Player Matchup

Danzaburou
Danzaburou
Eliisaff
Danzaburou
Level 114
God Stats
13W - 14L
1,555 SR
Queue Stats
212W - 202L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
Jenny-Nifestinha
Nu Wa
Level 119
God Stats
29W - 42L
1,415 SR
Queue Stats
719W - 822L
1,376 Elo+
Solo
Ne Zha
Ne Zha
Vendrick-_-
Ne Zha
Level 63
God Stats
3W - 6L
1,447 SR
Queue Stats
245W - 248L
1,415 Elo+
Solo
Kukulkan
Kukulkan
edu1403
Kukulkan
Level 152
God Stats
11W - 9L
1,576 SR
Queue Stats
702W - 786L
1,434 Elo+
Solo
Hera
Hera
t1t124
Hera
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 60L
1,513 Elo+
Party 1
Team Averages
Level 119
1,499 SR
1,443 Elo+

VS

Team Averages
Level 99
1,520 SR
1,499 Elo+
Ra
Ra
 
Ra
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Italogiord
Osiris
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 88L
1,544 Elo+
Solo
Chiron
Chiron
guizicagames
Chiron
Level 114
God Stats
2W - 2L
1,781 SR
Queue Stats
737W - 776L
1,453 Elo+
Solo
Fenrir
Fenrir
imnotvitor
Fenrir
Level 89
God Stats
18W - 15L
1,318 SR
Queue Stats
375W - 480L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eliisaff
Danzaburou
7
0 / 2 / 0
4,204
526
2,331
4,320
1,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 2 / 0
3,332
417
975
2,876
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
4
1 / 1 / 0
3,661
458
1,018
2,580
540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
edu1403
Kukulkan
6
0 / 3 / 0
3,694
462
1,771
3,774
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
t1t124
Hera
8
0 / 2 / 1
4,576
572
1,405
4,027
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 1
5,201
650
1,666
2,786
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
 
Sylvanus
6
1 / 0 / 4
4,477
560
977
4,147
2,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Italogiord
Osiris
9
1 / 0 / 3
5,518
690
1,944
4,212
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
8
3 / 0 / 1
4,938
617
3,988
5,088
948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
imnotvitor
Fenrir
8
4 / 1 / 1
4,935
617
2,285
5,156
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
10
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
1
1.5
W
Sylvanus
 
Sylvanus
1
0
4
3
L
Danzaburou
Eliisaff
Danzaburou
0
2
0
0
W
Osiris
Italogiord
Osiris
1
0
3
2.5
L
0
2
0
0
L
Ne Zha
1
1
0
1
L
Kukulkan
edu1403
Kukulkan
0
3
0
0
W
Chiron
3
0
1
3.5
W
Fenrir
imnotvitor
Fenrir
4
1
1
4.5
L
Hera
t1t124
Hera
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,500
Damage
10,860
17,577
Taken
21,389
3,874
Mitigated
8,699
3,883
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,666
541
69
1,616
2,786
878
0
949
1,701
32,239
0
W
Sylvanus
 
Sylvanus
977
97
1,674
1,806
4,147
2,484
0
787
3,270
5,532
0
L
Danzaburou
Eliisaff
Danzaburou
2,331
1,124
0
712
4,320
1,032
0
395
3,925
0
20,190
W
Osiris
Italogiord
Osiris
1,944
257
0
1,285
4,212
2,807
26
820
3,152
0
28,176
L
975
562
0
290
2,876
364
0
355
2,521
4,748
0
L
Ne Zha
1,018
319
0
1,144
2,580
540
0
268
2,312
0
7,026
L
Kukulkan
edu1403
Kukulkan
1,771
93
0
717
3,774
814
0
142
3,632
13,948
0
W
Chiron
3,988
1,517
187
2,375
5,088
948
29
421
4,581
0
28,653
W
Fenrir
imnotvitor
Fenrir
2,285
227
0
2,566
5,156
1,582
0
576
4,534
0
17,227
L
Hera
t1t124
Hera
1,405
131
0
1,020
4,027
1,124
0
1,483
2,544
25,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,467
Gold Earned
25,069
157
Minions Killed
239
0
Camps Cleared
0
574,222
Distance Traveled
782,848
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,201
650
69
9
0
162,064
1
W
Sylvanus
4,477
560
6
1
0
151,443
6
L
Danzaburou
4,204
526
37
5
0
126,322
3
W
Osiris
5,518
690
71
9
0
164,786
2
L
Nu Wa
3,332
417
13
2
0
97,792
3
L
Ne Zha
3,661
458
23
3
0
83,177
2
L
Kukulkan
3,694
462
26
3
0
114,019
2
W
Chiron
4,938
617
54
7
0
143,898
2
W
Fenrir
4,935
617
39
5
0
160,657
0
L
Hera
4,576
572
58
7
0
152,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role