLoh
Medusa
5,759
1,966
0
551
8,298
2,002
26
1,315
6,933
0
28,980
L
5,015
1,519
0
455
14,470
10,981
0
5,317
8,984
14,935
0
W
Bastet
7,050
1,456
0
5,075
7,882
2,578
15
1,312
6,570
0
46,278
L
Nox
WHawK
Nox
3,724
504
0
1,282
7,979
2,388
297
3,727
4,020
22,469
0
L
Thor
2,997
139
0
2,507
10,608
3,151
0
1,709
8,841
0
40,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,887
Gold Earned
40,613
225
Minions Killed
349
0
Camps Cleared
0
1,258,151
Distance Traveled
1,371,060
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,573
541
19
1
0
275,088
2
W
Merlin
9,153
654
130
9
0
266,296
4
W
Chiron
8,181
584
78
6
0
238,648
1
L
Hercules
6,248
446
37
3
0
278,108
6
W
Bellona
7,069
505
30
2
0
270,719
3
L
Medusa
5,710
408
40
3
0
262,208
0
L
Bacchus
6,021
430
22
2
0
229,393
0
W
Bastet
8,637
617
92
7
0
320,309
4
L
Nox
6,544
467
36
3
0
230,776
9
L
Thor
7,364
526
90
6
0
257,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role